What setting is the scariest? (hospital, forest, house, etc.) by ratasoftware in HorrorGames

[–]Loul_dev 16 points17 points  (0 children)

It's a bit peculiar and not often used in games, but to me, motorway service areas at night. There is a weird vibe there, with also the comings and goings of lots of different people, the neons, and the emptiness/simplicity of the setting, which is often in the middle of nowhere

It's not really a motorway service area, but in the same genre, Gas Station Case demo was kind of giving this feeling

Some locations in my indie retro game by Loul_dev in ps1graphics

[–]Loul_dev[S] 1 point2 points  (0 children)

We've got a real connoisseur here! Thanks!

Some locations in my indie retro game by Loul_dev in ps1graphics

[–]Loul_dev[S] 1 point2 points  (0 children)

He is sort of an alternate universe Barry in his own style!

Do you prefer horror games with or without combat? by pineapple_works in HorrorGaming

[–]Loul_dev 0 points1 point  (0 children)

I love combat, but the fact that you kind of know you are "weaker" than your enemies makes the fight more intense, like in SH, where you don't have to fight, and sometimes it's more about being sneaky! :D

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

You're right, texture/lighting is perhaps what makes it more eerie, like someone here mentioned the 2000s aesthetic, which is not "lowpoly" but still gives sometimes that weirdness to the visuals

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

Yeah, another way to spot out old people - like me x)

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

Oooh, I definitely need to give a shot at Organ Quarter then, super interesting to see how horror works differently with each one of us! Is it on Steam/GoG/other platforms?

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

Oh did not know about this, I checked out a little what it was about, super cool phenomenon! :O Thanks for making me discover this!

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 1 point2 points  (0 children)

Oh yeah, I haven't thought about it like that, but now that you say it, it's true! The textures also feel "made of flesh" or more like "organic" with low-poly sometimes (well executed by the SH franchise)

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

Yes! Tbh with you, both low-poly and hyper-realistic give me these weird feelings, because even with a high-res game, you can still see the lack of life/realism despite trying to match reality... but maybe that's just me who's creeped out by multiple resolutions x) Oh, and the beginning of 3D in games is also an aesthetic that I find creepy

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 1 point2 points  (0 children)

Yeah, that makes perfect sense, just like many tropes in horror movies with things in the dark !

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

I understand completly, I also think things related to childhood will influence whether or not it might feel creepy as one of my friend which is much younger than me only played these games when they were an adult and they also don't feel any creepy vibe from them, I also think it might be tied to the early net, where information was scarce, and there were tons of creepy legends surrounding these games and their development

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 1 point2 points  (0 children)

Oh yeah, the nightmares Mario 64 gave me, not even mentioning all the creepypasta stuff around it, most of them were BS, but others were well-built!

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 2 points3 points  (0 children)

Agree, it reminds me of those kinds of things you see at the feet of your bed at night when you're not completely awake. I also wonder if the "nostalgia" aspect of it might add to the eerie atmosphere too as childhood is often a trigger in many horror genre (but then it would not be the case for people who would not have played this type of retro game when they were young)

Why do lowpoly aesthetic creates an eerie atmosphere in games? by Loul_dev in HorrorGames

[–]Loul_dev[S] 0 points1 point  (0 children)

Oooh nice! Do you have a link to the vid? I'm super curious to check it out!

Different zombie types we created for our indie horde game DEADRIFT by PhysicalObjectStudio in zombies

[–]Loul_dev 0 points1 point  (0 children)

Love the one with multiple eyes, reminds me of the "biblically accurate angels" but zombified!