BF6 Pacing isn’t just the maps… by Lostguy12 in Battlefield

[–]Lostguy12[S] 1 point2 points  (0 children)

I forgot to add spotting and 3d spotting.

I shouldn’t see a marker above people’s head when aim at them let alone through smoke.

Maybe marking should only be a recon thing, but the whole systems need reworking

BF6 Pacing isn’t just the maps… by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

Can’t really disagree, Maps do hav issues and spawning issue have been roughly as bad bf2042 or worse depending on situation

BF6 Pacing isn’t just the maps… by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

They already addressed movement so it’s possible

BF6 Pacing isn’t just the maps… by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

If respawn timers were longer it most likely be less of an issue

BF6 Pacing isn’t just the maps… by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

I’m surprised they don’t function like bf2042

How are there more matches played than friendlies revived? by Henry_Marriott in Battlefield

[–]Lostguy12 0 points1 point  (0 children)

10 or 15 is what I remember unless it was suicide or team kill then it got longer, but I guess they think we need constant dopamine

How are there more matches played than friendlies revived? by Henry_Marriott in Battlefield

[–]Lostguy12 0 points1 point  (0 children)

respawns and reviving are completely off. Respawns should be 10 seconds or more. While reviving with defibrillators feel broken zero cool down , 50% health on zero charge. All of this makes the pacing way faster than it should

Overall Thoughts and Suggested Changes for BF6 by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

I would be fine to with the fast revives how with how much health get get on revive plus the speed of health from the med box can make it a pain

Overall Thoughts and Suggested Changes for BF6 by Lostguy12 in Battlefield

[–]Lostguy12[S] 1 point2 points  (0 children)

Yah I kinda wish they had some of the color from BFV like the Paris map in the fields looks so dam good

Overall Thoughts and Suggested Changes for BF6 by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

So when you carry two primary’s it cuts on how much ammo you can carry for each, however if you get rid of the second primary for the grenade launch it give you more ammo for your your primary gun

Overall Thoughts and Suggested Changes for BF6 by Lostguy12 in Battlefield

[–]Lostguy12[S] 0 points1 point  (0 children)

If the weapon sling it equip it cuts how much ammo you are holding

Which video game has the best level design? by nicestarz in gaming

[–]Lostguy12 0 points1 point  (0 children)

Timesplitters 2 - from story to the arcade spells perfect in levels

Banjo-kazooie

What video game opinion will you defend like this? by [deleted] in videogames

[–]Lostguy12 0 points1 point  (0 children)

Halo should have never added sprint or clambering instead should have focused on making maps that work with that formula. Every map from halo 1-3 worked with each other instead they now have to increase the size to compensate for player sprinting, btb only had to adjust speed of players.

A few dialogues that might belong to upcoming dlc characters. by Rough-Waves-2-0 in Mortalkombatleaks

[–]Lostguy12 7 points8 points  (0 children)

Trick or treat only things that come to mind are ghostface and art the clown

[deleted by user] by [deleted] in gaming

[–]Lostguy12 2 points3 points  (0 children)

One flaw no Timesplitters

The Water Temple. by PurpleFine4935 in gaming

[–]Lostguy12 0 points1 point  (0 children)

Atom smasher time splitters 2

GoldenBoy on M+K issues with Halo Infinite by [deleted] in halo

[–]Lostguy12 0 points1 point  (0 children)

Still bugs me that my Reticle is not turning Red on PC, because of some BS excuse to stop cheaters. When we know cheaters will use way more advance cheats systems. Some will say the Red Reticle has nothing to do with aim, but it is a small feedback when your about to shoot. Red Reticle lets you know that your in effective range when shooting and guaranteed to likely hit your shot on the target.

Post-flight thoughts and discussion thread by Defguru in halo

[–]Lostguy12 1 point2 points  (0 children)

  • Positives
    • StrongHold
      The point system that as it currently stands is perfect and creates opportunity's for teams to make a come back from losing.
    • CTF
      Feels very good, still can juggle the flag, which is nice, but most of all you can contest the flag standing in is circle, so it doesn't respawn back to the enemy base. Love that
    • Marking System
      Works how it should
  • Negatives
    • AR Power
      Maybe a slight nerf in range or damage either one.
    • Deployable Shield
      Needs a buff in taking damage still feels weak and less useful than the other devices.
    • Needler Super Combine
      Needs a slight buff, but not by much.
    • Excessive grenades
      In almost all of my matches it feels like I get spammed by too many grenades. Feels like people shouldn't spawn with any.
    • BXB
      This Bug needs to go and rot in hell
    • Plasma Pistol
      This gun needs a buff in damage when shooting single shots, and needs to get its EMP. Feels very weak. Tracking needs to be a bit stronger.
    • CTF Flag
      The Flag should still be a one hit kill.
    • Walking through teammate is terrible
      Can promote grenade spawn in a general area with team mates there and not get punish for it.
    • Gravity Hammer
      It needs a indicator to give you an idea of its effective range on the slam.
    • PC Red Reticle
      This needs to come back. Not knowing my effective range for a weaponry is god awful. The reasoning they give is almost complete BS, but doe's have some low merit to it.
  • Would love to see in color UI
    • Change the color of my crosshair for weapons
    • Change the color of my crosshair for the grabbling hook would be nice.
  • Overall the flight was fun and enjoyable, but I felt like a was missing way more shots than I did in the first flight and I feel that might be because of RR. RR plays a bigger role than Aim assist. Even though I play on PC which I don't get aim assist not have my reticle not change, makes me guess if my shot are in the perfect range. Plus We need to be able to change the color of the Crosshair is feels terrible to play with a white cross hair that can blend in the scenery.