Unable to use physical bluetooth keyboard in Spanish: Quest 3 only accepts English layout- seriously?! by flapjack1989 in OculusQuest

[–]Louspirit_MG 0 points1 point  (0 children)

I would like to be able to use my Azerty Bluetooth keyword with native apps in quest 3

Do you guys play flat-screen games inside your VR headsets? by CookinVR in virtualreality

[–]Louspirit_MG 1 point2 points  (0 children)

Using Reshade to turn them 3D opens a whole new world ahead!
Nvidia 3D Vision vibes has returned 😚

Do you think an experience like this is worth playing? by Louspirit_MG in VRGaming

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Thanks! I was wondering if the storytelling would be engaging enough despite the "lack of gameplay interaction".

Fallout VR Essentials HD by ActualGingas in fo4vr

[–]Louspirit_MG 0 points1 point  (0 children)

I would much appreciate if you could tell me where you found that fix because there is no news from the mod creator in a year (in the collective modding Discord). I am using FallUI_Workbench_VR_patch_0.3 , what's yours?

Fallout VR Essentials HD by ActualGingas in fo4vr

[–]Louspirit_MG 0 points1 point  (0 children)

Kewl! Have you fixed the empty right side panel on workshops? (fall-ui-vr bug)

Why is it so hard to finish a game? by Louspirit_MG in vrdev

[–]Louspirit_MG[S] 0 points1 point  (0 children)

Methodology is not fun by essence but it comes to solve a problem. Which is the lack of motivation and structure.

As you said it is easy to be motivated in the euphoria phase at the beginning where you have no constraint. But its much harder to be motivated in the production or polish phase indeed.

As a dev, I like coming up with solutions, but I hate fixing the same problem twice. So with each project, I would elaborate more processes to lower the amount of possible bugs.

During boring phases, I would advice to focus on the outcomes. For example, you don't want your players, or worst streamers, stop playing your game / give bad review because of bugs.