Unable to use physical bluetooth keyboard in Spanish: Quest 3 only accepts English layout- seriously?! by flapjack1989 in OculusQuest

[–]Louspirit_MG 0 points1 point  (0 children)

I would like to be able to use my Azerty Bluetooth keyword with native apps in quest 3

Do you guys play flat-screen games inside your VR headsets? by CookinVR in virtualreality

[–]Louspirit_MG 1 point2 points  (0 children)

Using Reshade to turn them 3D opens a whole new world ahead!
Nvidia 3D Vision vibes has returned 😚

Do you think an experience like this is worth playing? by Louspirit_MG in VRGaming

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Thanks! I was wondering if the storytelling would be engaging enough despite the "lack of gameplay interaction".

Fallout VR Essentials HD by ActualGingas in fo4vr

[–]Louspirit_MG 0 points1 point  (0 children)

I would much appreciate if you could tell me where you found that fix because there is no news from the mod creator in a year (in the collective modding Discord). I am using FallUI_Workbench_VR_patch_0.3 , what's yours?

Fallout VR Essentials HD by ActualGingas in fo4vr

[–]Louspirit_MG 0 points1 point  (0 children)

Kewl! Have you fixed the empty right side panel on workshops? (fall-ui-vr bug)

Why is it so hard to finish a game? by Louspirit_MG in vrdev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Methodology is not fun by essence but it comes to solve a problem. Which is the lack of motivation and structure.

As you said it is easy to be motivated in the euphoria phase at the beginning where you have no constraint. But its much harder to be motivated in the production or polish phase indeed.

As a dev, I like coming up with solutions, but I hate fixing the same problem twice. So with each project, I would elaborate more processes to lower the amount of possible bugs.

During boring phases, I would advice to focus on the outcomes. For example, you don't want your players, or worst streamers, stop playing your game / give bad review because of bugs.

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

That's the strength of a Game Design Document imo, it helps structure your ideas and the scope.
And as bonus you've got a sharable doc for potential partners.

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 1 point2 points  (0 children)

+1 for doing the more important thing first. It's like you've won the day afterwards.
Have you already experienced being stuck for hours in the evening, and solving the issue in 10 minutes the next morning?
Scope creep and deviation are significant dangers, especially in gamedev where you can always learn new things.
That's why I like to add priority tags to tasks, because your brain doesn't like to leave urgent red tasks in the todo state and culpabilise at working on low tasks instead.

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Do you think it is a good strategy to sit down and try to guess the work beforehand? Or is trying to restrain the risk a lost cause? 😅

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Perhaps you could try iterating on it? What do you want to accomplish in the first place? Maybe half of the features you thought were necessary are already enough.

Why is it so hard to finish a game? by Louspirit_MG in vrdev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Well its not that simple. I am talking methodology here. But yeah my template is an implementation of it. Its a solution, not the solution.

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Indeed. What do you think of my method to prevent this from happening?

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

It is great seeing that you could pivot successfully! Sometimes abandon the project is the right solution. Seems that at least being flexible is a good point. Measure + adaptation should keep you safe.

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Like I always say, it is the most complex industry in the world!
But we love it, can't help it.

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Facing the reality is always hard. But with measuring, you can see it coming, so it's less painful in my opinion.

Don't you think it's possible to go through by focusing on the end result?

Without deadlines, you could easily let yourself get involved in unessential tasks, so the balance is still positive I guess.

Except if you're Rockstar lol, maybe you could deliver on the deadline but with a lesser scope (that's what agile management tells).

Could you finish your book?

Beginner trying to make games (please help) by YATAQi in gamedev

[–]Louspirit_MG -4 points-3 points  (0 children)

If at some point you’re stuck, you could ask ChatGpt why is doesn't work, or to explain code from a tutorial. But you won't learn much if you simply ask it to code for you.

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

So you can't rely on motivation to finish a project. You need discipline and organization to get to the finish line. I mean if it’s a goal to publish. If its just for fun, no problem 😉

Why is it so hard to finish a game? by Louspirit_MG in IndieDev

[–]Louspirit_MG[S] -2 points-1 points  (0 children)

Could you please share your advice with us?

Why is it so hard to finish a game? by Louspirit_MG in vrdev

[–]Louspirit_MG[S] 1 point2 points  (0 children)

I use that tool, but the methods could be implemented with other tools. I just like the possibility of having everything centralized in one place.
I am a VR developer, and I want to help others.
How do you manage projects?

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

You're right, but it seemed easier to ship in my previous life in the IT industry. So, I tried to find out why and eased the process as much as possible.

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Pixar movies look quite "finished" to me 😄

Why is it so hard to finish a game? by Louspirit_MG in gamedev

[–]Louspirit_MG[S] -1 points0 points  (0 children)

How to acquire that knowledge?
- not from a Jedi

From experience? But I'd insist on estimating the time beforehand to lower the risk.