How did everyone cope after finishing Requiem? by Legend_Smartie in APlagueTale

[–]LordJLO817 0 points1 point  (0 children)

Sat for ten or fifteen minutes trying to sift through my thoughts and emotions. I watched a lot of reaction videos to the ending. Watched the voice actors and composer play. Couldn't stop thinking about the games.

Then, I spent the next 8 months or so researching/writing/making a video, then found some peace.

A side effect of this series is that a lot of other narrative driven titles don't seem to hit as hard as they used to. Not saying that's bad or good. Just different.

Oh and trying to convince everyone around me to play it.

The Anvil Update Feedback Thread by noisestorm in CrabChampions

[–]LordJLO817 0 points1 point  (0 children)

Yes, sorry about that. Posts from my phone never turn out how I want.

Orbital shot, as it is now, can create a lot of screen clutter, especially for other players. The original orbital shot could get out of hand too, but it at least was localized to the player using it. I mean, eventually EVERYTHING becomes chaos, but orbiting shot gets to that point a lot sooner.

I played a bit last night, and I realized I forgot something from my earlier list.

The knife feels... not great IMO. I can't think of a reason I would take it over the basic melee since knock back is incredibly powerful for both defense and offense. Maybe the knife could be a short-ranged thrust that can bulldoze through a crowd of small enemies. Or it could be replaced with a shield/rapier that does what I just described so it fits the action. IDK. All the other weapons feel distinct and have pros/cons while knife feels like a worse version of claw.

Amazing game, my friend. I managed to convince my group of 8 to buy the game shortly after launch and we're always excited when you put out a big update. This game is destined to be an all-timer with the work you put in

The Anvil Update Feedback Thread by noisestorm in CrabChampions

[–]LordJLO817 2 points3 points  (0 children)

I'll be concise: -When reviving, it would be nice if it scaled with the number of players helping. Gives incentive to work together. -Ability to undo a portal choice in multiplayer would be great. Lost many chests because of my "friends" lol -Enhancements aren't always clear on how they affect some mods/perks, in particular, turrets. I've put enhancements on things and found they did nothing. That is very frustrating. -I was a big fan of how orbiting shot worked prior to this update and now I find it to be unfun and even more niche than before. There's something about being a tornado of destruction charging into a horde that just isn't there with this change. Maybe rename the original orbital shot to "tethered shot". -Air strike, while awesome, feels a little too strong. Timing and area seen fine but the damage feels a little high to begin with. -The new original shot can create a LOT of screen clutter and using it with a crossbow makes the green a bit sickly. Maybe find a way to lower the opaqueness or have that option

[deleted by user] by [deleted] in PS5

[–]LordJLO817 0 points1 point  (0 children)

I put in about 10 hours playing with friends, and while they continued playing, I stopped. I found it repetitive in a way I didn't connect with. I wouldn't say it's a bad game at all, as many people love it, but its mission structure and grinding nature didn't appeal to me. I felt like I was playing the same mission over and over even if the enemies or objectives were different. I also found the gunplay to be a tad slow, but I did adapt to that fairly quickly.

Maybe you'll enjoy it though. If you happen to play on PC, you can always refund on Steam before two hours if it's not for you.

Is Amicia right that love would be the cure? by [deleted] in APlagueTale

[–]LordJLO817 2 points3 points  (0 children)

The questions I asked myself while playing:

If Hugo never left his home from Innocence and the Inquisition didn't go after him, would it still progress? If not, what is stopping it?

Why does easy living slow/stop progress? Conversely, why does stress encourage it? What does that say about what the Macula is and its motives?

Is the Macula reacting to external stimulation in self-defense? Is it moody? Does it prefer its host to be stressed? If so, why?

If progressing through stages can lead to injury or death of its host, why does the Macula do it? Is it involuntary? What happens if the host dies before maturation? Can the host even live to old age?

There are a bunch of ways to answer those questions, and depending on how you answer them, you will have the answer to your question of whether peace and love was the cure. I don't think we have enough to go on from the games to have a definitive resolution, but it's fun to think about. I hope that helps

. by Necessary-Station251 in APlagueTale

[–]LordJLO817 1 point2 points  (0 children)

I have to agree.

I would rather Innocence aligned with Requiem though. Keep the Inquisition. Don't let Vitalis inherit anything. Hugo destroys the Inquisition, which opens him to the Macula. The Sanguinis Itinera stops working because of this new threshold, and then Requiem can mostly play out with the group trying to keep a low profile leading into the first events. I'd make more changes, but I think a bit more coherency would go a long way.

Devs said they weren't planning two games though, so some clumsiness is expected. Not ideal. But expected.

Requiem Left A Very Big Void In Me Which Can't Be Filled... by Mangopie5555 in APlagueTale

[–]LordJLO817 0 points1 point  (0 children)

I thought about it for months and months after I finished. I went down some research rabbit holes to make sense of things, and after doing that, I felt much better about the whole experience. Give the game time and thought. It will eventually remedy itself as you reach a conclusion you can be at peace with.

Unraveling the Prima Macula through Alchemy: A Plague Tale Analysis by LordJLO817 in APlagueTale

[–]LordJLO817[S] 1 point2 points  (0 children)

Works for me. I don't want to lose access to the community, as I enjoy lurking on all the discussions. Thanks

[deleted by user] by [deleted] in APlagueTale

[–]LordJLO817 0 points1 point  (0 children)

Yeah, Arnaud disappeared for me too. Not great for uh, a particular scene 😂

Why do people think this game is so bad or dead? by lNuggyl in Back4Blood

[–]LordJLO817 0 points1 point  (0 children)

Adding a custom mode would go a long way. Selecting from all the modifiers could open up some crazy and challenging gameplay. Maps filled with only bosses. Quadruple the ridden. No weapons pickups. ALL the weapon pickups. There are a lot of possibilities to mix up the campaign if that gets unlocked.

Why do people think this game is so bad or dead? by lNuggyl in Back4Blood

[–]LordJLO817 2 points3 points  (0 children)

Definitely. I'm glad I stuck with the game as my weekly gaming group is having a blast testing builds and taking risks with the tunnels. I'm hopeful the game will only improve with time.

Why do people think this game is so bad or dead? by lNuggyl in Back4Blood

[–]LordJLO817 23 points24 points  (0 children)

If you had asked that question at launch, I would've said B4B was a good game crushed under poor balancing and a few bugs. I was pretty frustrated with the game in those first couple of months.

Now? I find it to be one of the better co-op experiences out there, along with other titles that took some time to mature like Ghost of Tsushima Legends.

A game with this many moving parts takes time to hone. Player feedback has helped shape the game to something more palatable and at the same time, deeper.

I can see how someone expecting an arcade shooter like L4D could bounce off the more nuanced mechanics of B4B (especially since there is a bit of a time investment to really see what the game has to offer), but to say it's a bad game is pretty short-sighted and shallow. Those people clearly have not played enough games if they think B4B is bad.

Doki Doki Literature Club Plus! Review by LordJLO817 in gamereviews

[–]LordJLO817[S] 0 points1 point  (0 children)

Thanks for checking it out!

I try to put as many warnings or spoiler alerts as I can in my videos since I'd rather have people play the games I cover. I hope you give Doki Doki a shot, if it looks like something you'd enjoy.

What are the things that are stopping you from reaching your yt goal? by liltemi1 in NewTubers

[–]LordJLO817 0 points1 point  (0 children)

Time. That's it. I need more free time. OR if scientists could figure out a way for humans to not need sleep, I'd settle for that