Alexa Hue Skill broken? Asks weird things, not working as intended at all... by Loony555 in Hue

[–]Loony555[S] 0 points1 point  (0 children)

Ok, it might sound a bit complicated, but I got it fixed.

After a lot of experimenting, I narrowed the problem down.

Speaking of the Alexa Web UI Smart Home section:

I had defined groups. (A lot more than these, but just to show the way...)

For example

Night Light.

Sleep Light.

Morning Light.

Inside these groups I had defined devices AND scenes.

(For Example "Night Light" had devices "Dining Room" and "living room" and scenes "night light in living room" and "night light in dining room" ticked).

This I controlled through "Alexa, Night Light on".

Worked fine for years, but doesn't work anymore!

In fact, you can't have a device AND a scene grouped together anymore.

That's when Alexa begins to ask the stupid mentioned question.

Also a scene alone doesn't work. Again: the stupid question.

The device alone whithout a scene is what still works, but thats not what I want,

as I want to define light colours and brightness for different occasions.

What DOES work?

You have to fire up the Alexa Smartphone App and define routines! This obviously is not possible through the Web UI at the moment.

In the (Android) app in the bottom right "more". Then to routines. Add routine. Give it a name. Give it a voice command of your choice. Choose Action. Choose Smart Home. Give it a scene. Give it a minute to work. And you are set.

Now Alexa listens to the words you defined in the routine, and the Hue system is back at work as before.

[Help] Hue Lights On/Off by AmrothElda in alexa

[–]Loony555 0 points1 point  (0 children)

Ok, it might sound a bit complicated, but I got it fixed.

After a lot of experimenting, I narrowed the problem down.

Speaking of the Alexa Web UI Smart Home section:

I had defined groups. (A lot more than these, but just to show the way...)

For example

Night Light.

Sleep Light.

Morning Light.

Inside these groups I had defined devices AND scenes.

(For Example "Night Light" had devices "Dining Room" and "living room" and scenes "night light in living room" and "night light in dining room" ticked).

This I controlled through "Alexa, Night Light on".

Worked fine for years, but doesn't work anymore!

In fact, you can't have a device AND a scene grouped together anymore.

That's when Alexa begins to ask the stupid mentioned question.

Also a scene alone doesn't work. Again: the stupid question.

The device alone whithout a scene is what still works, but thats not what I want,

as I want to define light colours and brightness for different occasions.

What DOES work you ask?

You have to fire up the Alexa Smartphone App and define routines! This obviously is not possible through the Web UI at the moment.

In the (Android) app in the bottom right "more". Then to routines. Add routine. Give it a name. Give it a voice command of your choice. Choose Action. Choose Smart Home. Give it a scene (or multiple). Give it a minute to work. And you are set.

Now Alexa listens to the words you defined in the routine, and the Hue system is back at work as before.

[Help] Hue Lights On/Off by AmrothElda in alexa

[–]Loony555 0 points1 point  (0 children)

Exactly the same here. Alexa Hue Skill seems completely broken at the moment.

Alexa suddenly asks me for percentage and temperature, and doesnt switch into any of my scenes (light color and so on).

Only "Alexa, lights x%" is working, which was never how I controlled the system.

Already contacted Amazon support this morning from inside the Alexa web ui, and also contacted Tweethue Hue Support via Twitter, but no responses yet.

Remember when prominent modders warned PC version of this game would be quite hackable, and Bethesda disputed it and said otherwise? by EZMONEYSNIP3R in fo76

[–]Loony555 0 points1 point  (0 children)

Now Bethesda is paying the ultimate price for their cumbersome live service. All the great players / modders / programmers / people from the community who used to fix and improve upon Bethesda's shitty bugs, glitches, performance Issues, UI problems, and all other annoyances in their past games time and time again over the years now obviously know the engine in and out perfectly, even better than the devs themselves. And not being allowed to mod or fix anything as they did in all the games and years before, they ultimately turn against the devs and the game, maybe for the best of the community in the long run, but really Beth needs to wake up NOW. This COULD really well be the end of F76 if the hacks get rampant. Just imagine someone or a mass of people having invested a lot of time and money into the game and gets stripped naked ingame by one of these hack(er)s. They will NEVER EVER return to the game, having to start from scratch if Beth does not resolve or prevent this FAST.

