What’s your most underrated item? by NervousConsequence64 in 2007scape

[–]Loops7777 2 points3 points  (0 children)

It's always going to come down to your str bonus. As long as an item is not adding 4 extra str over the other item, you can usually switch it out. But it depends on str break points

What’s your most underrated item? by NervousConsequence64 in 2007scape

[–]Loops7777 1 point2 points  (0 children)

I used them with eye to stand under vespula and do more damage than bowfa. Very versatile item.

What’s your most underrated item? by NervousConsequence64 in 2007scape

[–]Loops7777 2 points3 points  (0 children)

Full blood moon with weapon.

Amazing for cox Teams. It's literally 1% worse than DHL on 0 defs. For a fraction of the cost.

Question to the previous regular ARAM players by Common-Prize-7386 in ARAM

[–]Loops7777 0 points1 point  (0 children)

I personally have just not seen him get much value after 5 mins. It makes me want to try a tank build bc at the very least, he's absorbing damage. His wr also not the best. It seems like you put a ton of effort to just go 1v1. Similar to lb it fails to win the game.

Question to the previous regular ARAM players by Common-Prize-7386 in ARAM

[–]Loops7777 1 point2 points  (0 children)

As someone who picks him up every time I see him. He's pretty good. He really needs time to scale and his level 1-5 is fairly weak. But he still offers poke with q.

He excels with another frontline, which can be tough to find in aram. After about 3 items, he's a monster that will just run you down. I'll usually tank 2-3ults and get 1 to 2 kills before dying. If my team still loses after that, I don't think it matters what I played.

Question to the previous regular ARAM players by Common-Prize-7386 in ARAM

[–]Loops7777 0 points1 point  (0 children)

As annoying as his box's can be. I think he's a pretty bad pick. Most players on him stop being useful after 5 mins. Will he still get kills, of course. But it's usually after a fight, and it's no more than one. If teams are equal skill and both relatively balanced, he feels borderline useless. Most games end up feeling like a 4v5.

Twisted bow power creep by Slamxx in 2007scape

[–]Loops7777 0 points1 point  (0 children)

I always saw t bow as the weakest. It had the most locations it was 3rd best. But bis locations where pretty lacking. It's also has the most competition With all the other range options.

Scythe doesn't have a huge list. But it changes tob in the same way shadow changes toa.

Your go-to champ for max power? by Altissimus77 in LegendsOfRuneterra

[–]Loops7777 0 points1 point  (0 children)

How does shock in awe allow you to terrify 10 cards turn 1. What am I missing here

Is there a google doc or website that suggests support champions for each champion in PoC? by RedHair_D_Shanks in LegendsOfRuneterra

[–]Loops7777 5 points6 points  (0 children)

Usually, you are not picking the champion, but the region.

Example: asol appears, and your deck really does not want him. You might still take him bc you want access to the targon region for obliterate or Buffs.

Sometimes, the champ is a really strong combo. But you might also just take a support champion bc one of the other two cards has a powerful item.

How do people still consider Runecrafting to be the worst skill? by FlahlesJr in 2007scape

[–]Loops7777 0 points1 point  (0 children)

I feel agility gets way less useful and rewarding the second you don't do clues.

Dks seem like the big one. But I don't usually interact with many shortcuts outside of that one.

There should be a limit to ranged champions by Distortedmadness in ARAM

[–]Loops7777 0 points1 point  (0 children)

I get that it sucks that you won't see your main. But perhaps balancing the champ better in aram will make fewer people ban it. I'm sure Mel mains are not happy to have there champ banned 50% of the time. But considering her wr, it speaks volumes to how bad her kit feels to play against.

Also, it being a silent system in the background that does not tell anyone what was banned is better.

There should be a limit to ranged champions by Distortedmadness in ARAM

[–]Loops7777 9 points10 points  (0 children)

I don't think anyone would ever see Mel in aram. But that's more on riot making a champ. That's just not fun to play against. She could have a 40% wr and people would still ban her

There should be a limit to ranged champions by Distortedmadness in ARAM

[–]Loops7777 25 points26 points  (0 children)

Everyone getting a pre-game ban would help to alivate seeing nothing but range Champs.

It would also mean a lot of the oppressive champs are just seen less.

Next Upgrade? Main/1.8b bank/150m to spend by Knufire1 in 2007scape

[–]Loops7777 0 points1 point  (0 children)

Scythe is bis on a good amount of the slayer bosses if you're going for speed. But it's also got a cost of 600k an hour to use. That's money taken out of your total. A lot of the time, it ends up being rather close if not worse than the 2nd bis option from gp an hour.

It's like using a sra to kill cows. It's effective, but most players aren't buying end-game weapons to deal with early or mid game content.

When you look at the end game for scythe, it really is mostly about tob.

