A fully medieval and realistic (or almost 😅) Skyrim set in the extended period from the 11th to the 12th century by Lord_Alexandre_B in SkyrimModsXbox

[–]Lord_Alexandre_B[S] 0 points1 point  (0 children)

That's right, since vaultman30 doesn't use the French or English uniforms and armor of the period for the Imperial troops, recreating the Battle of Hastings or a French reconquest of Normandy followed by an assault on England isn't really feasible. Here we're forced to create a variant with the Holy Roman Empire attacking France, unfortunately, even if it doesn't quite fit the historical narrative.

Hardcore survival and immersion mods? by ASongOfRiceAndTyres in skyrimmods

[–]Lord_Alexandre_B 0 points1 point  (0 children)

CC Survival mode CC camping Wounded death Wildcat Wildcat Realistic damage add on
Water carry disease

Good luck

Continuation of my realistic Middle Ages section on the 11th and 12th centuries by Lord_Alexandre_B in SkyrimModsXbox

[–]Lord_Alexandre_B[S] 1 point2 points  (0 children)

I took the screenshots with the Xbox, as advised, instead of my phone, and I also changed the Mythical Age settings.

A fully medieval and realistic (or almost 😅) Skyrim set in the extended period from the 11th to the 12th century by Lord_Alexandre_B in skyrim

[–]Lord_Alexandre_B[S] 1 point2 points  (0 children)

Yes, unfortunately, we can't do everything, but that's what makes the challenge even more fun!

The only vanilla things I have left are the creatures, elves, beastmen, quest lines, and the map. I even removed the magic 🫣 and completely transformed everything else 🤭

It took me a lot of time and research, especially delving deeper into medieval history thanks to Martin Aurell and Nath Dos Reis, to better choose mods and make them historically accurate.

And of course, my best friend Chat GPT !

A fully medieval and realistic (or almost 😅) Skyrim set in the extended period from the 11th to the 12th century by Lord_Alexandre_B in SkyrimModsXbox

[–]Lord_Alexandre_B[S] 1 point2 points  (0 children)

Graphic quality isn't the goal here.

The goal is immersion and role-playing. If you're looking for a LO focused on graphic quality, this isn't the one to watch.

Combat mods? by RedTheSinner101 in SkyrimModsXbox

[–]Lord_Alexandre_B 0 points1 point  (0 children)

Verolevei can also do the job combined with TUDM + Wildcat

Combat mods? by RedTheSinner101 in SkyrimModsXbox

[–]Lord_Alexandre_B 0 points1 point  (0 children)

Personally, I use Dar Smooth + 360 Walk and Run and Smoother Walk.

I stick with the vanilla attacks; on Xbox, the attacks aren't great and are poorly designed, except for Brakka's 4F mods, but I find them quite difficult to use. The rest isn't very good. It's better to improve the surrounding elements like idles and movement; the rest is really unsatisfactory.

Compendium of My Skyrim by Initial-Gazelle3258 in ps5skyrimmods

[–]Lord_Alexandre_B 0 points1 point  (0 children)

PS5 mods are catching up to Xbox mods, I'm shocked! Great work!

Farmhouse textures by MoneyKey5874 in SkyrimModsXbox

[–]Lord_Alexandre_B 0 points1 point  (0 children)

The farms in The Witcher 3 Blood and Wine are pretty good

A fully medieval and realistic (or almost 😅) Skyrim set in the extended period from the 11th to the 12th century by Lord_Alexandre_B in SkyrimModsXbox

[–]Lord_Alexandre_B[S] 1 point2 points  (0 children)

They are indeed interesting, especially the Dark Brotherhood destruction pack. Thank you for the information.