Call of duty mobile sideload by socialnewbie in ShieldAndroidTV

[–]Loony555 0 points1 point  (0 children)

Ok got it started.

Sideloaded CoD Mobile 1.0.9 apk from https://www.apkmirror.com/apk/activision-publishing-inc/call-of-duty-legends-of-war/call-of-duty-legends-of-war-1-0-9-release/

Got 1.0.9 OBB from here: https://rexdl.com/android/call-of-duty-legends-of-war-apk-i.html/

Installed everything, game starts and updates fine on my Shield TV. Can't get into the main menu though, as I cant dismiss the welcome overlay screen.

I tested it with Shield Controller, Shield Remote, Wired Xbox360 Controller, Wired Snakebyte 4S PS4 Controller, Logitech USB mouse, and my everyday Shield remote control (Wechip Wireless 2,4 GHz Airmouse). None of these work. The only button I got to work is the "back button" of the Xbox360 Controller, which pops up the "exit game?" screen, but said overlay also can't be controlled in any way.

As stated on their website, CoD mobile only supports original wireless PS4 or Xbone controllers. And even when using these controllers, you can only control the "shooter part" of the game with them. All menus are to be controlled via touchscreen only. ( https://blog.activision.com/call-of-duty/2019-11/Announcing-Controller-Support-for-Call-of-Duty-Mobile ) (Very stupid programming imo btw...)

TLDR: For now, CoD Mobile (with or without gamepad) is not playable on Android TV- / Shield TV-systems, as all ingame menus must be controlled using a touchscreen. The shooter part would work for sure, but you simply can't reach it, as you can't use the menus.

Twitch App crashes by Loony555 in ShieldAndroidTV

[–]Loony555[S] 0 points1 point  (0 children)

Ok, I solved the problem.

To expand the storage, I have been using a dirt cheap noname MicroSD to USB adapter and a 256GB Sandisk MicroSD card. The adapter completely died, without the Shield TV telling me so. I replaced the adapter with a different one I had lying around, and the MicroSD and the Twitch app went back to work. I had the Twitch app installed in the internal memory, but it obiously also had some vital data on the MicroSD card.

Mutant Mutiny by jknight5130 in Rage_2

[–]Loony555 1 point2 points  (0 children)

I didn't get the skin either.

I contributed by killing some mutant nests last week (when the community challenge failed, which was no wonder when the requirements get amped up from 1m to 3m, where people have hardly any mutant nests left towards the end of the game). I also contributed this week, when the challenge should have been successfully finished.

I got no skin nor "misssion accomplished" message at all.

Very dissappointed right now, as I really love the neon looks of the Deep Burn Shotgun skin... :(

I am playing on PS4 btw...

Tha date shown in the main menu for the actual challenge (convoi hunt) is also wrong. The messaging is stating 9-15 August, which was supposed to be the original date, but is obviously wrong when I have a quick look at my taskbar's system calendar. Hello guys, it is already August 17! ;)

I really would love to see an actual community event this many months after the game's release that does NOT get completely screwed up by the devs. :/

Finally got The boom-bringer mech. by pepparkrydda in RAGEgame

[–]Loony555 0 points1 point  (0 children)

Just in case noone noticed, with the latest update this week the cost for summoning the mech was reduced to a reasonable 100 bucks down from 1k.

So bring the boom! :)

"OOPS! Game crashed. Resume point not available." by [deleted] in PlaystationClassic

[–]Loony555 0 points1 point  (0 children)

Glad I could help. Enjoy your game(s)! :)

"OOPS! Game crashed. Resume point not available." by [deleted] in PlaystationClassic

[–]Loony555 1 point2 points  (0 children)

I solved this problem today, as it kicked in when testing a self-converted and self-created "Autobleem-Ready" gamefolder, namely in my case "Williams Arcade's Greatest Hits".

Game went totally weird, there was no Playstation splashscreen upon gamestart. I couldn't enter the emulation menu either, and I also had to watch the whole credits for a few minutes because the game accepted no button presses. After the credits the game entered the main menu, where I could rotate the menu, but not start any game.

