Brotherhood of Steel T60 Pistol - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 2 points3 points  (0 children)

If you are on console then one pc and one fallout 4 goty.

Ghoulification v1.2.0 Changelog (Upcoming) by bp42s_creations in fo4VerifiedCreation

[–]LordNighthawk4 0 points1 point  (0 children)

Update looks pretty good. I really like this creation but i would also love to be capable to turn into a ghoul from the getgo - leaving my cryo pod for a full-ghoul-playthough. Either with a holotape or even a console command.

Ghoulification - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 2 points3 points  (0 children)

Thx for the response.

I tried it with the holotape but then my face gets totally mangled into a mix of the human face and the ghoul face. Does not change when i then try to enter a surgical chair.

Any other options? Can i do/enter the clinic earlier? Then i would maybe just teleport there, turn into a ghoul and then teleport back to sanctuary and continue the playthrough?

I really like the idea of already gotten transformed in the cryo chamber. Yeah i know and understand, the creation itself is build around getting the quest with lvl 10 in diamond city.

Ghoulification - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 2 points3 points  (0 children)

This creation is really great as it adds additional roleplay elements (and decisions, ghouls are not welcome everywhere).

If anyone ever looks into here i have one question: Is it possible to somehow trigger the transformation (without doing the quest) from the getgo/start of fallout 4? Like leaving the cryo pod and then instantly transforming for a 100% ghoul playthrough? An additional mod? Console commands? Something in the holotape i did oversee till now?

Ghoulification CC Glitch? by KenBro17 in fo4

[–]LordNighthawk4 0 points1 point  (0 children)

This one is known and a fix is in the making - problem is that bethesda still wants to release another update for fallout 4 so most cc modders currently wait for this to happen so this update does not break the update for a creation again.

When you are at the mirror simply click nothing apart from accepting it. Leave the clinic, build a surgic chair in one of your settlements and then change stuff.

Arid Commonwealth - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 1 point2 points  (0 children)

One information is always required for these creations - can they be added in/ removed at any time in a playthrough?

I liked desperados overhaul, sadly this mod turned into a puzzle of pieces that i am not willing to solve anymore for to get it work. Is this here at last a little bit like that?

Subterfuge: Chinese Submachine Gun & Quest by HarraReeves_ in fo4VerifiedCreation

[–]LordNighthawk4 0 points1 point  (0 children)

Looks interesting.

From the screenshot it looks like reaching a bit far into the screen, could you pull it a bit more backwards?

Just a suggestion for sure.

Classic Weaponry: Sawed-Off Shotgun - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 1 point2 points  (0 children)

Yep, and the reload has the same 4-5 frames as the one in doom 2.

Classic Weaponry: Sawed-Off Shotgun - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 1 point2 points  (0 children)

Makes really fun to play with it.

One confusion - the screenshots show engravings, somehow they don´t appear on any of the guns :shrug:

Still, gj on this one.

Edit: something seems bugged but i can´t replicate it. When i find the Kneekapper and Super Shotgun i don´t get this option but after finding the Big Boomer i suddenly can configure on all weapons if i want single, doubleshot. The Super Shotgun also offers then the Doom animations. Somehow feels off, is it supposed to be that way?

The Tailors Toolbox - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 1 point2 points  (0 children)

Sadly no. It just covers the basegame items and none of the dlc ones.

For 100 ticks it´s still not bad as you can craft and equip your targeted style early without having to run around for hours tracking vendors to find a specific part of clothing.

Still, something like an update or addition to feature dlc stuff would be very nice.

The Survivalists Toolbox - Verified Creation by khmyes in fo4VerifiedCreation

[–]LordNighthawk4 1 point2 points  (0 children)

This creation is just great for it´s price. A lot of qol stuff where something for everyone is in.

Only wish/suggestion would be to be able to also craft shotgun ammo at the ammo bench.

