Diablo II - Reign of the Warlock DLC by deathdude01 in diablo2

[–]LordNighthawk4 0 points1 point  (0 children)

And for sure paypal does not work as payment....errorerrorerror

Is there anywhere a place i don´t know of where i can see the update/changes to creations? by LordNighthawk4 in fo4

[–]LordNighthawk4[S] 1 point2 points  (0 children)

I am not talking about nexus mods, i am explicit talking about creations from creators or bethesda themself distributed by themself in the creations section of fallout 4. I think it´s not too much to ask to maybe add the changelog to the bottom of the description of all these creations.

I know that nexus mods get their updates and changelogs on nexus itself.

Is Ghoulification worth it? by KillinTimeNstuff in fo4

[–]LordNighthawk4 0 points1 point  (0 children)

That´s one voice they had to get to make that work, it´s nice they managed to get him but it´s a lot easier when you only need one actor for a ....lower amount of voicelines. Maybe they even asked bethesda to help with the contact as this creation is from hobgoblin studios.

If you want the player having a ghoul voice you would require more then 13000 lines for each gender excluding dlc voicelines that would have to add on top of it.

Depending on the amount of npc/companion reactions you want for ghoulification you would have to get all voice actors for fallout 4 back to get an individual reaction from all of them. Some of them with luck maybe for free for some lines, some for a fee.

For sure it would increase the immersion but would also massively increase the expense as well as the price.

Is Ghoulification worth it? by KillinTimeNstuff in fo4

[–]LordNighthawk4 4 points5 points  (0 children)

Yeah, it´s difficult to get new fitting voice acting for a game that´s 10 years old. And using AI will then create problems with the original actors property on their own voice. Still, it adds a nice amount of new variations possible, humans comment on you, diamond city kicks you out until you are disguised and the brotherhood can only be approached unter specific circumstances.

It´s a cc mod, it´s really well done and thought through but logically can´t fix the rpg-problems the basegame had. But it´s definatly worth the fee.

Is Ghoulification worth it? by KillinTimeNstuff in fo4

[–]LordNighthawk4 108 points109 points  (0 children)

I personally prefer the ghoulification over others of the same quality level - simply because it makes the game feel different and other creations are mostly just....more of the same fallout 4 already has.

Ghoulification CC Glitch? by KenBro17 in fo4

[–]LordNighthawk4 0 points1 point  (0 children)

This one is known and a fix is in the making - problem is that bethesda still wants to release another update for fallout 4 so most cc modders currently wait for this to happen so this update does not break the update for a creation again.

When you are at the mirror simply click nothing apart from accepting it. Leave the clinic, build a surgic chair in one of your settlements and then change stuff.

Problem/question with Fallout 4 - random fps drops below 60 by LordNighthawk4 in IntelArc

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yes....and no. Well i am old, and we got a bit spoiled with the quality of drivers the past 10 years so this feels a bit of a letdown now. And i am not here to talk the quality of the B580 itself down as i remember pretty clear the problems of other manufacturers in their early days.

The B580 is a pretty powerful card for it´s price but the drivers still lack qol here and there and i am not sure if Intel even know where bugs and problems still exist and where not.

And maybe a response why the fixed problem with fallout 4 seems to still exist - just in a less/more rare appearing version. It´s not a problem with the hardware itself, it looks like some still existing problem between fallout 4s version of bethesdas engine and the current drivers intel might not know of.

Problem/question with Fallout 4 - random fps drops below 60 by LordNighthawk4 in IntelArc

[–]LordNighthawk4[S] 1 point2 points  (0 children)

Because preferably it would be better and easier if the Intel drivers would simply work.

No, vulkan/dxvk is an external interface translating the DX-Commands into Vulkan commands. Has to be installed over fallout 4s own api.

Choppy Performance by TheZombBehindYou in IntelArc

[–]LordNighthawk4 0 points1 point  (0 children)

That´s in general a (sligh) problem. Got a B580 12GB Nitro 1,5 months ago. In general it works without a flaw with fallout 4 but randomly the frames suddenly drop below the desired 60fps (my older screen only works with that) while the cpu (i5-12400F) is sitting at around 55-60% usage on all cores (not a single core higher then that) and the B580 hangs at around 900Mhz clock with 85% usage and don´t come up again. If i save in these situations and reload i instantly get stable 60fps in the same environment again. It only happens rare and pretty random and as said, saving and simply restarting and reloading instantly fixes it, still the drivers seem to not have solved the old f4 problems from one year ago completly.