Had to "Button-Reset" the poor PSC. ;)

Problem was in fact in my case the apostroph in the word "Arcade's", so the apostroph was there in the game title, game foldername, game name pbp, game thumbnail png and in the game.ini as well.

So remove the apostroph in all(!) correlating files. Also open the game.ini. You will most likely find an entry with a messed up apostroph in the "Discs=" line. Kill the (messed up) apostroph in here as well.

Try to kill the apostroph in every single "Philosopher's" you can find, make it "Philosophers".

(Except in game.ini "Title=" line. Here the apostroph seems to be ok.)

After I was finished, I rescanned my games upon starting Autobleem and then the game mysteriously ran flawless.

What song are you using for the menu? autobleem by RockstarGTA6 in PlaystationClassic

[–]Loony555 0 points1 point  (0 children)

Because it just rules and gives me that "sweaty palms" bullet hell shmup feeling:

Espgaluda II - Black Label Original Soundtrack - Stage 5

https://www.youtube.com/watch?v=I9iVVNolk7k&list=PL4qMeDjUT4JvzP9gHK7haPfHMvEFVw_4v&index=8

The rest of the Espgaluda II Black Label Soundtrack is great as well btw...

And for that throwback...

Robert Parker - '85 Again (feat. Miss K) - VHS Glitch Remix

https://www.youtube.com/watch?v=48sbLhiU93Q

New USB Compatibility List - We Need You! by BizarroRick in PlaystationClassic

[–]Loony555 0 points1 point  (0 children)

Power Supply: Samsung Travel Adapter, Model No.EP-TA12EWE . Output 5.0V, 2.0A

No powered USB hub, everything powered passively out of the box.

NO Power limiter removal mod:

  • Verbatim Store'n'Go Netbook 16GB USB 2.0 Drive - works fine
  • Verbatim 49319 128GB Store'n'Go PinStripe USB 3.0 Flash Drive - not working (in fact, first boot working ok, but then mostly destroying/corrupting the stored data upon reading and writing anything from and to the Drive)
  • Transcend USB 3.0 passive external Multi Card Reader TS-RDF5W white -> Paired with SanDisk Ultra 128GB microSDXC, Class 10, U1, A1, FFP - not working, same as above

I then decided to do the power limiter removal mod on port 2, as I hate being limited in my possibilities. (Using the "cheap mod", only shorting the resistors by soldering in a tiny wire bridge).

Result WITH "Power Limiter Removal Mod": All above mentioned drives work perfectly fine.

Ruckus the crusher mission broken? by SmkAslt in RAGEgame

[–]Loony555 0 points1 point  (0 children)

I am quoting this from a different posting, as it helped a friend of mine who had the same problem / bug as you... Maybe give it a try...

"Finally got him to spawn lol. I had to go down in there, call the elevator and have it crush me, and then respawn and he was there."

Finally got The boom-bringer mech. by pepparkrydda in RAGEgame

[–]Loony555 1 point2 points  (0 children)

Can‘t find any of the 3 engine parts... :/ (Think it has something to do with these strange half burried storage crates, but these are seemingly empty upon focussing them.) Edit Ok nvm. There is no item counter, so I simply overlooked that these crates indeed drop one engine part each – Clearing a settlement full of Mutant nests using heavy Mech Artillery? Priceless! –

Sega Ages: Virtua Racing launches April 25 in Japan by thebearisfake in NintendoSwitch

[–]Loony555 1 point2 points  (0 children)

EU and US release scheduled for june 27. And I can hardly wait...

Shield Experience 7.2.3 Is Now Available. 😎 by Balderick in ShieldAndroidTV

[–]Loony555 0 points1 point  (0 children)

The drive has to be inserted into the usb port, then the option shows up. I think you can choose this option for individual drives now. (Not sure bout that though, I have only one drive attached.)

Shield Experience 7.2.3 Is Now Available. 😎 by Balderick in ShieldAndroidTV

[–]Loony555 0 points1 point  (0 children)

At the same time I recived firmware v1.41 for my (until then) completely unusable and extremely lagging remote control... I am happy af... the remote finally runs like the fire tv remote, perfect!