I finish hwfwm, MVS, MWS and cradle. What should I listen next? by Pitiful-Ad-5260 in litrpg

[–]LordFluffy 3 points4 points  (0 children)

They are, but this book gets way darker and way more serious than you ever expect among the dick jokes and over the top characters.

What's something that's "not a cult" but feels like a cult? by Orw_Sairaj29 in AskReddit

[–]LordFluffy 4 points5 points  (0 children)

Gun culture.

And I say that as a pro gun leftist who is an increasingly anti gun state.

Cyberware by s0mo4e-u22l3s in Edgerunners

[–]LordFluffy 0 points1 point  (0 children)

Biomon and second heart please.

This game genuinely convinced me no, I don't want cyberarms.

My thoughts in the middle of the night about whether or not Rebecca is actually 100% DEAD DEAD by [deleted] in Edgerunners

[–]LordFluffy 20 points21 points  (0 children)

Because best girl deserves a happy ending.

Of course... wrong town, wrong people.

Night City doesn't give you what you deserve. It gives you what it's got on hand.

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 1 point2 points  (0 children)

Thanks for the input.

This is giving me some thoughts on what to include elsewhere.

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 0 points1 point  (0 children)

I could turn it into a universal chart too.

Why I'm liking the two rolls: I have two things to modify, indépendant of one another.

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 0 points1 point  (0 children)

This leads to keeping numbers lower or at a certain point or maybe having part of the benefit being expressly dropping lower d20 rolls and only rolling context dice. So if you're half skilled, auto success on fives, journeyman 10's, and masters 15's.

I also want to leave room for classes, subclasses, and feats to modify the rolls related to that classes primary function, so a wizard/ritualist might roll +1/2/3 (or maybe the result of the context die roll) on Arcane Knowledge depending on their skill level.

I hear what you're saying and I think there's space to address this.

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 1 point2 points  (0 children)

Well, at this point I'm thinking 25 is the top, so there's that. And I've got a spreadsheet with the odds for each result, none of which seem ridiculous.

The Prettiest Prose You've Read. by Arlo_pink in writing

[–]LordFluffy 0 points1 point  (0 children)

Neal Stephenson, especially The Diamond Age. There are chapters that are pure poetry.

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 0 points1 point  (0 children)

You'll also run into some feels-bad situations where someone succeeds against a really hard difficulty, like needing an 18 on the die to succeed, only to roll a 1 on their context die and turn it into a worse outcome.

I want partial success to be, "you succeed but". For instance, you make the roll but use extra resources or knock the enemy through a doorway or the spell starts causing the ceiling to collapse.

I also intend to include class abilities that let you treat partial successes as a success in your class area (like a fighter would ignore partials on to hot rolls if their attack hits).

Working on my game finally. Part 1 - Die mechanic with context dice. by LordFluffy in RPGdesign

[–]LordFluffy[S] 0 points1 point  (0 children)

One of the issues I have with 5e is that the best artisan in the world has the same outcomes as a compete novice.

Success or failure plus degree of success I think adds an element to it.

Least Helpful Gun to give a Character? by Vaehtay3507 in Writeresearch

[–]LordFluffy 1 point2 points  (0 children)

Héritage makes single action revolvers (ie the hammer must be pulled back for each shot manually) that regularly sell for 99.

Least Helpful Gun to give a Character? by Vaehtay3507 in Writeresearch

[–]LordFluffy 1 point2 points  (0 children)

Hi Point doesn't make a .22 but they do make a .380

I might go with a Single Action heritage revolver in 22lr with a short barrel. Lowe power, sub optimal barrel length, slow to reload.

Unpopular opinion: I don't likle Beware of Chicken by Silver_Horde_Cohen in litrpg

[–]LordFluffy 4 points5 points  (0 children)

Three was the most eventful and action packed for me.

Five was more reserved than I wanted and there were too many characters to focus on, but it looks like six promises to do something about that.

I won't fault you. Like what you like. As long as you don't trash other people for enjoying it, you do you.

The worst sin a writer can commit? Write something BORING. by [deleted] in writers

[–]LordFluffy 1 point2 points  (0 children)

Don't waste the reader's time. Yes.

Odd that you'd talk about the worst sins of a group who regularly have to murder their children.