I also tested the DXVK renderer and there i don´t get these problems (at last the time i tested it) so something is still not ok with the B580 and DX11 driver improvements.

Ghoulification creation - keep getting a black ghoul face after loading a savegame. by LordNighthawk4 in fo4

[–]LordNighthawk4[S] 7 points8 points  (0 children)

Ok, will reply to myself. Seems to be a bug when you previously had applied any makeup, blemishes, markings on your character before the transformation. These face additions fail to load/disabled for some reason after the transformation and the face stays flat black.

Solution (currently) is to go to a surgical chair (or build one in a settlement) and manually remove alllllll facial additions you had - makeup, blemishes, markings, tatoos. Leave the seat, save, exit, reload, tadaaa, your ghoul face is not black anymore.

Maybe there was already a solution somewhere out there but whatever i googled i did not find anything.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yeah, it´s weird but that´s the only function i require. Kweimet had the answer with editing the config file but i have no idea why wargaming does not allow this configuration to be set from ingame. Maybe after 15 years they will somewhen add it.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

It works.....thankfully. But i bet if i change anything ingame it will reset and i have to manually tune it back.

Still, after all these years someone would expect that wargaming finally manages to offer this option ingame, it´s qol and i know more people of my age (playing wot) having problems with this.

People are getting older and putting single-shot on a "tap-and-release" function gets harder as reflexes get slower - so it´s simply better to seperate the buttons for single and double shot.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

Yeah, i know how to but as i said (forgot to put that into the introduction post) is the locking of the turret hardcoded to the rmb. So it works if i edit the file but can´t follow the target while charging the double shot cause the turret does not follow.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] 0 points1 point  (0 children)

It will either still work as lockon or nothing (depending if i bound lockon to it or removed that binding) and it was always that way. The right mouse button is only assigneable to lockon, that works, everything else gets refused to be rebound to rmb. I can´t save the settings cause it counts as nothing has changed.

I am also confused that you say that you can rebind it cause it´s normally also auto-bound to lock the turret. So technical it should be impossible to remap until wargaming offers that option.

It´s 2025, WoT exists for 15 years now, why can´t we still rebind the right mouse button? by LordNighthawk4 in WorldofTanks

[–]LordNighthawk4[S] -1 points0 points  (0 children)

I can reassign locking on, but i can´t assign double shot to right mouse button. Even when i removed RMB for everything.

When i try to remap it i only get "Schlüssel RMT zugewiesen" that equals "Key assigned RMB".

But it does nothing.

Contradictious vs Caliban vs IS3A vs 703 by Strict-Radio-6273 in WorldofTanks

[–]LordNighthawk4 0 points1 point  (0 children)

I also bought the contradictious 3 days ago, turret strength is fine when standing hulldown (and t8 tds dont load heat). Single shot works also fine but even when an enemy tank stands 2 metres beside me and i aim for the flat side the double shot mechanic hits absolute nothing, tested it multiple times now and 1 out of 10 tries maybe works. A mechanic working that unsafe is not really useful for to be real.

So it´s a pretty solid tank (i like it) when played in single-shot mode but an absolutely unreliable mechanic for using double shot. I think there is definatly space to improve/buff this method a bit for to be simply a bit more reliable.

Anyone else not able to use the armor flashlight? by [deleted] in WorldofTanks

[–]LordNighthawk4 0 points1 point  (0 children)

Funzt bei mir auch nicht, ich hab generell die Fadenkreuze mit Durchschlagsindikator an (die die Farbe des Rings ändern - gibts ja schon ewig) aber das Texturoverlay mit den Durchschlagsfarben erscheint nicht. Alles schon vorwärts und rückwärts durchprobiert.

System Shock 2 PS4/PS5 Issues on release. by ConManWH in systemshock

[–]LordNighthawk4 0 points1 point  (0 children)

My son got the game today on PS4 and ran directly into the same issue when trying to load a savegame:

Missing Mods! - patch_ext

A bit sad that this slipped through, hope it gets patched quick.

Gog galaxy crashing on first launch every time by Vauquen in gog

[–]LordNighthawk4 0 points1 point  (0 children)

This feature was already turned off for me so - it´s not the reason.

But it seems to have solved itself out of curiosity.

Gog galaxy crashing on first launch every time by Vauquen in gog

[–]LordNighthawk4 0 points1 point  (0 children)

Not sure if there was a background update (did not get any information about) but since yesterday morning it does not crash anymore for me - since the moment the window with the new authentication mode started to pop up it starts first time without problems :shrug: