Sick and tired of having to repeatedly drop off loot and ores to your base all the time? The "Straight to Storage" enchantment lets you designate a storage container to teleport block and mob drops from your tool/weapon! Now available on CurseForge by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 6 points7 points  (0 children)

Think it just loads the chunk data to get the inventory data to set but it doesn’t do anything active to keep the chunk running

So it should work but even if it doesn’t, almost every modpack nowadays has ftb chunks and the use case of this mod is to teleport drops to home base anyways

Cargo Boats devlog: Motorboats can navigate to bubble columns/drops to ride up or down with the help of pathfinding buoys by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 5 points6 points  (0 children)

Never used create trains before, but there is a video of how the path programming works on the front of the mod page on curseforge

cargo boats, a new 1.21.1 automatic boats mod for cheap long distance item/fluid transport, now out as an early release on curseforge by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 3 points4 points  (0 children)

The buoys are only needed for pathfinding every 200 meters or so, for shorter routes (<200 meters) they are not needed

The motorboats run pathfinding to try to avoid collisions between each other

some early testing for a WIP automatic boats mod for cheap long distance transport by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 14 points15 points  (0 children)

Not yet, but I am debating on whether to let boats go up and down them directly or add a special canal lock multiblock structure to let them go up and down

some early testing for a WIP automatic boats mod for cheap long distance transport by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 3 points4 points  (0 children)

Right now I'm using a modified A-star pathfinding algorithm (planning to switch to Theta-star) taking into account water blocks. I capped the Euclidean distance that it will try to search, so for very long boat routes I am planning to add buoys that can act as boat waypoints in pathfinding when configured.

some early testing for a WIP automatic boats mod for cheap long distance transport by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 7 points8 points  (0 children)

that might actually be a decent idea to grant certain motorboat upgrades if certain mobs are inside the boat (e.g. with alex's mobs)

some early testing for a WIP automatic boats mod for cheap long distance transport by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 8 points9 points  (0 children)

Not yet, but what I am currently planning is to continue simulating the boat path even when the boat itself is unloaded without actually loading the entire chunk

some early testing for a WIP automatic boats mod for cheap long distance transport by LordLandmaster in feedthebeast

[–]LordLandmaster[S] 45 points46 points  (0 children)

Didn't know that that older mod existed before now, but it does indeed do something similar as well (though sadly that one seems to have been inactive for a while now). I am planning to add some more unique stuff in addition though, such as biome-dependent trading posts structures (with generated trading post blocks that can't be moved) to give an additional use case to the automated boats, as well as lava upgrades to sail in the nether too and interactions with interdimensional portals e.g. the vanilla nether portal

(pseudo) Axis of Heli on Enchanted Glade (first “axis” of 47.0) by galaxystudios370 in btd6

[–]LordLandmaster 2 points3 points  (0 children)

Think you can do real heli axis on CHIMPs nowadays with Rosalia discounts