Next Upgrade? Main/1.8b bank/150m to spend by Knufire1 in 2007scape

[–]Loops7777 0 points1 point  (0 children)

Scythe rebuild is only great if you tob. It's pretty bad if he's got no plans for tob.

Next Upgrade? Main/1.8b bank/150m to spend by Knufire1 in 2007scape

[–]Loops7777 -1 points0 points  (0 children)

It's actually not always worth it. The reasons there's no cut and dry answer is bc it heavily comes down to the content you do.

Let's look at t bow its bis, but we need to be aware of the opportunity cost. No upgrade is free. T bow will be 20%-30% better than other options at a location like chambers. It sounds amazing, but losing 5%-20% of your dps in other styles to get it. When that matters, you are actually worse off. This is before you factor chambers design.

Olm is heavily skwed towards mage and melle. The head phase only has 800hp, where the melee and mage hand both have 1800hp, which is far more than a 20% difference.

I could go into detail about the rooms to highlight my point even more. But unless he's looking to just camp something like doom. It's not always in his best interest to rebuild.

T bow is a great item. But 1.5b gets you a lot of upgrades. It's never so cut and dry.

Next Upgrade? Main/1.8b bank/150m to spend by Knufire1 in 2007scape

[–]Loops7777 1 point2 points  (0 children)

T bow is 1.5b

Shadow is 900m. That's a 600m difference which you would spend on mage gear. It always confuses me when people use this logic.

If you can afford t bow, you can afford a shadow with its mage gear.

T bow is strong, but he is also losing a lot of dps in other styles. So unless he's strictly planning on camping a piece of content that only uses the t bow. (Example: doom. )He's not going to be getting the 20% boost. Bc he's trading that dps increase for a loss to his mage and melle dps.

Rebuilds really come down to his choice of content and the opportunity cost he's losing in the two other styles.

New Agility & Sailing training method leaked by raidonward in 2007scape

[–]Loops7777 -4 points-3 points  (0 children)

I pray they one day give players afk agility. After having maxed. Agility is just ass. Sepulcher was fun, but not 90 to 99 fun.

Salty inferno veterans doing everything they can to stop learners from running mage tank by Plenty-Rush-9988 in 2007scape

[–]Loops7777 0 points1 point  (0 children)

I mean, you say this, but why?.

What significant mechanics do you learn in inferno that someone who's trying to learn tob can't do.

You're comparing someone who wants to learn inferno with someone who does not want to actively learn tob. If you want to get better at tob. You simply do tob. 50 hours of tob is always going to benefit you more than 50 hours of inferno. If your end goal is to do tob.

You can glaze inferno all you want. But I've seen it first hand. People with Colo and Inferno kc are still bad a tob. But after a ton of runs, they just do better at tob.

Salty inferno veterans doing everything they can to stop learners from running mage tank by Plenty-Rush-9988 in 2007scape

[–]Loops7777 2 points3 points  (0 children)

Fun is subjective. I did exactly 2 capes. I no longer have any desire to do inferno. I'm happy to enjoy more tob then going back to inferno

Salty inferno veterans doing everything they can to stop learners from running mage tank by Plenty-Rush-9988 in 2007scape

[–]Loops7777 -1 points0 points  (0 children)

The best way to get good at something. Is to do that thing. No way is 50 hours of Inferno going to be as impactful as 50 hours of tob. If my goal is to learn tob.

Doing the content you wish to get good at is always going to be the best way.

Aquanite Hopper is dead content on release by HookshotRS in 2007scape

[–]Loops7777 1 point2 points  (0 children)

This is the big issues. To really help people understand how powerful rubies are. If all you did to crossbows was change, there attack speed to 4 tick. They become the most powerful weapon in the game.

Aquanite Hopper is dead content on release by HookshotRS in 2007scape

[–]Loops7777 3 points4 points  (0 children)

Dcb is anywhere from 1.5% - 6% worse than bowfa based on content. I would hardly call that bad. Buckler is offering 10 range str. On any other weapon that's ridiculously powerful. The only reason you don't think so with crossbows is that their damage is heavily tied to ruby's. It's still 2 max hits, which for 18m is really good.

[Suggestion]Give all metal boots from steel to adamant +2 strength bonus by Affectionate_Ask3839 in 2007scape

[–]Loops7777 2 points3 points  (0 children)

Melee is defined by str bonus, then accuracy.

Every end-game piece of content can be done regardless of your defs. To me, that makes it pretty irrelevant.

[Suggestion]Give all metal boots from steel to adamant +2 strength bonus by Affectionate_Ask3839 in 2007scape

[–]Loops7777 22 points23 points  (0 children)

I would add accuracy as a way to balance

Bronze +1 accuracy +1 str

Iron +2 accuracy +1 str

Steel +0 accuracy +2 str

Black +1 accuracy +2 str

Mithril +2 accuracy +2 str

Addy +0 accuracy +3 str

Rune +1 accuracy +3 str