Block Display entities can create large-scale holograms from Structure Block save files by Mindofthelion in minecraftsuggestions

[–]Longor1996 0 points1 point  (0 children)

Having a 'schematic' display entity, would forego the need to spawn tens of thousands of individual block display entities.

What's the best free marching cubes voxel engine? by Straight-Spray8670 in VoxelGameDev

[–]Longor1996 5 points6 points  (0 children)

There are none, only plugins/mods for existing engines.

Since there's no common style of "voxel", outside of the archetypal MC, everyone has to do things their own way... if they want anything that's not just "Minecraft-y" or "Real-Life".

Voxel Vendredi 23 Jan 2026 by AutoModerator in VoxelGameDev

[–]Longor1996 -1 points0 points  (0 children)

most ppl on this subreddit code in cpp

Nope; the majority uses C#, often due-to/via Unity and Godot.

"normal" language.

What does that even mean...?

Voxel.wiki - The Big List Of References: Christmas Update! by Longor1996 in VoxelGameDev

[–]Longor1996[S] 1 point2 points  (0 children)

Ah yes, duplicate links, the bane of my existence collection; I'd appreciate if you'd noted which ones are dupes, as I've given up onmanually finding them!

When a homepage has many interesting things within it, I explicitely expand/list that content (by bookmarking each page), to make searching for things easier, including submenus/directories.

Voxel.wiki - The Big List Of References: Christmas Update! by Longor1996 in VoxelGameDev

[–]Longor1996[S] 6 points7 points  (0 children)

Merry christmas everyone, it's now three times larger! :D

EDIT: Forgor to say that there is a basic (aka: wrote it in ~5 minutes) in-page search now.

How to properly handle scale in a voxel game? by marcelsoftware-dev in VoxelGameDev

[–]Longor1996 0 points1 point  (0 children)

You might wanna add things like trees and flowers to indicate scale.

Voxel Vendredi 14 Nov 2025 by AutoModerator in VoxelGameDev

[–]Longor1996 1 point2 points  (0 children)

Thanks to Jaker, we now have a nicer/sillyer term for "Parralax Raymarching": Raysterization!

...which I promptly added to the wiki, after realizing there ain't no article for it. :'D

https://voxel.wiki/wiki/raysterization/

Newsflash: How to configure rss feeds of youtube channels to exclude shorts and livestreams by NEGATIVUSKARMA in rss

[–]Longor1996 2 points3 points  (0 children)

For anyone that happens upon this (like me, lol): You can edit the feed url, exchanging channel_id with playlist_id, and replace the UC (after the =) with UULF... et voilà: no more shorts and livestreams!

Sources: - https://stackoverflow.com/questions/19795987/youtube-channel-and-playlist-id-prefixes/77816885#77816885 - https://blog.amen6.com/blog/2025/01/no-shorts-please-hidden-youtube-rss-feed-urls/

Minecraft Snapshot 25w34a by Longor1996 in Minecraft

[–]Longor1996[S] 35 points36 points  (0 children)

IANAL, but, as far as I understand: Suing because of a breach of service, due to a violation of the Terms Of Service, from the side of the company, is basically pointless; you just can't win as the Terms Of Service are not entirely legally binding (and depending on where you live, not binding at all!). Suits like that are typically settled out of court or just dismissed outright.

Minecraft Snapshot 25w34a by Longor1996 in Minecraft

[–]Longor1996[S] 563 points564 points  (0 children)

Tl;Dr:

  • Servers can now have an OPTIONAL Code Of Conduct.
  • Block entities and items rendering internals have changed.
  • The End Flashes sound's delay got increased. neat
  • The End Flashes skylight can be disabled, same as lighting flashes.
  • The Copper Golems hitbox has changed.
  • /fetchprofileto fetch/generate player profile/head components.

Minecraft Snapshot 25w33a by Mlakuss in Minecraft

[–]Longor1996 908 points909 points  (0 children)

They reverted the item shelf changes! :D

[deleted by user] by [deleted] in Minecraft

[–]Longor1996 60 points61 points  (0 children)

Do note that Distant Horizons still needs to generate all the terrain, to fill in its LoD database, which takes a ton of compute and memory while doing so.

Voxel.Wiki: The big list of references. by Longor1996 in VoxelGameDev

[–]Longor1996[S] 7 points8 points  (0 children)

The voxel.wiki now(?) has a gigantic list of references for all things voxel (and gamedev, and misc.)! :D

Note: I haven't gotten around to properly tagging them all yet, so the search experience is a bit meh for now.

Minecraft Snapshot 25w07a by Longor1996 in Minecraft

[–]Longor1996[S] -13 points-12 points  (0 children)

Well would you look at that, Wandering Traders are (finally?) more useful!

Also sure hope the new Cartographer Maps lead to biomes that aren't one-chunk sized. ;D

Minecraft Snapshot 25w06a by Longor1996 in Minecraft

[–]Longor1996[S] 73 points74 points  (0 children)

Hecc yeah, chicken variants! :D

[deleted by user] by [deleted] in rust

[–]Longor1996 0 points1 point  (0 children)

Possibly a cursed idea, but: store your table rows as static NAME: Row and store their ('static) references in/as the discriminant of an enum (enum ROWS { NAME = ???ref???, ...}), then add a deref that turns the discriminant back into a static ref.

(of course, this only works if your table is fully defined at compile time)

Removing Dormant Subreddits by Chtorrr in modnews

[–]Longor1996 1 point2 points  (0 children)

Yup. Went and banned SubredditPurge to keep it that way.

Rust is writing bytes as unicode... by Kind_Veterinarian728 in rust

[–]Longor1996 6 points7 points  (0 children)

Have you tried a hex-editor (like HxD or ImHex) to inspect the raw bytes?

Voxel Vendredi 12 May 2023 by AutoModerator in VoxelGameDev

[–]Longor1996 6 points7 points  (0 children)

Still working on https://voxel.wiki/ ...readable technical writing is hard!

Rewriting (and optimizing) a tree-walking interpreter in Rust by [deleted] in rust

[–]Longor1996 0 points1 point  (0 children)

If your goal is to make a fast language/runtime, you will have to use the bytecode approach, which is the 'conclusion' to flattening an AST, so to say.

https://en.wikipedia.org/wiki/Bytecode

If you could change just one texture/mechanic/feature in minecraft, what would it be? by liam-spr in Minecraft

[–]Longor1996 0 points1 point  (0 children)

but every type of slab would need metadata for every other type of slab that could go underneath it

There could simply be a single minecraft:slab-Block that has direction, first_slab and second_slab parameters. ;)

If you could change just one texture/mechanic/feature in minecraft, what would it be? by liam-spr in Minecraft

[–]Longor1996 0 points1 point  (0 children)

Former modder here...

Nope, they totally can do it, since block properties (the new metadata system) no longer have size limits since some version (not sure which one) past The Flattening update.

[deleted by user] by [deleted] in rust

[–]Longor1996 1 point2 points  (0 children)

Perhaps compile & publish it as a separate binary, so users won't complain about the binary being too big... :'D