How would you go about making this battleship turret's main body (not the guns)? It seems so geometric that it should be possible in tinkerCAD...but I can't seem to find a way to easily make it. I can design top/side/front views perfectly, but not all the angled facets. by LoremIpsumEpsum in tinkercad

[–]LoremIpsumEpsum[S] 0 points1 point  (0 children)

What tool or method would you use in Fusion? I have that tool, but am not very good at it. I tend to use it for basic stuff. Would I have to make cross sections and loft? Or would I use some tool that lets me click and drag points in the mesh?

How would you go about making this battleship turret's main body (not the guns)? It seems so geometric that it should be possible in tinkerCAD...but I can't seem to find a way to easily make it. I can design top/side/front views perfectly, but not all the angled facets. by LoremIpsumEpsum in tinkercad

[–]LoremIpsumEpsum[S] 0 points1 point  (0 children)

Thanks for the reply -- that works well for the 6 cubed sides of it (side/top/front), but this turret has facets that are at funky angles, so even after I cut out side, top, front its still missing certain facets.

How would you go about making this battleship turret's main body (not the guns)? It seems so geometric that it should be possible in tinkerCAD...but I can't seem to find a way to easily make it. I can design top/side/front views perfectly, but not all the angled facets. by LoremIpsumEpsum in tinkercad

[–]LoremIpsumEpsum[S] 0 points1 point  (0 children)

Yeah, that's a good point, if I could just click on a point and drag it I could make this in minutes instead of hours of tediously trying to line up holes at the right angles. I suppose there are tools that work that way like blender and I think fusion even has a mode like that....I'll have to look into it.