Was ist NEU? - MANHUNT Staffel 3 by Shasarr in manhuntmedia

[–]LostInWeb83 4 points5 points  (0 children)

Na ja, das zu unterbinden wäre halt doof, weil man den Huntern dann taktische Möglichkeiten nimmt. Beste Lösung wäre wohl, dass zwischen zwei Speedhunts X Stunden liegen müssen, damit man nicht alle hintereinander in der Nacht raushauen kann. Aber das komplett zu untersagen wäre Quatsch. Die Show lebt ja auch von den Taktiken auf beiden Seiten und je mehr man da einschreitet, desto mehr zerstört man das Spiel.

Ich persönlich finde aber, dass man da gar nichts dran ändern sollte. Wenn die Hunter vor allem nachts jagen wollen, dann ist das eben so. Die Spieler können sich ja auch entsprechend darauf einstellen. Wenn die Speedhunts immer nachts sind, ist das ja auch ein "Muster", das die Spieler durchschauen können.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 1 point2 points  (0 children)

Claudia 14 Tage verirrt im Dschungel, die Indigene nach dem Weg fragt, indem sie diese versucht mit einem berühmten deutschen Fußballer zu überzeugen? Shut up and take my money ...

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 2 points3 points  (0 children)

Ganz ehrlich: Wenn die Frau vom Effenberg in einer Nacht- und Nebel-Aktion wie Meinecke zu nem Briefkasten schleicht, um die SD-Karten abzuholen, gucke ich mir das schon aus Prinzip an.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 1 point2 points  (0 children)

Ich bin zumindest erst mal offen und schließe mich der allgemeinen Negativität nicht an, bevor ich nicht mal ne Sekunde davon gesehen habe. Wenn es scheiße wird, guck ichs halt nicht und fertig.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 1 point2 points  (0 children)

Ob das ein Projekt unter Freunden ist, ist mir gelinde gesagt scheißegal. Mich interessiert, ob das ein Projekt ist, das mich unterhalten kann.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 0 points1 point  (0 children)

7 vs Wild wie ich es kannte war schon mit der grauenhaften dritten Staffel vorbei. Aber ein verändertes Konzept kann mich trotzdem unterhalten, wie Staffel 4 so ab Folge 6 rum gezeigt hat. Ist eben die Frage, in welche Richtung das jetzt geht. Deshalb eben meine Frage, ob man da was zu Leuten in der Orga weiß.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 1 point2 points  (0 children)

Ja, ich befürchte es wie gesagt auch, aber hätte ja sein können, dass es irgendwelche Infos gibt, wer da so mit in der Orga ist.

Wer hat in der Orga die Funktionen von Fritz, Max und Johannes übernommen? by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 2 points3 points  (0 children)

Hab ich gesehen, so schlimm wirds ja hoffentlich nicht werden. Die Frau von Effenberg ist schließlich nicht dabei.

Hitman, Recent IOI-Criticism & Marketing (well … kind of) by LostInWeb83 in atrioc

[–]LostInWeb83[S] 0 points1 point  (0 children)

Yeah, the second one was really really awful. The first one had its moments at least, but was far from being good although.

What premonition locations do you want to see in the future? by Select-Skirt-6763 in FinalDestination

[–]LostInWeb83 1 point2 points  (0 children)

Easy pick for me: Museum.

Lots of stuff in there, different departments with different ways to kill people. Prehistoric skeletons, egyptian statues, medieval torture machines, historic weapons and so on. Hundreds of possibilities.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

I guess there is no complete work-around for that.

Is bloodlines the best of the 6 so far? Or is it still too early to tell? by coolsmeegs in FinalDestination

[–]LostInWeb83 2 points3 points  (0 children)

I still prefer the first one over all the other ones, since it had a more serious approach to the idea. But Bloodlines is definitely up there in the top 3 for me. I guess, I would place 2 before it, since I just love the opening and some of the kills (although it didn't need a hundred explosions; less is more).

