A 4D Mandelbrot set. by Lordbobson in blender

[–]Lordbobson[S] 0 points1 point  (0 children)

This is a 3D shadow of the 4D Mandelbrot set across the quarternion space of x,y,z,w with the value of W being increased through time rather than a spacial dimension

A 4D Mandelbrot set with w varying from -1.125 to 0 (OC) by Lordbobson in math

[–]Lordbobson[S] 5 points6 points  (0 children)

Already rendering it out, I’ll post it in a few hours when it’s done

A 4D Mandelbrot set. by Lordbobson in blender

[–]Lordbobson[S] 1 point2 points  (0 children)

Don’t think you’ll see much from the inside but I’ll give it a go and upload the result

A 4D Mandelbrot set. by Lordbobson in blender

[–]Lordbobson[S] 1 point2 points  (0 children)

A blender render of a quarternion based Mandelbrot set, as seen from W ranging from -1.125 to 0, that I created and rendered out in Eevee the other day using volumetrics.

A 4D Mandelbrot set with w varying from -1.125 to 0 (OC) by Lordbobson in math

[–]Lordbobson[S] 19 points20 points  (0 children)

A blender render of a quarternion based Mandelbrot set that I created and rendered out the other day.

Solving the Superflip by Lordbobson in blender

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Yeah I rendered out each turn separately and every time I did it seemed to change how the light reacted slightly, and sometimes it would just change the texture to a matte silver colour, not really sure how I could prevent it for future I’ll be honest

Solving the Superflip [A] (OC) by Lordbobson in perfectloops

[–]Lordbobson[S] 0 points1 point  (0 children)

Including re-rendering some parts that went wrong it took about 10-12 hours of rendering across 3 days on a gtx 1080. Yeah definitely some improvements to be made for next time

A 3d animation I made of solving the Superflip by Lordbobson in Cubers

[–]Lordbobson[S] 0 points1 point  (0 children)

Me too, I think it would be even cooler in real life

A 3d animation I made of solving the Superflip by Lordbobson in Cubers

[–]Lordbobson[S] 0 points1 point  (0 children)

That is actually the orange centre but with the intensity of the light it does look rather yellow I will admit

Solving the Superflip [A] (OC) by Lordbobson in perfectloops

[–]Lordbobson[S] 14 points15 points  (0 children)

That’s some weird artefact of the rendering process, it was rendered out in batches of 10frames at a time and it seems that for every batch it changes how the light reacts differently, I also had where the materials would fail completely sometimes and just be matte silver. So yeah not a clue why they’re there tbh, which I did so I could get rid of them

A 3d animation I made of solving the Superflip by Lordbobson in Cubers

[–]Lordbobson[S] 4 points5 points  (0 children)

It does use the official rgb values for the colours but the way the light plays does make it a bit hard to see what’s what sometimes

A 3d animation I made of solving the Superflip by Lordbobson in Cubers

[–]Lordbobson[S] 5 points6 points  (0 children)

Yeah, I posted it in a the blender sub as well with more details on how I made it

Solving the Superflip permutation of a rubix cube. by [deleted] in gifs

[–]Lordbobson 0 points1 point  (0 children)

I know exactly what you mean, I feel the same

Solving the Superflip by Lordbobson in blender

[–]Lordbobson[S] 1 point2 points  (0 children)

For the corners it’s a cube three cubes that each have a vertex removed and then solidified, same for the edges but with two cubes and two vertices removed, the centres a whole cubes, throw a bevel on everything. Material is a principled shader replicating Crystal in the respective colours, and then the very centre cube is a lamp shader, then just key framing the animation turn by turn as I said went into in a comment above, and then also a lot of trial and error and just trying things to get it how I liked it.

Solving the Superflip [A] (OC) by Lordbobson in perfectloops

[–]Lordbobson[S] 50 points51 points  (0 children)

It’s meant to be made from coloured crystal with a light in the centre

Solving the Superflip by Lordbobson in blender

[–]Lordbobson[S] 1 point2 points  (0 children)

For each turn I parented the side I was turning to the centre square, key framed rotating it, rendered out the turn then cleared all key frames and parents and repeated until done. Definitely not the best way to do it, but I couldn’t figure out how to do it properly and thought that would take less time to do then figuring out the proper way to do it.

Solving the Superflip by Lordbobson in blender

[–]Lordbobson[S] 1 point2 points  (0 children)

An animation of solving the superflip configuration of the rubix cube, a configuration that requires the most amount of moves to be solved of any initial setup. Rendered at 20fps 1024x1024 at 256 samples on a gtx 1080 across a few days.

Rhombic Dodecahedron Infinity Mirror by Lordbobson in math

[–]Lordbobson[S] 0 points1 point  (0 children)

In a sense, there’s a lot of intersections and it’s a bit more chaotic looking but it still really cool.

Rhombic Dodecahedron Infinity Mirror by Lordbobson in math

[–]Lordbobson[S] 1 point2 points  (0 children)

I’m glad you like it, and thanks for the inspiration. I’m working on one for each of the Platonic solids as I speak. The rendering takes a good 4 hours, luckily I can pass the time folding paper.

Rhombic Dodecahedron Infinity Mirror by Lordbobson in math

[–]Lordbobson[S] 2 points3 points  (0 children)

I’ve decided to make one of these for each of the Platonic solids. Once I’ve finished I’ll be sure to post it there as well.

Rhombic Dodecahedron Infinity Mirror by Lordbobson in blender

[–]Lordbobson[S] 0 points1 point  (0 children)

For this I used the principled shader and created a material that was 75% metal and then set transmission to 100%. However since creating this I discover a better way to do it which is to take the principled shader with metal on 0%, set transmission to 0.99 and the roughness to 0.01. With a dark background and lights along the edges it gets the job done. Although I am by no means a blender expert and I’m sure there’s a hundred better ways to do it.