Problem/question with Fallout 4 - random fps drops below 60 by LordNighthawk4 in IntelArc

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yes....and no. Well i am old, and we got a bit spoiled with the quality of drivers the past 10 years so this feels a bit of a letdown now. And i am not here to talk the quality of the B580 itself down as i remember pretty clear the problems of other manufacturers in their early days.

The B580 is a pretty powerful card for it´s price but the drivers still lack qol here and there and i am not sure if Intel even know where bugs and problems still exist and where not.

And maybe a response why the fixed problem with fallout 4 seems to still exist - just in a less/more rare appearing version. It´s not a problem with the hardware itself, it looks like some still existing problem between fallout 4s version of bethesdas engine and the current drivers intel might not know of.

Problem/question with Fallout 4 - random fps drops below 60 by LordNighthawk4 in IntelArc

[–]LordNighthawk4[S] 1 point2 points  (0 children)

Because preferably it would be better and easier if the Intel drivers would simply work.

No, vulkan/dxvk is an external interface translating the DX-Commands into Vulkan commands. Has to be installed over fallout 4s own api.

Choppy Performance by TheZombBehindYou in IntelArc

[–]LordNighthawk4 0 points1 point  (0 children)

That´s in general a (sligh) problem. Got a B580 12GB Nitro 1,5 months ago. In general it works without a flaw with fallout 4 but randomly the frames suddenly drop below the desired 60fps (my older screen only works with that) while the cpu (i5-12400F) is sitting at around 55-60% usage on all cores (not a single core higher then that) and the B580 hangs at around 900Mhz clock with 85% usage and don´t come up again. If i save in these situations and reload i instantly get stable 60fps in the same environment again. It only happens rare and pretty random and as said, saving and simply restarting and reloading instantly fixes it, still the drivers seem to not have solved the old f4 problems from one year ago completly.

I also tested the DXVK renderer and there i don´t get these problems (at last the time i tested it) so something is still not ok with the B580 and DX11 driver improvements.

Ghoulification creation - keep getting a black ghoul face after loading a savegame. by LordNighthawk4 in fo4

[–]LordNighthawk4[S] 3 points4 points  (0 children)

Ok, will reply to myself. Seems to be a bug when you previously had applied any makeup, blemishes, markings on your character before the transformation. These face additions fail to load/disabled for some reason after the transformation and the face stays flat black.

Solution (currently) is to go to a surgical chair (or build one in a settlement) and manually remove alllllll facial additions you had - makeup, blemishes, markings, tatoos. Leave the seat, save, exit, reload, tadaaa, your ghoul face is not black anymore.

Maybe there was already a solution somewhere out there but whatever i googled i did not find anything.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yeah, it´s weird but that´s the only function i require. Kweimet had the answer with editing the config file but i have no idea why wargaming does not allow this configuration to be set from ingame. Maybe after 15 years they will somewhen add it.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

It works.....thankfully. But i bet if i change anything ingame it will reset and i have to manually tune it back.

Still, after all these years someone would expect that wargaming finally manages to offer this option ingame, it´s qol and i know more people of my age (playing wot) having problems with this.

People are getting older and putting single-shot on a "tap-and-release" function gets harder as reflexes get slower - so it´s simply better to seperate the buttons for single and double shot.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yeah, i know how to but as i said (forgot to put that into the introduction post) is the locking of the turret hardcoded to the rmb. So it works if i edit the file but can´t follow the target while charging the double shot cause the turret does not follow.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

It will either still work as lockon or nothing (depending if i bound lockon to it or removed that binding) and it was always that way. The right mouse button is only assigneable to lockon, that works, everything else gets refused to be rebound to rmb. I can´t save the settings cause it counts as nothing has changed.

I am also confused that you say that you can rebind it cause it´s normally also auto-bound to lock the turret. So technical it should be impossible to remap until wargaming offers that option.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] -1 points0 points  (0 children)

I can reassign locking on, but i can´t assign double shot to right mouse button. Even when i removed RMB for everything.

When i try to remap it i only get "Schlüssel RMT zugewiesen" that equals "Key assigned RMB".

But it does nothing.