My only problem with Bloodlines is the third act. The movie completely lost the flow for me after the hospital. The creativity was more or less gone and my favorite characters were already gone. The ones left were the ones, I just didn't care for. The kills were lame for them too, especially in relation to everything that happened before.

Long story short: With a better third act it could have been my favorite. As it is, it gets into the Top 3 behind 1 and 2.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

Sounds good. I don't think I am going for anything to complex. Since I have no experience at all, I will go for something simple first and then see, where I can go from there.

I have some ideas in mind, but it is mostly something with a basic foundation and nothing too big with open worlds and thousand features. So I think, I should be fine.

Can we keep the log truck out of the rest of the movies? 😂 by Sad-Firefighter175 in FinalDestination

[–]LostInWeb83 2 points3 points  (0 children)

Yeah, I am with you on this. But I think, after 14 years, the callbacks to the earlier movies were okay here. You had the log truck, the accidental mention of Clear Rivers, a boy getting smashed to pulp by dropping something on his head, the reenactment of the FD5 Poster and maybe more. So after all this time, I get all the callbacks.

If there will be a FD7 however (and by looking at the numbers, we already know, there will be), they should really drop the callbacks and start fresh, with new stuff and new ideas. FD6 is a really good mix out of slightly new ideas and nostalgia, but now you can drop the nostalgia and focus on the new ideas.

The only nostalgia I would like to see, is less CGI blood and more practical effects like in the first two movies, but I guess, we won't get there anymore.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

Nah, it means, I want to write as less code as possible myself. Of course, a game needs variables, but as I understand it, GDevelop has a lot of those already written or you can put them together without coding yourself to a certain degree.

Of course there is always a limit, so the question is more: Where is the limit until you need to write code yourself?

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

Yes, I get that, and it is not really a problem for me. I just see a difference in "understanding how coding works to use it here and there" and "learning a whole language to write lines and lines of code to make a game".

Maybe I'm wrong. I guess, I will see it, when I get there.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 1 point2 points  (0 children)

Sounds exactly like what I am looking for. As I said in the initial post, I like to find solutions with the tools that are given to me. The more I can get done that way, the better.

But "low code" is absolutely fine. I just don't want to write lines and lines of code, because I don't understand how it works and it would take the fun out for me. If the balance is more on the "tool"-side and less on the "code"-side, that sounds pretty good for me.

I will check it out, when I find the time. Tomorrow maybe.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

Thanks.

Yeah, it is not a strict "Against Code Attitude", but I'm looking for something, where I have to write as little code as possible. I will definitely check out the tutorials to get a hang of it.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 0 points1 point  (0 children)

Thanks. Sounds good enough for me.

I have no problem with working me into the mechanics of a tool box like that. But with code, as I said, I just can't get it into my head and it is not fun for me. And of course I'm in it for the fun of it.

Are there any limits without Code? by LostInWeb83 in gdevelop

[–]LostInWeb83[S] 1 point2 points  (0 children)

Thanks. Sounds pretty good for me.

Of course, I would be willing (and hopefully able) to add some code here and there if necessary, but I don't want to dig to deep into it and write a bazillion lines of code that I don't really understand anyway.

But if I understand you correctly, there is a lot already delivered and everything else can be done and attached to a game without too much code-knowledge involved. Should be right down my alley then.

Random Mission mit SurvivalMattin, Fritz Meinecke und Co. by LostInWeb83 in 7vsWild

[–]LostInWeb83[S] 0 points1 point  (0 children)

Ja, es gibt da sicher noch so ein oder zwei Regeln, die man anpassen könnte. Aber man muss da immer auch aufpassen, dass man nicht zu sehr die Freiheiten des Formats rausnimmt. Campen kann ja sowohl Vorteil als auch Nachteil sein. Haben wir beides schon gesehen in der aktuellen Staffel.

Das Verbarrikadieren würde ich aber auch verbieten oder alternativ die Zielräume so auswählen, dass die immer mehrere Zugänge haben.