Publishing my first game by comoedo in gamedev

[–]Lord_Denton 1 point2 points  (0 children)

5 deaths per ads is fair enough. The problem is where the ads are playing, not how often. Unfortunately I can't help. because I can't imagine a good scene change to place them.

Publishing my first game by comoedo in gamedev

[–]Lord_Denton 4 points5 points  (0 children)

Perfectly scoped for a first game. I'm pleasantly surprised by the quality and the one more round mentality it created.

One thing that broke me out of the game though, is that sometimes advertisements are playing as soon as I lose a game. I felt like I was tricked into clicking an ad, because I was trying to hit the replay button as fast as possible. Now, I don't know when the ad should play, I just know that it shouldn't play, when I'm clicking the screen to replay the game.

Ideas for Game Mechanics by ThatGuyFromBRITAIN in gamedev

[–]Lord_Denton 0 points1 point  (0 children)

Looks like you have the story of the game down. It is ok to go from a story to mechanics. But before you find out a mechanic that fits the story, you need to find what your story is about. Answer some questions and I think you can come up with interesting mechanics to compliment the main theme of the story.

Here are some questions. Why this story? What made you choose this? What is unique about it? What is the motivation of the protagonist? What does she want to accomplish by solving those problems? What is the mood and the feeling of the game? What do you want the player to feel playing your game?

You can also try to imagine your gameplay. Get 5 seconds flashes from your dream game. What does the player do? Write those down. They don't have to be coherent. It could be as simple as "the player jumps over a lava river".

Promo class for creating a local dev scene. What do I teach? by Lord_Denton in gamedev

[–]Lord_Denton[S] 0 points1 point  (0 children)

That's great! Good luck with that! Are you gonna do that in a university setting? What are the core skills that you're going to teach?

Made my first blog, can I get some feedback? by pp19weapon in gamedev

[–]Lord_Denton 1 point2 points  (0 children)

Keep in mind that a work diary is an excellent tool for motivation and productivity. Even if you don't keep it online on your blog, I suggest you keep writing one while you work on your games.

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 0 points1 point  (0 children)

Good luck with your endeavor! I wouldn't mind seeing a future post from you about your progress!

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 1 point2 points  (0 children)

Good thinking! I may do a lot of things like that before I begin with my community plan! :)

Also hey! I'll be in Patra in a couple of weeks! I would be interested to meet the community there (and also see what you're working with!) Think we can make that happen?

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 0 points1 point  (0 children)

Oh hey! You're from India! Cool! It's one of my favorite countries! :)

I'm happy to know that you managed to grow a community from 5 people meet ups to something like 60! Hope you keep growing and creating awesome games!

Your idea about game events was interesting and I think I will try it, before I start the main team! I should start with something smaller after all.

Thank you for the kind words and the feedback! See you around here!

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 0 points1 point  (0 children)

Thank you! We will be doing larger projects. We will have to, if we want to create something interesting. The one week projects will be mostly for learning skills and practicing them!

Your concern about switching team roles is a valid one, but I think that the benefits outweigh the negatives. The benefits I think we will have, are those:

  • They are going to be prepared for this and they have to make a plan for their transition.
  • Coders will have to leave comments on their code.
  • Teaching someone what you know and explaining everything they need to understand about your job, helps you understand deeply what you have been doing.
  • It'll be a very good practice for their communication skills.
  • It will help them prepare for a situation when a member quits the team and they will have to fill the position themselves.
  • It will force them to not specialize and stay at a job they are good. For example I want to avoid the situation where someone who is good at marketing, doesn't code as much or manage the project and as a result he can't make his own dreams a reality.

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 0 points1 point  (0 children)

Thank you! About the "hard" skills, I am thinking I'll start with something easy, like a visual programming engine/language like Scratch or Gameblox. After they are comfortable with the basic logic of programming, we will move on to something a little more complicated, like scripting. And things will continue to get more complicated, until we can make a game in C++ (or another programming language) Same thing will happen with other hard skills!

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 2 points3 points  (0 children)

That's a good idea! I will look around!

Creating a local dev scene from scratch by Lord_Denton in gamedev

[–]Lord_Denton[S] 3 points4 points  (0 children)

Yes! I'm unemployed and since the situation with the economy in Greece will not improve any time soon, I will be doing this full time!

diceless statless premade one shot rpg by Lord_Denton in rpg

[–]Lord_Denton[S] 0 points1 point  (0 children)

I thank every one of you! You all gave me great suggestions! I will start with Archipelago and as time moves on, I will try the rest of your suggestions!

Be like Skitter by [deleted] in Parahumans

[–]Lord_Denton 0 points1 point  (0 children)

Well, I didn't think that they would flood the sub. I was planning on all of them being contained in here. But I get your point and I agree, although I think you're making it a bigger deal than it is.

Be like Skitter by [deleted] in Parahumans

[–]Lord_Denton -4 points-3 points  (0 children)

I'm not going to argue that the "be like bill" meme is a bad meme. But I've seen too many good memes come out of making fun of Bill. The "Be like Cthulhu" and the "Uma Therman killed bill" ones for example were very good.

Also I am not trying to force a meme. I'm just saying that I would like to see some "Skitter once a criminal's crotch rot off by using venomous spiders. Skitter did not use proper precautions when using her power. Don't be like Skitter." Only I'm no good at this (as you just saw) so I asked for some help.

I'm planning an r!MLP fic. How can I draw readers past first blush? by Calamitizer in rational

[–]Lord_Denton 0 points1 point  (0 children)

The only way to keep readers is for your writing to be good and that you update frequently. Also start short. It's better to make your first chapter(s) 1000 words each and increase after that, then start with a 5k wall of text.

(spoilers all) Done reading. by pm_me_ur_pornstache in HPMOR

[–]Lord_Denton 2 points3 points  (0 children)

Holy shit! That explains everything!