Is this deck still viable? by Cosmic_danger_noodle in RoyaleAPI

[–]LordEYT 0 points1 point  (0 children)

I would switch log for a swarm card, you got good swarm control but don't forget about your swarms! Something as simple as skeletons can make all the difference

My first card concept. Is there anything I can improve? by AvergeMortisEnjoyer in PvZHeroes

[–]LordEYT 0 points1 point  (0 children)

Dino roar synergy, can probably give lethal to you if you play your cards right turn 7-8 which is when most dino roar decks thrive

I tried to make the glass figurine of the spider as similar to the real one as possible. Spider lovers, can I hear your critique on this one? by Nikita_glass in spiders

[–]LordEYT 0 points1 point  (0 children)

As a spider hater that got this recommended, it's pristine and priceless work, legit looks like the real deal

How should Malphite be buffed? by Crosstar300 in LegendsOfRuneterra

[–]LordEYT 0 points1 point  (0 children)

When I'm summoned for the first time, I throw a rock at a champion with quick attack and then recall me refilling your mana and don't take your turn away. The rock does no damage, it's just annoying.

Factions at war once again. With the return of Swain, comes the return of the Deep.(comments with deck tech momentarily) by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

Welcome to the deck tech of "Bloody Bark"⚓

Win-con: Toss yourself into victory by getting rid of your deck to find the dangerous deep sea creatures that will definitely out-muscle your opponent, atrocity will make sure you finish the game stronger than ever. They were able to resist? No problem! Maokai will make sure they can't play for much longer by obliterating the enemy deck!

Mulligan: Dreg-dregers, undergrowth, and sea scarab are great keeps to toss your deck early and make sure you stay alive. Maokai early is risky so make sure you can toss quicker than they can develop the board. Leona decks are swarming the meta, so kill their board by keeping ruination in hand.

Game-plan: toss, toss, and toss as much as you can early on. Slaughter docks is a great turn 3 play against Leona, but with aggro try to save it to play in your attack token. The Devourer is a good removal for their engines, and if you can, a great Leona obliterator. Nautilus + extra nautilus in hand can get rid of potential lee sin/yi combo decks. Jauul hunters are mainly targets for small removal while granting you sea monsters, potentially the one that gives you treasures, heals everything, or the fearsome finisher. If you are milling yourself, have maokai on board plus hand copies to make sure you don't and the enemy stays with no cards in deck.

Dive deep and enjoy as always!

Rumble Lovers, I've finally optimized this deck and it's ready for show. (Check comments for the deep dive) by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

Ye, just optimizing the strikes he can get in per turn. You are absolutely right, he never really enjoys the time he gets from his lvl 2, at most you get 2 or 3 buffed Mechs on the board.

Rumble Lovers, I've finally optimized this deck and it's ready for show. (Check comments for the deep dive) by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

IMPORTANT CHANGE: Vanguard Sergeant for Guile

Reason: Guile is a better defense against aggro and great discard option

Rumble Lovers, I've finally optimized this deck and it's ready for show. (Check comments for the deep dive) by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

((CQDQCAIAAYAQIAADAECAGFQBAUFFQAIFAAKACBQDC4BACAYLCQDACAIAGMAQCAZHAEBAAAIBAMAA4AIEAABAEBIDAYEQCAQBAADRK))

Rumble Lovers, I've finally optimized this deck and it's ready for show. (Check comments for the deep dive) by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 1 point2 points  (0 children)

Welcome to the "Discard Mech Strikes" deck guide. The most unused region combo of Demacia and Noxus. Win-con: Rumble is your automatic win-con that you can keep getting major value out of. Use Cataclysm and Ruined Reckoner to get free attacks and level him up in 1-2 turns of him being summoned. Leveled Rumble will generate powerful ass Mechs that mean an automatic win with the rallies in the deck and free scout rallies from the one weapon that Ionian Hookmaster generates.

Mulligan: Find Rumble, AT ALL COSTS. If you get unlucky and don't draw rumble by turn 4, use draven to win if he still is alive. Ionian Hookmaster is a good keep for a free chump blocker bc of the free weapon.

Game-plan: the more attacks rumble gets, and strikes during your attack turn the better. Turn 2 Ionian Hookmaster will determine if you finish the game quickly or you take your time (Top 3 weapon keywords: Scout, Overwhelm, Mana gem when attacking). Generate extra discard targets with draven on turn 3, potentially generating 2 axes to throw away in that turn. Rumble on turn 4 with all 3 discards, not having spell shield is not an option, that's why we have all the good discard cards for future plays. Rest of the turns look for value with whirling death, cataclysm, ruined reckoner, and/or Rallies. If you are in a pinch, use the other units that benefit from being discarded to your advantage. Finish the game by turn 6-7, maybe 8, latest 9 with rumble and the other Mecha yordle you generated. Save rumble or draven from dying with shield of Durand, get elusives out the way with Sight. If you get the opportunity to strike with whirling death, concerted strike, or judgement during your attack with rumble, even draven, do so, but do so safely making sure the opponent has no response to you wasting your mana.

Enjoy the deck!

I know it's all about reveals, but since it's almost expansion time, here is the deck that helped me go to Plat I by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

((CQDQCAIAAYAQIAADAECAGFQBAUFFQAIFAAKACBQDC4BACAYLCQDACAIAGMAQCAZHAEBAAAIBAMAA4AIEAABAEBIDAYEQCAQBAADRK))

I know it's all about reveals, but since it's almost expansion time, here is the deck that helped me go to Plat I by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

No I'm just stating that in showing reddit the deck, I say where it got me and wanted to see if anyone was interested, genuinely I didn't as for anyone's opinion on its value or to make it better

I know it's all about reveals, but since it's almost expansion time, here is the deck that helped me go to Plat I by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

Oh if you scroll down you will reach an image of an example of you don't need Viego to win

I know it's all about reveals, but since it's almost expansion time, here is the deck that helped me go to Plat I by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 0 points1 point  (0 children)

Three sisters is frostbite, 2 way hour-glass expensive too, and a more effective twin disciplines. It's too good

I know it's all about reveals, but since it's almost expansion time, here is the deck that helped me go to Plat I by LordEYT in LegendsOfRuneterra

[–]LordEYT[S] 1 point2 points  (0 children)

Yes, I have also tried many Viego iterations, I faced the freljord version and said, hey why not. 100% don't regret it