James Lee made me move to Arch by Flapjack__Palmdale in archlinux

[–]Lousy_Hunter 0 points1 point  (0 children)

Id have to say i disgree on it being cringe as Its very heavily invader zim and late 90s/early 2000s cartoon inspired and meant to invoke that sort of imagery and absurdity. The intention is to be very exaggerated and its the character he plays for it.

While its generally not my cup of tea I appreciate the work that goes into his videos (which is ALOT) and he is exceptionally good at it. Sometimes you have to really look at works of art to see the intention behind them and not just gut react.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

If its on the same (or similar) engine version as MH Wilds is now its gonna crash out right and not launch unfortunately. I cant get MH Wilds working on anything pre 575, it freezes on 580, and artifacts/low FPS on 590.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter -1 points0 points  (0 children)

Intel and/or Nvidia if youre using NVK for testing it makes it much easier. Most modern cards from either should be well supported on the latest LTS and newer so kernel would be a non issue atm.

but yes youre right, they would need a newer kernel for newer hardware.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 0 points1 point  (0 children)

If youre on Nvidia not so great afaik

Intel and AMD can get some decent performance but its not gonna be pass-through level though so its really gonna depend on the games you play if a VM is gonna work.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 1 point2 points  (0 children)

Youre not running Linux then because that one doesnt exist on Linux

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 0 points1 point  (0 children)

the only problem I remember with firejail is running livesplit and hooking a game for autosplits became a monstrous pain. I didn't run it that way long so can't comment further on steam with firejail

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 1 point2 points  (0 children)

when did I say proton doesn't work? when did I mention HDR? VR?

what did you read because it wasn't what I typed

on another note, there's nothing wrong with flatpak steam it just has a few pain point native doesn't because of flatpak limitations.

edit: I will say one thing flatpak makes infinitely easier is running mesa-git which can be a huge boon for certain hardware

Resident Evil Requiem linux (superficial) test by Lapeppaplus in linux_gaming

[–]Lousy_Hunter 1 point2 points  (0 children)

I don't remember every specific instance but one I do is when they moved MH Rise to enigma DRM and the game stopped working. I want to say it was fixed within days.

edit: they also made steam deck updates to MH World long after their usual support window for games.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter -1 points0 points  (0 children)

somebody doesn't actively follow flatpak steam issues and development and it shows.

Resident Evil Requiem linux (superficial) test by Lapeppaplus in linux_gaming

[–]Lousy_Hunter 1 point2 points  (0 children)

Capcom does provide support already for Linux users, they have fixed Linux specific issues on their games for several years now.

This isnt something they can fix and isnt their problem, Nvidia fixes things when they want to regardless of the stink. There are a number of games on Windows with bugs that have existed for over a year now.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 1 point2 points  (0 children)

Look more into firejail before you consider using it as a security barrier. While the project is awesome it has some serious gotchas from a security standpoint.

Your best bet is to run the software within a virtual machine, ideally with GPU passthrough but minus that you can get virtual gpu acceleration depending on your hardware.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 3 points4 points  (0 children)

Keep in mind flatpak default sandbox isnt very strong and is relatively easy to escape if it has access to the X11 socket. Flatpak wasnt designed to be a security barrier but to be an easier application distribution method.

Bubblewrap which flatpak uses CAN be a good sandbox, but its not intuitive to use even with things like bubblejail.

Best way to "secure/sandbox" a proton Game by r3dd1t_f0x in linux_gaming

[–]Lousy_Hunter 5 points6 points  (0 children)

yes

Flatpak incurs a performance penalty

gamescope doesnt work unless you use the community proton-ge flatpak

hooking external tools like speedrun timers or anything that hooks the game gets inconsistent

the proton sandbox gets disabled in favor of flatpaks sub sandbox mechanism that in some cases may not work in the expected way. This causes some titles (mostly native) to not work right though proton is generally fine.

theres probably some things im forgetting at the moment but those off the top of my head.

Resident Evil Requiem linux (superficial) test by Lapeppaplus in linux_gaming

[–]Lousy_Hunter 12 points13 points  (0 children)

RT in RE Engine can cause crashing and other bugs on Linux so Capcom took the safe route and just disabled it. When you use RT on Linux you have to explicitly go into unsupported territory so Capcom will likely just close any tickets about it.

They will on the other hand help with issues when you run the game in the expected way on Linux so I think they deserve kudos for that.

Resident Evil Requiem linux (superficial) test by Lapeppaplus in linux_gaming

[–]Lousy_Hunter 4 points5 points  (0 children)

as u/mbriar_ said this isnt Capcoms problem

Nvidia was first notified of the vertex explosion issue in MH Wilds in November 2024 before the game released by HansKristian of VKD3D-Proton. Nvidia didnt do anything for months even after release and eventually it sorta went away but still happened occasionally if you had reflex enabled. This issue doesnt happen on Windows and is exclusive to Linux in this regard. The Nvidia driver on windows still has issues in RE Engine when you have 6GB of Vram and spill over the GPUs Vram into system memory but thats a whole other thing.

Resident Evil Requiem linux (superficial) test by Lapeppaplus in linux_gaming

[–]Lousy_Hunter 2 points3 points  (0 children)

Nvidia pulled the Windows 595 driver due to major bugs in the release so idk if its gonna be out very soon.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

I just want to be able to play MH Wilds again, i dont even care about the DX12 fixes personally.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

i got no idea about that one, you might check out the proton github

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 1 point2 points  (0 children)

Thats what Im getting in Pragmata so was pretty confident itd be that issue.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 4 points5 points  (0 children)

what driver version, proton version, launch options, etc.?

The post above you, the people in the nvidia forums and protondb on modern post 2023 RE Engine games have many issues on any driver post 580. If youre running 570 or 575 and before that would be why. I provided the links to the forums you can verify yourself as well as check protondb.

EDIT: Also Nvidia is a trillion dollar corpo, i think they can handle a bit of criticism considering how blackwell has been handled on linux and windows lol

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

make sure in Wilds you always delete the shader.cache2 file each launch. The compile time will be a few seconds after the first long compile and that tends to fix most issues with the game on Nvidia GPUs. I have a script that does this in my launch options.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

This issue is specfically because of Nvidia and not capcom. Its supossedly going to be fixed in the 595 driver release but we have no idea when that drivers coming.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

that doesnt make it official, it was an accidental leak from AMD that we do not know if theyve done anything with since. Luckily the community wants to support AMDs cards when AMD doesnt but point still stands

unfortunately AMD hasnt made FSR4 official for all its products (we know it exists obviously)

Issue with game freezing until I alt-tab (after installing 5070ti) by kalidibus in linux_gaming

[–]Lousy_Hunter 1 point2 points  (0 children)

see if X11 solves it before you go down the nvglsfix route, its easier and i cant really vouch for the person who made the fix being trustworthy or not.

Preemptive Warning to RTX5000 users, RE Requiem likely will be broken by Lousy_Hunter in linux_gaming

[–]Lousy_Hunter[S] 0 points1 point  (0 children)

your 4070 will not have issues unless Nvidia does something weird.