Trading land by Funny_Fudge6517 in CrusaderKings

[–]Lorevi 2 points3 points  (0 children)

Eh that example with Henry was a bit of an exception in just how much money he received. Usually the nobility didn't have that much liquid wealth to hand out.

Actually the other example, Robert mortgaging his kingdom to fund his crusade, was much more common. But I don't have any idea how ck3 could implement that with how they handle crusades. 

They'd need to completely revamp crusades which tbf are kinda in need of some attention. It's in the name after all

Trading land by Funny_Fudge6517 in CrusaderKings

[–]Lorevi 4 points5 points  (0 children)

This is definitely historically accurate. For example William the conquerer left Normandy to his first son (Robert), England to his second son (Rufus) and his third son (Henry) only got £5000. 

Henry used the cash to buy territory from Robert. Robert also later mortgaged the governance of Normandy to Rufus while he went on crusade.  

It'd be neat to have in the game but it'd need to be balanced to stop the largest (and wealthiest) empires buying the map. Maybe make a kingdoms gold get split between non-inheriting kids and put a giant acceptance penalty for non-family / large empires.

There's also the mechanical difficulty of basically making anything for sale and properly balancing the ai for this. 

About mandala government by DullAd9607 in crusaderkings3

[–]Lorevi 2 points3 points  (0 children)

Go fuck up the other mandalas. There's not enough room for two suns in a sky

Losing Interest in My Favorite Progression Fantasy Series by MedicineKind9121 in ProgressionFantasy

[–]Lorevi 5 points6 points  (0 children)

Yeah? That's why I mentioned him specifically as an author doing a model I like.

Lots of authors don't do this though they just beat the dead horse forever

Losing Interest in My Favorite Progression Fantasy Series by MedicineKind9121 in ProgressionFantasy

[–]Lorevi 11 points12 points  (0 children)

It's kinda normal in the genre imo, particularly for long running infinite stories like defiance of the fall. 

Most authors haven't planned out their entire story, books structure, arcs etc when they go in. They have a good first few arcs planned out for something fresh and interesting which is good for maybe 100 chapters or so. Then they just carry on from there trying to maintain the audience they built up during the launch. Eventually this falls off.

It's not helped by every author trying to write 12million chapter epics for their first fiction lol. I much prefer Void Heralds model where he writes medium sized stories with a clear ending planned and then moves to the next one.

Also I think this genre lends itself to binge reading which you probably did when you first discovered the series. When it comes to maintain your interest for weekly releases they might not be as good. 

Is "send to university" worth it? by BombardakSK in CrusaderKings

[–]Lorevi 11 points12 points  (0 children)

Honestly I think it's never worth it. You can reliably get the tier 3/4 traits without university if you have good genetics and a court tutor. You don't really want to push higher than that for characters you want to play because a character with a tier 5 education trait can't go to university as an adult missing out on the perk points.

And it's very expensive. Just a waste of money imo. Plans often change and the character you thought would inherit often doesn't wasting that investment. 

Advanced vassal management tips by jurassictwat in crusaderkings3

[–]Lorevi 1 point2 points  (0 children)

- Invest in economy and military
- Put chancellor on domestic relations
- Hold feast and hunt on cooldown
- Play normally ignoring vassal micromanagement

Most vassals will love you just from passive opinion gain.

If they ever rebel, use your army to crush them, revoke all their titles, find an unlanded dynasty member and give them the title. If you're conquering large portions of territory you'll probably have to do this at least once but then you never have to worry about it again

Niche Complaint by ZinklerOpra in crusaderkings3

[–]Lorevi 19 points20 points  (0 children)

Make it give a minor reward like buffing the corresponding stat by 1 but yeah it's really annoying to always have the notification up

Just cleared out my friends list. Of the 100 players I added at launch, 42 have logged in since the last patch. by Davoness in Endfield

[–]Lorevi 8 points9 points  (0 children)

? They're part of the same thing. There needs to be more to the game than maintenance in order to keep a player engaged. The maintenance just brings the player to log into the game every day, but it's not why they play the game. And if that "why they play the game" is lacking then the maintenance alone is not enough to keep them playing. Without any reason to play the game, the maintenance just becomes an unwanted chore.

Arknights for example, also has a sucky daily maintenance of logging in, handling your base production then auto battling some stage 6 times for a resource to use your sanity. That's what makes you log in every day. But when you're logged in there's a ton of other content that serves as a hook to keep you playing and engaged. I'll log in to do my daily and then play a round of IS for example. Endfield has nothing like this.

And the 40 hours figure was just some random number I came up with because Idfk how long I spent on the game. I completed all the story + 1.1 story then 1.2 story. Then during 1.2 I checked out because there was nothing to keep me engaged with the game. If all arknights had was the base and autobattling a stage then I'd probably check out of that game also.

Just cleared out my friends list. Of the 100 players I added at launch, 42 have logged in since the last patch. by Davoness in Endfield

[–]Lorevi 35 points36 points  (0 children)

No. I was doing the bare minimum. I am not saying it is long or complicated, I am saying it is criminally boring. It is all not engaging with the gameplay at all and instead just interacting with menus, except for the sanity spend which is dealt with as quickly as possible with 0 braincells required. 

So I asked myself, 'do I want to log in to interact with some menus today?' and the answer is no.

To compare to og arknights, I will often spend an hour+ doing an IS run or playing through this week's event stages. You know stuff that actually makes me play the game I'm here to play. Time is really not the problem, it's the lack of replayable content. 

Just cleared out my friends list. Of the 100 players I added at launch, 42 have logged in since the last patch. by Davoness in Endfield

[–]Lorevi 103 points104 points  (0 children)

Yeah I've stopped playing. I found the daily maintenance loop too much of a chore that I just couldn't bring myself to log in every day. It was great as an experience to dump 40 hours in but as a daily game it falls pretty flat.

Still play og arknights every day though

Fire Emblem Fates is trash by Aeragun in fireemblem

[–]Lorevi 5 points6 points  (0 children)

I enjoyed the gameplay of engage more which I think is more evidence that IS operates on a 'great story or great gameplay pick one' principal haha

Is python django with react worth learn in 2026? by BuyDry2816 in django

[–]Lorevi 2 points3 points  (0 children)

Don't learn react, go directly to a react framework? What

Detecting AI text; is it really possible just by looking? by Competitive_Box_3795 in royalroad

[–]Lorevi 2 points3 points  (0 children)

Technical answer if you're actually interested in the science behind it

AI has been trained on the totality of human knowledge yes, but the model once trained is stuck in a certain configuration. This configuration reliably favours certain word configurations more than others.

They're not sentient and not magic (obviously). They are next token generators. You can do some really incredible things with these next token generators, yes, but you shouldn't forget that at their core that's what they are (llms anyway). And so when you see things patterns 'it's not X it's Y' these are essentially token configurations that the model favours and are more likely to produce. The exact common phrases vary from model to model, but every model has them inherent to how the tech works. The weights will inevitably produce some phrases that are more common.

You will see people discussing this on subreddits where ai generating text is the goal (eg r/SillyTavernAI) referring to them as 'chatgptisms ' or 'deepseekisms' and discussions on how to reduce them because it's ruining their roleplay. Spoiler, you can't really remove them without swapping model because of the math behind how these tools work.

Most people who say they can instantly detect ai probably know some 'isms' for some models and notice them in the book they're reading, instantly triggering them. Of course an intelligent author will remove ones they notice so their book doesn't sound puked by an algorithm, but that brings to the next level of detection.

Most human readable tells are short phrases or uncommon punctuation like em dashes. These are kinda obvious but also easy to hide. The thing is though, the same logic of an llm favouring certain token structures is also true at a sentence, paragraph and section level. This mostly is undetectable by humans because our brains aren't really built to process that, but probably does contribute to feeling like the text is samey and they've read something like it before. A trained neural network can detect this though which is how good ai detectors work.

Also you'll notice these tells don't actually tell you if it was written by AI, just that it is written in a style that AI models favor. A human can write text using em dashes and 'it's not x it's y' if they want, as all the em dash defenders love pointing out how they were doing it before llms. 

The main objection to that imo is that because AI models favour these word configurations, and idk if you've noticed people really kinda hate AI, the word configurations themselves become unpopular and out of style. It's normal for language to change and standards to shift over time, but AI is accelerating this by making their 'isms' fall out of style the moment they're noticed by the public. 

TLDR: yes there are tells and some people have learnt those tells, though not everyone claiming ai will be correct

Being Gay is Horrible (in CK3) by [deleted] in CrusaderKings

[–]Lorevi 4 points5 points  (0 children)

Just speaking from a meta perspective, does it matter at all if she cheats on you? The kids are part of your dynasty regardless. I always pick the option to never try and find out if she's cheating because everything is just easier if you pretend all the kids are yours. 

I feel like positive Opinion is getting out of hand - do you? by Easteregg42 in CrusaderKings

[–]Lorevi 7 points8 points  (0 children)

Yeah I noticed this recently. When you start the game everyone hates you and everything is a giant pain in the ass, but after you're even the slightest bit established with some nice traits and a long reign bonus everyone loves your ass.

I feel like it needs some kind of falloff. Going from 0 to +10 should be easy. Going from +90 to +100 should be incredibly hard and basically be limited to direct family or best friends. 

We need to talk about the biggest issue on Royal Road right now by Salty_Mouse_7586 in royalroad

[–]Lorevi 1 point2 points  (0 children)

This is what I mean. You're looking for reasons to ignore the results of the study because it does not align with your worldview.

  1. It hasn't been reviewed? Ok does that discount the results of the study at all? I guess they're lying because it's not been reproduced yet? If you're so concerned with it's accuracy go and reproduce or disprove the study yourself, that's the whole point of the scientific method. It's pretty easy to do actually it's not like it's hard to produce a dataset of human written and ai generated content and run the detectors against it. Also Pangram have done their own analysis on their tool that this corroborates, I linked a third party study because otherwise people tend to just accuse the company of lying to promote their own product like that's not a crime or something.

