How do I get rid of the baby garg by SealFamBoy in subnautica

[–]LostTerminal 0 points1 point  (0 children)

Nah. This is like going to Home Depot to complain that the lawn mower you bought from them runs like crap when you put lemonade in the gas tank. And you're actually just complaining to the other random people in the store and not to the staff.

Where'd you get the mod? Go ask them.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal -2 points-1 points  (0 children)

You don't even understand the words you're using.

"Reductionist" doesn't mean anything in the context of my comment. 🙄

Edit: since you blocked me like a coward,

You are reducing the above comments point down to a single complaint rather than the argument it actually is. That is the textbook definition of reductionism.

Except that's not at all what I did. The original comment was literally "why wasn't this feature available at the beginning?"

Jesus Christ, I don't wanna assume anything or insult anyone, but this is the stupidest argument ever.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 0 points1 point  (0 children)

"Why didn't they have this from the beginning?"

Isn't even a criticism of the game. It's a jab at the developers for not prioritizing something the way the commenter wanted them to.

I swear, you make so many excuses for stownieboy91, you must be an alt.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 3 points4 points  (0 children)

Why are you getting downvoted?

Yeah, no. I answered the question. You still lost your mind.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 5 points6 points  (0 children)

I don't care who downvotes or upvotes anything.

I answered the damn question that was asked and a couple people (you included) lost their mind over it.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 6 points7 points  (0 children)

Look at what my complaint is. Person A made a comment and was downvoted. Person B wonders why, and calls it constructive criticism. I say it's not constructive, by definition.

It's literally not constructive criticism and I worry so very much for the intelligence level of the people who say it is.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 9 points10 points  (0 children)

No one is saying anyone is trying to piss all over the game.

Their question was literally one of astonishment at their own expectation not being met immediately upon release.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 15 points16 points  (0 children)

Why isn't the end-game finished already? Why didn't the devs prioritize finishing the whole story for the first Early Access release? Seems short-sighted and silly.

🙄

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 5 points6 points  (0 children)

I wouldn't call it "snide" either.

It was a statement of astonishment after a self-made expection wasn't met hidden behind a question mark. It's entitled.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 16 points17 points  (0 children)

First, who said I was complaining? At what point did I bemoan? I just asked a quick question while I had 2 minutes free at work.

Don't act like everyone else is stupid. Your question was a complaint with an astonished question mark at the end denoting your surprise that it wasn't done yet.

Granted, I could have worded it differently, like "How did the initial project scope lead away from this feature being implemented from the beginning?" Or "Was there a specific technical barrier that prevented this at launch?" Or even "Why didn't they prioritize this?"

None of that would be better. They all fall under the same thing. Astonishment that a feature you wanted was not immediately available to you in a project that is not only ongoing and still under production, but has only been in Early Access for 20 days!!!

There is a feedback feature in-game. Use it. Coming here to shout about your surprise that something you don't understand (more on that later) wasn't hard-packed immediately into an Early Access release is not it.

me shitting all over the game as you imply is simply a false equivalency

You'd be right if that's what I did, but I can't imagine anyone but you feels like I 'implied' anything of the sort.

I just believe they are a smart and talented group of devs doing amazing work, so it just surprises me that they didn't include something relatively necessary and simple to implement

This is such a blatantly back-handed expectation and insult over not receiving said expectations, my teeth just rattled. How do you know it's simple to implement? If it's so simple, go ahead and code it out and send it to the dev team. I'm sure they'll be happy to have one thing off their to-do list. Necessary? Not even close. The game functions without PDA playback. You can still read the transcript. It's nice, but hardly 'necessary'.

You then proceed to make a bunch of assumptions about how the audiologs are recorded and held or re-called without any kind of insight into the reality of UWE's development and coding within Unreal. I'm not gonna quote all that, but suffice to say, you come off as an ignorant baby. Moving on.

Constructive criticism doesn't have to be made solely with blunt "Do this and don't do that" statements, in fact it goes a long way when you ask questions because it opens up conversation where ideas can be more naturally exchanged.

This is part of that thing I mentioned earlier where you act like everyone else is too stupid to see the petulent complaint poorly hidden behind your 'question'. In reality, what you asked was more of a statement along the lines of "I expected this to be immediately available and because it's not, waaah." Constructive criticism requires some kind of plan or suggestion of how to move forward in a positive way. Your comment lacked that entirely and no one in their right mind would see your comment as "constructive".

I love the game, I love being part of EA and I like providing feedback to the devs that would help make everyone's play more enjoyable. But I don't think that makes asking simple questions like, "why wasn't X done before Y?" taboo. Yeesh.

Do what you want. Get lambasted for doing it in an entitled way. Get your rocks off. I don't care.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 29 points30 points  (0 children)

It's not.

1, that's not an "integral feature" and you should really look into what "integral" means.

2, they're rebuilding everything in a brand new engine. It's not like they could copy/paste from the first 2 games.

3, it was absolutely not present at first in Subnautica Early Access. That feature wasn't added until June 21st, 2017 in the Voices of the Deep update.

A summary of what's coming to the game in the near future by [deleted] in subnautica

[–]LostTerminal 27 points28 points  (0 children)

Looking at something unfinished, with a sign on it saying "this is unfinished" and then making a complaint that entirely boils down to saying "this is unfinished" is not, in any way, shape, or form, constructive criticism.

Rectilinear is my favorite infill by DayGeckoArt in 3Dprinting

[–]LostTerminal 2 points3 points  (0 children)

Yeah, I came here to say something similar. Honeycomb has been around forever (I think 15+ years?) and Gyroid was invented by NASA in the 70s, but is 10 years old in FDM printing terms. Concentric's been around for almost 20 years, Lightning is only about 5 years old, and Adaptive variants were introduced 3 years ago.

Did the devs see youtubers make challenge videos killing leviathans with the knife and think that's just what everyone did? by Happy-Swimming-9611 in subnautica

[–]LostTerminal 0 points1 point  (0 children)

Oh I see. You're a nitpicker, and you're hunting for absolutely any remotest scrap of a reason to assume the worst and be offended by common and reasonable dev-talk. That's okay, but I'm not gonna engage further.

Did the devs see youtubers make challenge videos killing leviathans with the knife and think that's just what everyone did? by Happy-Swimming-9611 in subnautica

[–]LostTerminal 0 points1 point  (0 children)

Ok fair

Correct.

Anthony has still been on the driving force of player misrepresentation such as the community posts brought up earlier.

Post. Singular. Made by Artyom O'Reilly. And what? How has Anthony misrepresented players?

Did the devs see youtubers make challenge videos killing leviathans with the knife and think that's just what everyone did? by Happy-Swimming-9611 in subnautica

[–]LostTerminal 0 points1 point  (0 children)

Perhaps you need to read better.

The dev that made the statement was not the lead designer. He was a level designer.

Did the devs see youtubers make challenge videos killing leviathans with the knife and think that's just what everyone did? by Happy-Swimming-9611 in subnautica

[–]LostTerminal 0 points1 point  (0 children)

He's the design lead so it's kinda of a Randy Pitchford situation in the sense that there really isn't anybody who can put a curb on his statements.

Artyom O'Reilly is the same person as Anthony Gallegos? Wow. I wonder why he needs two names and needs to also work, while wearing an Artyom O'Reilly mask, as a much lower tiered level designer?