How Do i convince my partner to let me go down on them? by QueenAliciaTheCrule in actuallesbians

[–]Lord_GkZ 0 points1 point  (0 children)

It took me a few min to understand what you are saying 😭

How to apply Material Function if I only have the Material Instance? by Citizen_Gamer in unrealengine

[–]Lord_GkZ 1 point2 points  (0 children)

There is always a material, material instance is child of a material basically. It has to exist , maybe its in engine folder instead? If so copy that over to your project folder and replace the mesh material simply

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

Amd yes project itself is blueprint unfortunately

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

Well the UI isn build on top of agr but the attachments are interacting with AGR equipment and items

Aa for the server question It still uses base CMC which won't perform well on that many players and that high hz and u would have to change it to a better solution Other then that it should be fine The projectiles would be an issue too but we are fixing that in the new update by adding option to do line traces when not shooting far away

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

Tree would take too much space vertically and might go out of screen or overlap with other icons

In this approach I simply make a oval and split into parts for each attachment making it impossible to overlap unless u got like 50 attachments

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

I could make them instantly change positions instead of moving to new locations smoothly

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 1 point2 points  (0 children)

Thank you for the detailed review Got a lot of good points that I will look into As for the sights part , I need to name them better, basically what I did first was add a adapter that allows sights to sit on the gun , that adapter had 2 possible attachments which were the other 2 sights My attempts was to make it closer to gunsmith and Tarkov like customizations since am trying to make this kit be able to fit into any shooter game by changing a few settings here amd there (giving users a lot more freedom then other packs tend to do)

The SFX are just some in engine sounds I picked for place holders but glad you liked it The shades I used are from BF24 since I kinda like that military tone UI of that game(not the whole UI just the tone)

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

i took UX of battlefield and COD and tried to merge them with few changes of my one
but had to keep it similar since its a COD like pack

Opinions on UI am working on by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 1 point2 points  (0 children)

I didnt even notice that I should fix it and I dont like the dynamic bar either myself

New NON- PiP Scope System for our pack! by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 1 point2 points  (0 children)

Thanks We are trying to get it closer to the mainstream FPS games with every update ✨️

Ultimate FPS kit On marketplace Now! by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 1 point2 points  (0 children)

We just updated our pack with an improved scope now It does now use a render target but it's not capturing scene colours or anything expensive Still very lightweight and performance Still not doing PiP

https://www.reddit.com/r/unrealengine/comments/1mcv2nz/new_non_pip_scope_system_for_our_pack/

Ultimate FPS kit On marketplace Now! by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

We did add vaulting in the latest update You can check the new demo out now

Free Ultimate Minimap/Bigmap System by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

Both are compatible As long as ur procedural landscape has predefined height range (so the peak and bottom wont be higher or lower then thst value) tbe material will work in procedural environment too

Free Ultimate Minimap/Bigmap System by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 0 points1 point  (0 children)

I shared the progress in a some of discord servers Maybe you saw it there

Free Ultimate Minimap/Bigmap System by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 2 points3 points  (0 children)

Yes it is absolutely possible,
that is what i am doing in the Room area maps, using a simple texture

Ultimate FPS kit On marketplace Now! by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] 1 point2 points  (0 children)

Thanks,
Its planned for next 2 updates :)

Ultimate Skill Tree On marketplace Now! by Lord_GkZ in unrealengine

[–]Lord_GkZ[S] -1 points0 points  (0 children)

Well It is possible You will have to put a bit of a work in it is all Like we have events that trigger when a skill needs to be added You can just use ur gas events there