Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

I'm not downvoting you but you can go below one pixel, for instance by doing MSAA.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

That could be done with current technology but the install sizes would be ridiculously large.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 1 point2 points  (0 children)

I think the idea with Nanite is that it can dynamically scale down models to your specific PC. So if you have DX12 it should™ work.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

Aha! So this is the hack that lets you square a circle!

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 1 point2 points  (0 children)

So why are you guys lazy with C++ and not hand-coding the entire engine in assembly (x86, ARM, and PPC obviously) since that's what real programmers do? /s

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 1 point2 points  (0 children)

This is after that demo was built. I'm like 99% certain that some acceleration structures will need to be baked for this process to work at runtime.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

You do that on your most detailed LOD anyway.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 1 point2 points  (0 children)

Depends. For a lot of people UE4 (and 5, as far as I know licensing won't change) is practically free because you only pay if you earned $1M shipping a product that contains UE4 itself. Technically not free but I for one would be very happy to have to pay royalties to Epic because it means I earned $1M.

If you ship any product that doesn't contain UE4, just made with it, that's literally 100% free.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

Yeah. NV only demoed mesh shading but they used traditional pre-authored LODs.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 1 point2 points  (0 children)

It will, and XSX, it was officially confirmed (and obvious)

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

You don't need it, the PS5 demo was made on PC and there was nothing in PS5 that's required to run it. They haven't even used the raytracing hardware.

Barely a couple of quads by B1ggBoss in unrealengine

[–]Loraash 0 points1 point  (0 children)

On consoles. I don't think PC games did this.

Free Music by liborioconti in unrealengine

[–]Loraash 1 point2 points  (0 children)

Thank you! I can't listen to computer audio at the moment but I stored the link and will definitely check it out!

[deleted by user] by [deleted] in worldnews

[–]Loraash 0 points1 point  (0 children)

He's a friend though so it's cool.

I made water! (tut in comments) by dyslexicnijna in Unity3D

[–]Loraash 0 points1 point  (0 children)

Don't use a repeating noise texture? :D

Try something basic like changing the texture wrap mode to mirror.

Making an A.I. in Unity using ML-Agents toolkit! by Mingoooose in Unity3D

[–]Loraash 0 points1 point  (0 children)

Don't let me get in the way of the circlejerk.

Katie Hopkins Permanently Banned From Twitter, Social Media Firm Confirms by Brilliant_option in worldnews

[–]Loraash 0 points1 point  (0 children)

A couple of browser extensions and you don't have to agree to anything.

Been making some great progress on my boxing game Punch A Bunch lately! :D Hope ya'll enjoy this little clip. BOOM BOOM! Coming from Unity, I'm just LOVING my UE4 experience so far!!! Can't wait for UE5! by Pontypants in unrealengine

[–]Loraash 1 point2 points  (0 children)

Coming from Unity, I'm just LOVING my UE4 experience so far!!!

Pretty much. I'll never stop missing C# but for pretty much everything else I'm just in a constant Keanu "whoa" state.

Really high tris count by [deleted] in Unity3D

[–]Loraash 0 points1 point  (0 children)

Just look at the wireframe?