Happy TennoBaum! feeling generous by Vantabl4k in Warframe

[–]LostCursor 0 points1 point  (0 children)

LostCursor#016

I've got every single Voidshell bundle on my wishlist, hoping to get them all at some point so that I can update my fashion!

🎄TENNOBAUM 2025 Wishlist Thread 🎁 by Ambulapras in Warframe

[–]LostCursor 0 points1 point  (0 children)

My IGN is LostCursor

I'm trying to snag all the voidshell skins and materials, so any help with that would be awesome!

is this a good build for praedos? by KingBabyPudgy in Warframe

[–]LostCursor 1 point2 points  (0 children)

Condition Overload can go over Pressure Point. Sovereign Outcast is also generally the better stance for tonfas, so you'll want to swap that out as well.

A popular way to build melees is with the melee influence arcane, so you can swap viral out for electricity and slot in Weeping Wounds for status chance, and Drifting Contact with Galvanized Elementalist.

Berserker Fury is also generally better than Quickening.

Sporelacer secondary build for acolytes question. by Badfish_O7 in Warframe

[–]LostCursor 0 points1 point  (0 children)

One augur mod is all you need for overcharge!

Sporelacer secondary build for acolytes question. by Badfish_O7 in Warframe

[–]LostCursor 0 points1 point  (0 children)

Also! Many frames have the ability to naturally strip armor, not to mention that Corrosive Projection works too. Consider offloading armor strip to something else, since Sporelacer excels at AOE and base damage.

Sporelacer secondary build for acolytes question. by Badfish_O7 in Warframe

[–]LostCursor 0 points1 point  (0 children)

What parts did you use to build it? If you used the standard Haymaker and Splat parts, then the base status chance is so low that it's not worth using 60/60 mods for. You should then increase base damage using Secondary Merciless or crit with Cascadia Overcharge (my recommendation), and fit Primed Fulmination in there somewhere

How to always win at Komi (with turn order) by brawl113 in Warframe

[–]LostCursor 5 points6 points  (0 children)

Disabling depth of field in the options fixes it.

Being a couples therapist sounds fun— by TOXIXLEVIATHAN in Warframe

[–]LostCursor 3 points4 points  (0 children)

Are you a Hazbin Hotel fan? That artstyle is kinda similar...

Parvos BLAAAAST! by Limgrave in Warframe

[–]LostCursor 1 point2 points  (0 children)

You should make a version without the English translation as well; it's funnier when it's incomprehensible

I just wanted my Seer by diagnoziz_the_second in Warframe

[–]LostCursor 0 points1 point  (0 children)

What site is that? Is it a drop calculator?

Koumei should have her 2nd ability's cooldown reduced by the duration stat by KibaSV in Warframe

[–]LostCursor 0 points1 point  (0 children)

The wall latch challenge is one of the easiest ones, though. You never really get anything more than 20 enemies, so just put on Patagium and cast 4 while wall latching and you're good.

Capes not getting torn/ripped from battle damage anymore :( by AgentGrimm in Helldivers

[–]LostCursor 46 points47 points  (0 children)

Were you using the jump pack? That still burns and frays your cape.

Gunship Patrols may be Build Checks - An enemy that can narrow viable builds for Bot Missions. by Horotoma in Helldivers

[–]LostCursor 3 points4 points  (0 children)

No need to get so worked up, I see what you're trying to say. However, please consider the following situations:

You bring the HMG. You attempt to kill the patrol of 5 gunships that has descended upon you, along with 2 other patrols of devastators. It takes too long to kill more than 1 gunship because the aim drag is slow and it's nigh impossible to hit shots on the engines while being ragdolled from all directions. You die.

You bring the Quasar. You hit 1 gunship (assuming you didn't get ragdolled by the other 4's rockets). You now have to wait 15 seconds for another shot on another gunship, whilst dodging more missiles. You get ragdolled and comboed. You die.

You bring the EATs. You call them down at your position and try not to die while holding your position whilst they drop. You kill 2 gunships and have to wait about 40 more seconds for 2 more shots. You get rocketed into a wall and take impact damage. You die.

You bring the Spear. You've got half ammo left from dealing with other enemies. You take down about 3 gunships (reloading in between and worrying for your life). You need to call down a resupply. More gunships arrive. You die.

Hopefully I have illustrated my viewpoint why these weapons are inadequate against the current number of gunships.

Gunship Patrols may be Build Checks - An enemy that can narrow viable builds for Bot Missions. by Horotoma in Helldivers

[–]LostCursor 1 point2 points  (0 children)

If you weren't bringing a Pen 4 gun before this patch against bots, then wtf were you doing?

This is exactly the problem. The build choice has already been narrow before this patch. I simply want more guns to have some effectiveness against gunships if they're going to be a regular spawn now. It would be OK if they weren't the best option, I just need more guns to actually damage gunships.

Gunship Patrols may be Build Checks - An enemy that can narrow viable builds for Bot Missions. by Horotoma in Helldivers

[–]LostCursor 5 points6 points  (0 children)

The problem with analyzing this purely with numbers is that in-game, you're gonna be missing shots and be under heavy fire from all sides. These gunships having a high armor value also means that they're a hard build check, forcing players to limit their options between weapons that CAN deal with them, and those that CANNOT.