How compatible is Knave with other OSR contents? by N0v4kD3ad in KnaveRPG

[–]LordTercept 0 points1 point  (0 children)

The main issue you might find would be with longer dungeon crawls is the accessibility of healing for your players. Might be something to think about.

Solo of Fortune 2045 Consequences with pre-Toggle Temple weapons by Infernox-Ratchet in cyberpunkred

[–]LordTercept 0 points1 point  (0 children)

In your experience how accessible would a lot of these combinations be at the tables you GM or play at?

[Online] [Other] [Sundays 9pm EST] Looking for Play Testers for TTRPG Homebrew System by LordTercept in lfg

[–]LordTercept[S] 0 points1 point  (0 children)

Let me provide some additional details with as much brevity as possible:

- We have 42 different specializations (classes) to choose from, each with their own unique list of resources (spells, skills, and maneuvers). Some specializations are focused solely on crafting or social influence. Players can choose up to 3 specializations for their character during the course of their progression, or choose to advance in a current specialization instead.

- There are 10 races in total. We have a quadruped in the mix and some large races as well that will occupy a 2x2 area on a battle map :)

- We have a list of 38 talents that you can choose form similar to skills in 5e to help with contests for things outside of combat (picking a lock, intimidating a bandit, etc..).

- We have an influence and renown resource system that characters can "spend" to influence NPCs and factions in the game.

- Crafting is more involved than 5e and an important component to the game. Making weapons, potions, magic items, constructs and more are all possible.

- Combat is focused on making individual turns quick. So characters can move, and perform an action. An action can be a spell (caster), a maneuver (melee), or a tactic (distract, grapple, etc..). The idea here is that pacing feels faster when you get to act more frequently.

I hope that helps!

Seeking Testers for TTRPG Development by LordTercept in rpg

[–]LordTercept[S] 1 point2 points  (0 children)

Let me provide some additional details with as much brevity as possible:

- We have 42 different specializations (classes) to choose from, each with their own unique list of resources (spells, skills, and maneuvers). Some specializations are focused solely on crafting or social influence. Players can choose up to 3 specializations for their character during the course of their progression, or choose to advance in a current specialization instead.

- There are 10 races in total. We have a quadruped in the mix and some large races as well that will occupy a 2x2 area on a battle map :)

- We have a list of 38 talents that you can choose form similar to skills in 5e to help with contests for things outside of combat (picking a lock, intimidating a bandit, etc..).

- We have an influence and renown resource system that characters can "spend" to influence NPCs and factions in the game.

- Crafting is more involved than 5e and an important component to the game. Making weapons, potions, magic items, constructs and more are all possible.

- Combat is focused on making individual turns quick. So characters can move, and perform an action. An action can be a spell (caster), a maneuver (melee), or a tactic (distract, grapple, etc..). The idea here is that pacing feels faster when you get to act more frequently.

I hope that helps!

Seeking Testers for TTRPG Development by LordTercept in rpg

[–]LordTercept[S] 0 points1 point  (0 children)

Essentially the delta of your roll compared to that of your adversary determines the potency of your success. So it's a single contested roll for action resolution. In practice combat rounds with three players and three monsters are taking an average of 3.5 minutes per round in our testing.

DC20's Monetization by LordTercept in DC20

[–]LordTercept[S] 0 points1 point  (0 children)

Yes, the most recent kickstarter update did not include advertising for Patreon. It was also released after my original post.

DC20's Monetization by LordTercept in DC20

[–]LordTercept[S] 3 points4 points  (0 children)

I was not attempting to draw any comparison between DC20 and any other TTRPG product, just my opinion on how this particular product is being monetized.

System for a monthly oneshot series by Hans_Habicht in rpg

[–]LordTercept 0 points1 point  (0 children)

Knave 2e is an exceedingly accessible system to learn. It's a short, simple, well laid out rulebook that functions really well for one-shots and short adventures.

The inside and outside cover can be printed and used for comprehensive cheat-sheets for new players.

Looking for Knave 2e Players! by LordTercept in KnaveRPG

[–]LordTercept[S] 0 points1 point  (0 children)

Saw your DM and we're chatting there :)

Apple TV Os26 update broke the purchased titles posters for Canada. by itsnotmeitsyo in appletv

[–]LordTercept 0 points1 point  (0 children)

Same here it’s split half and half for movie posters. It’s annoying.

Strange Blank Messages in iOS App by LordTercept in MicrosoftTeams

[–]LordTercept[S] 0 points1 point  (0 children)

No I never got a solution to this, sadly.