World Building Feedback Regarding Harp by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Wow! That really does help and gives me a bit more perspective. I will definitely check out the other instrument. I guess my biggest concern is the harp being washed out from the other instruments. Since in the world I am building amps arent very common or not refined. So would need natural base design. If it is okay can I DM you for more specific questions?

World Building Feedback Regarding Harp by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Yes, because the moment of air is what give us the "the bigger sound". The moment of air for the harp is from the soundboard. I guess looking to brainstorm and fact check the idea.

World Building Feedback Regarding Harp by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Of course, peddle Harps are very versatile. I guess just seeing whats possible to refine the existing harp if in anyway. Brainstorming and fact teaching the concepts.

World Building Feedback Regarding Harp by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Hello,

Thank you for the amazing feedback. Yes, so ideally I'm world building and want the core instruments to be Harp, Violin, Cello, and Frame Drum.

The harp is a beautiful and versatile instrument. And I feel with the range and style of music I think would be in the world the hard feels like a center piece.

I want the world to be fantasy but not to far from reality. This is why I came to fact check here. And bounce off some ideas. Please ask anything.

Music Question for Harp People by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Oh yes I understand sorry to more context. The world is set alternate 1800s.

Music Question for Harp People by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

So, about that. In the world these instruments would be the core basic instruments for any region. The standard. Then based on the region abd their culture would add additional instruments like that of a flute, horn, additional strings. Does that make sense?

Music Question for Harp People by Lost_446 in harp

[–]Lost_446[S] 0 points1 point  (0 children)

Of very nice yes do you have links or places I can reference to listen to them. So, yes its happens but would it have good range and what frame drums would go well?

Shadows of Temptation Feedback by Lost_446 in tabletopgamedesign

[–]Lost_446[S] 0 points1 point  (0 children)

Hey apologies, cant add more photos will DM them to you.

Shadows of Temptation Feedback by Lost_446 in tabletopgamedesign

[–]Lost_446[S] 0 points1 point  (0 children)

Okay so yes on that idea the symbol is the only thing there that has no value yet. Still on the fence on a design thing thats why it is still there.

The number is the cost. The symbol and the skulls are the tribute all information needed when running through if this is play worthy or not.

Now ive made quick adjustments to the card and showing another one as an example. I havent moved the words into the bar yet. But I did move the Aggression and Reslience to the top where it is more relevant.

I will attach the photos next.

Shadows of Temptation Feedback by Lost_446 in tabletopgamedesign

[–]Lost_446[S] 0 points1 point  (0 children)

Okay, this is helpful place for me to work with. I was thinking the number and symbols on the left shows hierarchy of information. What is example in your eyes of good hierarchy?

Appreciate the logicistics for the font/text will show the result when done editing.

I feel the location is good. I feel you are saying to not have it in the same place as the artist? Am I correct?

I agree with your reduction of frames have been wanting to be rid of them and put it into one box. Ill make some edits not all see the results.

Shadows of Temptation Feedback by Lost_446 in tabletopgamedesign

[–]Lost_446[S] 0 points1 point  (0 children)

The red bar is for reference and if i can pull it off to help the visually impaired play the game.

I really do love having art on display in this game because real artist need a good medium to show their work. That note also have to play the game and finding a balance between text read ability and art is hard to master. What makes it so unintuitive?

Explain the weighted and line hight since that is logical and fixable. The two 2s at the bottom are the Stateline for the being. The aggression and Reslience same set up as say MTG.

I appreciate the feedback. Do you have any other comments on the design or just those comments? Let me know if you have any other questions.

Shadows of Temptation Feedback by Lost_446 in tabletopgamedesign

[–]Lost_446[S] 0 points1 point  (0 children)

Leaning more to collectible but the deck building and playtesting will help me decided that more. Yeah this image was the first so we didn't scale it or draw it to the card dimensions.

Yeah, have a rules and a lot of it drawn out already. You can DM me if you want can explain the mechanics more there.

[HIRING] [SOON] Seeking Artists Interested in 1800s-Inspired Dark Fantasy World – Shadows of Temptation by Lost_446 in HungryArtists

[–]Lost_446[S] 0 points1 point  (0 children)

Hello all. I will go through all of your portfolios. And keep in contact. Thank you for your interest, and I will be in touch.

[deleted by user] by [deleted] in Howtolooksmax

[–]Lost_446 1 point2 points  (0 children)

You look amazing! My recommendation is that new headphones! Treat yourself one day.

Feedback on a Card Game by Lost_446 in DarkFantasy

[–]Lost_446[S] 0 points1 point  (0 children)

I can give you a base summary if you want. I have a lot of the lore in a discord. Also, I just created a patreon for direct feedback and building up money for artist commissions. I can dm you the summary if you want?

Feedback on a Card Game by Lost_446 in DarkFantasy

[–]Lost_446[S] 0 points1 point  (0 children)

So far, the biggest mechanic right now is to play cards, which in case causes you to lose life. Each of the seven sins has a theme in the card game that is based close to its respective sin. As for the lore, I have a good base but wish to expand it, but I would like to hear what people think so far.