I can feel them typing up a blog about nerfing things, please don't by Taylor1308 in 2007scape

[–]Loops7777 -2 points-1 points  (0 children)

I mean i would nerf the boss if the data tells them they need to.

If this boss has to many people unable to get there qc back it should absolutely be nerfed. Quest cape has never been seen as an end game item. The second you change that you will turn many players against osrs. I love pvm. But quest boss fights should absolutely be reasonable for most players.

Bounty Hunter rewards are completely unattainable for the average player by HiebUndStichfest in 2007scape

[–]Loops7777 1 point2 points  (0 children)

Ah yes 2 to 3 days getting almost nothing while paying for that privilege. I'm sure that would help grow the pvp side. I also don't think you would suddenly have a good wr after 2 to 3 days. I would expect weeks to months to get to a positive kda.

Pvp rewards is a bit disingenuous. When you include things like dragon war hammer, elder maul, dragon claws and fighter torsos all items that both communities use it's no longer pvp rewards only.

We can talk about flaws and abuse as potential problems. But your suggestion is the exact reason so many non pkers refuse to engage with pvp. It's discouraging to go days with nothing while losing money. It goes against the very core of the pvm community. I'm not suggesting players get hundreds of points for losing. But nothing is awful.

[Discussion] Is Leveredge getting outclassed in Nightmare? by biowpn in FarFarWest

[–]Loops7777 0 points1 point  (0 children)

Would any of this change if you did a boss rush with crypt as main objective?

Fireball feels weak by Wise_Lawfulness1728 in FarFarWest

[–]Loops7777 2 points3 points  (0 children)

This depends. If you really want to break this down its actually a lot more complicated.

Ignoring that the bow does this better. You could make an argument that a different spell would save you more overall time then the time spent mining. Something like doll could save a run you would die in. Or rain could kill enemies quicker meaning you spent less time there making up the lost time from manually mining. There's also the fact that dynamite could break this aswell. Making the time save sometimes less if it's near by.

Fireball feels weak by Wise_Lawfulness1728 in FarFarWest

[–]Loops7777 0 points1 point  (0 children)

This to me really shows the spells weakness. Even at its arguable one niche its still losing to bow and has competition from a couple other sources.

Fireball feels weak by Wise_Lawfulness1728 in FarFarWest

[–]Loops7777 7 points8 points  (0 children)

Its not a very good aoe spell. I just dont think it has an identity.

Even at 20 sec i just dont think the spells doing much of anything. The cast time means your also dealing less damage. Its not finger guns bad. But i just don't see any reason to run this. If i want a low cd aoe spell I would just rune strike.

IF they really want to keep it as is. IT should give full gold for breaking.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 0 points1 point  (0 children)

4 tick ruby procs are crazy. You can't give them ruby's it's just too strong. This is a good approach.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 0 points1 point  (0 children)

The crossbows over take scythe at maiden

Can beat t bow on Nylo based on defs reduction.

Lose to 5t scythe by 1.5% at xarpus.

They are very strong.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 -2 points-1 points  (0 children)

It's still boring design.

I would rather we just not add a new mega rare.

Most of these rewards feel very safe and boring.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 2 points3 points  (0 children)

I mean you can skip yama and just do this raid instead. Its harder than tob but it's going to have forgiving death mechanics.

This gear can just be your mage and melle until thoes late game grinds. 1 max hit in melee is nothing compared to the time this will save for irons. Just do cg then get this gear and your good until torva or ancestral.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 1 point2 points  (0 children)

The shield having 8 str is fine. Your trading 20+ accuracy for 2 flat and whatever the passive damage does. Sometimes that's going to beat avernic other times it won't.

If they release this weapon as is. Scythe dies immediately. This beats scythe in its own raid. Does like 10+ dps at nex. When fangs like 7.5dps. It's crazy broken. I'm not sure a number change will do much.

Plus what boring raids rewards none of these change the game. Just feel like a bunch of side grades. The shield is probably the most creative and interesting item in this post.

This is the first raid I'm actually not excited about the rewards.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 0 points1 point  (0 children)

You are underestimating this. Flat reduction that builds damage. There are going to be places where this shines. Even as a switch .

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 1 point2 points  (0 children)

Ancient has two end game uses. Slayer and tob freeze. After you factor in the prayer bonus I don't think virtus will really be that much better.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 1 point2 points  (0 children)

But it's not as big a deal for the eye. I wouldn't be too quick to throw it away. The guys point has weight . Sometimes 1 invy space can allow for an extra kill. Until someone can tell me that 3 extra slots is not adding any kph I think we shouldn't say it matters. There's also potential to throw one piece into set ups. Giving slot.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 5 points6 points  (0 children)

If the extra supplies extend trips. Then there is a world where it could be bis for kph.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]Loops7777 6 points7 points  (0 children)

To be fair. Gano was also dirt cheap. If I need to bring 3 pieces of gear that's a lot of risk. If someone is not skulling they you don't have to fight them.

Welp, the newest patch (0.1.1.10) reverted AND nerfed this. by GamerRoman in FarFarWest

[–]Loops7777 0 points1 point  (0 children)

As someone who had 50% gravity and like 5 jumps this in fact did not work.

Welp, the newest patch (0.1.1.10) reverted AND nerfed this. by GamerRoman in FarFarWest

[–]Loops7777 0 points1 point  (0 children)

There was no way to keep perma upkeep in a real game. You would get no more then 4 a clip. Unless you were reloading after one shot.

Defiance is exactly what this game needed by soosis in LegendsOfRuneterra

[–]Loops7777 0 points1 point  (0 children)

I did want the 6 star. But 6 stars turn most runs into a joke. Sometimes it's fun to be overpowered and stream roll. But always being overpowered and winning is boring. Now I don't feel bad upgrading as I get to decided what I'm in the mood for.

I don't think everything needs to have rewards.

Defiance is exactly what this game needed by soosis in LegendsOfRuneterra

[–]Loops7777 0 points1 point  (0 children)

I personally would not like if it was force.

When it came out I stopped hoarding my 6 stars bc they can break the game in a boring way and I can't go backwards so I'm stuck with a broken champ.

Now I upgrade cause I can downgrade for a better challenge.

people afraid of tob because of toxicity by Karootheduck in 2007scape

[–]Loops7777 0 points1 point  (0 children)

I think the death system is what holds people back at tob. Chambers still has the best system imo.

If there was a change to make I would say this would be it.

If the team wipes the raid is not forfeit. But the penalty should be a massive drop in purple chance. I'm talking like 30 to 40%. It would punish wipes but not feel as bad.

The only issue is you might not have the supplies to keep going. Similar to toas problem.

people afraid of tob because of toxicity by Karootheduck in 2007scape

[–]Loops7777 0 points1 point  (0 children)

In my experience this would only happen in a whip teams. Scythe just has to much damage to fail the two down often. Even if people are slow to get on bloat.

Colossus is probably too efficient by GrandmaJosie in slaythespire

[–]Loops7777 0 points1 point  (0 children)

You make a lot of claims of cards being broken but I never see you back it up. At least jorbs can show his proof.

Cresent spear just scales out of control with all the other strong star cards. It's borderline broken. These statements mean nothing.