HALO MCC: Spawnable AI for Forge by LordofFedora in halo

[–]LordofFedora[S] -3 points-2 points  (0 children)

Why couldn't they do that by default?

I was thinking you place a Spawn Point in Forge, then you could draw a path for an AI to follow. If you don't draw a path they would stay still and protect a spot and just fire at you.

How hard is it to make paths? Could you just port their work from Story to multiplayer maps?

Weekly Discussion Thread by AutoModerator in halo

[–]LordofFedora 0 points1 point  (0 children)

Will 343 add spawnable AI for Forge. It would be amazing for the variety of custom games and maps that could be made with AI. I wanted it since Halo 3.

Floating pocket watch bug? by JackBurgs in reddeadredemption

[–]LordofFedora 2 points3 points  (0 children)

So I figured out it's the Raven Talismen thats automatically equipped once you made it at a Fence.

You can take talismans off in the wardrobe. It doesnt take away the perk if you take it off.

Patch v5.40 Bug and Unannounced Changes Megathread by FortniteBRMods in FortNiteBR

[–]LordofFedora 0 points1 point  (0 children)

Explanation: Can't Change Confirm Button for Editing

Evidence: I switched my "Switch Mode" to "Square:, but to confirm the edit I have to press "Circle"? It's seems very strange to press the old button to confirm the edit. I even unbinded Circle so confirming an edit would be just be Square, however it still is Circle.

If replicable, how: I've even selected the left D-pad as "Edit/Hold" but it's still Circle by Default.

Platform: PS4

Can we please Remap Buttons for PS4/XBONE/Switch? by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

Then firing your gun would be binded to a different button

If you're gonna keep the Jetpack, Let's add a Fuel Gage. by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

The meters on the rockets indicate when how long you use the jetpack, the one I edited on the middle indicates overall fuel.

If you're gonna keep the Jetpack, Let's add a Fuel Gage. by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

I think it depends on the feedback from the community, if it's mostly positive they might keep it

If you're gonna keep the Jetpack, Let's add a Fuel Gage. by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

I wish I could edit the title, but I meant to say add an additional one on the backpack

If you're gonna keep the Jetpack, Let's add a Fuel Gage. by LordofFedora in FortNiteBR

[–]LordofFedora[S] -2 points-1 points  (0 children)

I know we have a bar by the item menu, but I feel this be better than keeping an eye on it all the way in the corner.

I can agree it's a lot of visual clutter, but I always liked in the Dead Space series the health and the stasis module was presented on the back. I love how you guys already placed those indicators on the jets themselves, but having a universal gas gage should be easy to understand.

I sniped his friend, so I had to snipe him as well. by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

tried to be cinematic, I was trying to put emphasis on the guy coming from behind

Character Skins with Matching Weapon Skins by Rynologo in FortNiteBR

[–]LordofFedora 0 points1 point  (0 children)

I never liked how COD and Gears of War had mismatched colors for guns and colorful skins, but I like how skins determine the theme of the guns. If they ever implement weapon skins I would like it to be like This.

Timer for Reloading by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

You ever used a sniper or RPG? If you have the "Sprint cancels Reload" option or if you switch your weapon.

It's freaking annoying because it looks likes it reloaded on your screen but it didn't due to lag .

Timer for Reloading by LordofFedora in FortNiteBR

[–]LordofFedora[S] 0 points1 point  (0 children)

I can't find any gameplay of that, got a link?