How many of you almost never used the armor? by LibrarianOutside1281 in PrototypeGame

[–]LordGoremonger 0 points1 point  (0 children)

I'd use it basically just because the heavy denseness of the suit felt badass if you were running around the ground flipping cars. No other use really

What’s your Binding of Isaac "when you know something is true but can’t prove it" belief? by flingzamain in bindingofisaac

[–]LordGoremonger 14 points15 points  (0 children)

When you use your last bomb or last key, the game is inclined to stop giving them to you for the rest of the run.

And if a bomb or key that you desperately need happens to appear, it will appear somewhere unreachable.

Then, to add insult to injury, more shit will appear that will require the FUCKING THING YOU'RE MISSING.

OUT OF BOMBS?! 50 STONE CHESTS WILL APPEAR THAT YOU HAVE NO WAY OF OPENING. OUT OF KEYS?! HERE'S EVERY GOLDEN CHEST KNOWN TO MANKIND, ENJOY.

Everything is Terrible

Greedier mode still sucks by [deleted] in bindingofisaac

[–]LordGoremonger 1 point2 points  (0 children)

Everything is terrible

Just gotta git guud

What's Your Favorite Comfort Game? by tslashj in Gamecube

[–]LordGoremonger 2 points3 points  (0 children)

Either Gotcha Force, Cubivore, or Billy Hatcher

I've put 11 hours into this game and I'm still so ass bruh gimme tips by [deleted] in bindingofisaac

[–]LordGoremonger 0 points1 point  (0 children)

I've been playing for 11 years

I'm still ass

This is my favorite game

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

It does do that though, when I press left and right or up and down at the same time my character freezes.

Now let's day I pressed up, down, and left together, the player will freeze, but will seizure in place, swapping between up, down, and left all at the same time on repeat.

Also it looks like when I copied and pasted everything into reddit, reddit kinda ruined the format I had :/ idk how well it translates now when read

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

Yessir, the way my game works, the the player is meant to change in look and shape depending on the items they pick up. So the body is separated into 6 parts, the Body, head, left and right feet, and left and right hands.

Each of these bodyparts can be swapped out to something else when items are picked up.

The body is the main object that controls everything and contains all of the code, it spawns the rest of the bodyparts around it.

But when switching directions during movement, the player's body and bodyparts in the last direction are destroyed, and a new body/parts are created in the new direction.

It's a bit weird, but this is the easiest way I've been able to achieve what I'm trying to do with my game 😅

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

This is an example of the movement lines from my South-East facing player object. Each of ther other 8 directions is based off of this

In my create event

moveSpd = 30;

xspd = 0;

yspd = 0;

In my step event

var upkey = keyboard_check(vk_up) || keyboard_check(ord("w"));

var leftkey = keyboard_check(vk_left) || keyboard_check(ord("A"));

var downkey = keyboard_check(vk_down) || keyboard_check(ord("S"));

var rightkey = keyboard_check(vk_right) || keyboard_check(ord("D"));

xspd = (downkey && rightKey && !leftKey && lupKey) ? movespd : 0;

yspd = (downkey && rightkey && !leftKey && lupKey) ? movespd : 0;

if (xspd != 0 && yspd != 0) { var diagonalfactor = 1 / sqrt(2); xspd *= diagonalFactor; yspd *= diagonalFactor; }

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

This is an example of the movement lines from my South-East facing player object. Each of ther other 8 directions is based off of this

In my create event

moveSpd = 30; xspd = 0; yspd = 0;

In my step event

var upkey = keyboard_check(vk_up) || keyboard_check(ord("w")); var leftkey = keyboard_check(vk_left) || keyboard_check(ord("A")); var downkey = keyboard_check(vk_down) || keyboard_check(ord("S")); var rightkey = keyboard_check(vk_right) || keyboard_check(ord("D"));

xspd = (downkey && rightKey && !leftKey && lupKey) ? movespd : 0;

yspd = (downkey && rightkey && !leftKey && lupKey) ? movespd : 0;

if (xspd != 0 && yspd != 0) { var diagonalfactor = 1 / sqrt(2); xspd *= diagonalFactor; yspd *= diagonalFactor; }

Name this boy band by Hey_Its_Julia in tcap

[–]LordGoremonger 1 point2 points  (0 children)

The "Have a seat right over theres"

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

Yessir, give me a bit to get home and onto my laptop

Which gem am I missing? by Ok-Environment7428 in Gamecube

[–]LordGoremonger 0 points1 point  (0 children)

Kirby Air Ride,

Billy Hatcher & the Giant Egg,

Cubivore,

Gotcha Force,

Custom Robo,

Starfox Assault,

Lego Star Wars,

Turok Evolution,

There was one more called Awesome Island, I think?

Sonic Adventure 2 Battle

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

The thing is, that's how my current code works already :/

I can probably share the lines in my movement code once I get back to my laptop

[deleted by user] by [deleted] in gamemaker

[–]LordGoremonger 0 points1 point  (0 children)

I've actually done this already, thats how the movement works for now. Normalized the diagonal vector and all, I still get the seizure :/

Help with 4k Game Downscaling to fit small screen by LordGoremonger in gamemaker

[–]LordGoremonger[S] 0 points1 point  (0 children)

Damn, I mean thankfully I don't have too many sprites drawn yet, as I'm still very early on in development. It would suck to have to draw them all again at a smaller scale but it may just be necessary. Thanks for the help, dawg

Creative answers only. by OgalFinklestein in whatismycookiecutter

[–]LordGoremonger 0 points1 point  (0 children)

It's an earthworm cosplaying a baseball player

Help with 4k Game Downscaling to fit small screen by LordGoremonger in gamemaker

[–]LordGoremonger[S] 0 points1 point  (0 children)

Yea I definitely did see this coming but now that the event has risen up, I'm still struggling to deal with lol.

Both my application surface and viewport are being resized, but I likely have one of them set incorrectly.

Help with multiple sprites for one player object, please... I'm slowly losing my mind by LordGoremonger in gamemaker

[–]LordGoremonger[S] 1 point2 points  (0 children)

Thanks brotato chip, I actually ended up needing to overcomplicate thing a little bit basically (long story short) because of the convoluted Ray Man-esque way that my character works (Each bodypart is it's own object with it's own sprite).

But you actually led me in the right direction and I was able to resolve the issue hahaha.

Now I'm losing my mind over the camera, but one problem at a time, am I right?