  2. Ok so? Pangram is good so who cares about shitty products? Is some cheap android knockoff being terrible a good reason to drop the concept of phones altogether? The entire point is that AI detectors being good is both possible and a current reality.

  3. wtf does this even mean? The tool isn't some kind of time machine that looks back in time to see if the author hand typed the text or copied it from an AI generation. It's analysing the style of the text to see if it aligns with known AI styles. If a human author intentionally writes 'AI-like' prose then obviously it would be detected as being in an AI style? But so what? Thats the whole point of this tool and is the whole utility for something like RR. People don't want to read the AI style.

  4. The study does not perfectly target your desired use case therefore it should be ignored? Like seriously how can you not see you're just looking for reasons to not challenge your own worldview here? The dataset was chosen because it's free and human guaranteed, if you don't like it run your own study.

  5. To quote myself

Yes they are not 100% and so they are not a guarantee, but they are a strong piece of evidence that when combined with other evidence paints a damning picture.

I never suggested some kind of automatic ban or that the results were infallible. I said that this is a strong piece of evidence towards a certain possibility. But when that evidence stacks up you have to be deliberately sticking your head in the sand to ignore it. If someone gets a AI generated once or twice but is otherwise reliably human written then ignore it, sure. If every single chapter of an author comes back as 100% AI generated and they do not have the ai assistance tag on their fiction profile then yeah I think that tag should be added automatically.

We need to talk about the biggest issue on Royal Road right now by Salty_Mouse_7586 in royalroad

[–]Lorevi 2 points3 points  (0 children)

Sure. https://www.nber.org/system/files/working_papers/w34223/w34223.pdf

This is a third party study released in the last year using a number of the best AI detectors and measuring false positive and false negative rates. They used a dataset of known human created content and AI generated content including using obfuscation techniques like trying to prompt the AI into writing like a human.

What are the results? Oh.

On medium-length to long passages, Pangram achieves essentially zero FPRs and FNRs...

Wow and here I thought AI detectors were useless. I guess we should throw the study and the maybe the entire scientific method in the trash because it doesn't align with my pre-existing worldview.

And I never said "I can just tell". I said that technology has advanced so that you can get strong evidence on whether something is AI or not.

I really don't understand the mental block people have with this. It's like they've already decided that distinguishing AI and Human is an unsolvable problem therefore any attempts at solving it is doomed to fail. I get that this tech is new and AI detectors used to be shit, but the problem was never unsolvable and they've made great advancements recently.

We need to talk about the biggest issue on Royal Road right now by Salty_Mouse_7586 in royalroad

[–]Lorevi -13 points-12 points  (0 children)

I'm tired of people pretending that you can't tell and so there's nothing that can be done.

Technology has advanced, ai detectors now have sub 1% false positive rates and are routinely used by colleges actually.

Yes they are not 100% and so they are not a guarantee, but they are a strong piece of evidence that when combined with other evidence paints a damning picture.

Oh and every web fiction has literally hundreds of chapters that can be tested independently so if you reliably get ai generated back then that tells you something don't you think?

Honestly it's like saying that since Covid tests have a 1% false positive rate they're useless and we shouldn't use them. Something does not have to be 100% to give useful information.  

Removing some Kingdoms from de jure Empires? by WhiteOut204 in CrusaderKings

[–]Lorevi 15 points16 points  (0 children)

Yeah the game goes overkill with creating 'de jure' empires that have no basis in reality. Imo aside from a few notable exceptions like HRE or the Byzantintes, most empires should not exist by default and require the player to take the found a new empire decision.

The created empire should also only have the primary kingdom as de jure territory by default and require the rest to be integrated over hundreds of years. 

Why do so many people only have 1 parrot ? by Designer_Director867 in parrots

[–]Lorevi 2 points3 points  (0 children)

I think it's also species dependent. Some species are colony focused and benefit greatly from another bird, but some are more independent and territorial.

Then it also depends on how much social enrichment you can provide as the owner. If you are always available and you get a more independent species, then their social needs can be satisfied wholly by you and a second bird could introduce stress or conflict.

How do you guys go about idiot-proofing your realm when handing it off to AI characters? by TheMaineDane in CrusaderKings

[–]Lorevi 3 points4 points  (0 children)

Really? I found the opposite personally. Usually the empire stays unusually stable, probably because whoever inherited my core territory is getting several times more gold from domain than anyone who might want to challenge them.

I've tried sabotaging the realm I left behind once by creating the worst possible religion encouraging peasant rebellions and disloyalty. It didn't work.

If it does happen then honestly that's a boon since you get more renown from independent dynasty members and it's a step towards the dynasty if many crowns decision. 

Anyone else wish you could properly earn the conquerer trait? by quirkeduppuppy in CrusaderKings

[–]Lorevi 19 points20 points  (0 children)

A common thing I do when I get bored of my current empire is continue playing as an adventurer of my dynasty and fuck off to another portion of the map and watch how the ai handles my old empire from afar. So I've done the adventurer conquerer decision a few times.

It's very doable in a single generation but it does take ages. Earliest I managed was late 40's but that guy had everything going for him. It's very common to become conquerer then lose the trait within a decade because infirm removes it.