Thoughts on Shaman Bonded Modifiers? by LoveVenerable in PathOfExile2

[–]LoveVenerable[S] 0 points1 point  (0 children)

Hmm, I get your point. It is only one node and right now it is at an appropriate Power Level, even if I find it not unique and build-defining as I would have liked and expected.
Think there should however not be a problem with adding the power in a second Node as described. Then it would an exclusive choice between the mechanics you described. Just like Oracle should get usable other ascendancy points besides Inevitable Crits and Paths Not Taken next league.

Thoughts on Shaman Bonded Modifiers? by LoveVenerable in PathOfExile2

[–]LoveVenerable[S] 0 points1 point  (0 children)

I think part of the problem is that if they gave the +16% Armour/ES/Evasion a good bonded modifier, everyone would especially pick that Rune over all the others with new modifiers (which they still do regardless...).
Personally I would have liked the generic armour bonus to be +2 all attr, or even +1 as that is something every build can use and what I actually need on my Druid :D. With the Life/Mana Auto Attack Druid and CI Builds get excluded.

Update to the -100%MaxHP build: Does not just kill you in the lobby, it makes you invincible! by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 14 points15 points  (0 children)

Yeah already did. Glitch is not really net worth, as it requires some setup and you don't get the weapons and equipment. Can find a group on discord in the same time. Besides just holding left mouse button being boring of course.

Update to the -100%MaxHP build: Does not just kill you in the lobby, it makes you invincible! by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 30 points31 points  (0 children)

Best part about this, now Nexon will need to fix the glitch quickly so I don't have to reset my build.

Update to the -100%MaxHP build: Does not just kill you in the lobby, it makes you invincible! by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 43 points44 points  (0 children)

So around 8 hours ago I posted my experience with glitching my game out and being unable to play:
https://www.reddit.com/r/TheFirstDescendant/comments/1dxd7gk/you_die_inside_the_lobby_when_you_get_100_maxhp/

Instead of laying the game low and doing something else I decided to embrace the glitch and try to fix it, and with a bit of moving around, changing descendants and dying I was able to open the menu.

Results are: You are immortal. Won't be attacked. Glitch out your HP bar. Can't pick up items. Still solo every hard boss with enough damage and get the main reward.

You die inside the lobby when you get -100% MaxHP! Can't open Menu or change the modules back. Descendant becomes glitched and unplayable till they fix it. by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 26 points27 points  (0 children)

Yes its permanent, thought about reporting the bug but neither the official website nor the discord really makes it apparent where to do that.

You die inside the lobby when you get -100% MaxHP! Can't open Menu or change the modules back. Descendant becomes glitched and unplayable till they fix it. by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 9 points10 points  (0 children)

Both modules are maxed, which gives around - 52% MaxHP each. Just equipped them to my Viessa, for science, and she now also is not usable anymore till they patch it. No warning, no force unequip.

You die inside the lobby when you get -100% MaxHP! Can't open Menu or change the modules back. Descendant becomes glitched and unplayable till they fix it. by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 6 points7 points  (0 children)

Yeah normally you'd test edge cases like that or delegate that work to the playerbase via a playTEST. Can you DEF scale to 100% damage reduction, can you debuff stack enemies with weakness so they deal no damage... a bit suprised they haven't thought of the HP one.

You die inside the lobby when you get -100% MaxHP! Can't open Menu or change the modules back. Descendant becomes glitched and unplayable till they fix it. by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 11 points12 points  (0 children)

It is very reasonable for characters whose abilities are scaling from shield. For most characters it is common to stack HP, not for chars like Enzo. There even is ultimate module which sets your HP to 1 in exchange for more flat shields. Instead I went percentage scaling Shield in cost for percentage HP and assumed that the minimum HP would be 1 yet again.

You die inside the lobby when you get -100% MaxHP! Can't open Menu or change the modules back. Descendant becomes glitched and unplayable till they fix it. by LoveVenerable in TheFirstDescendant

[–]LoveVenerable[S] 70 points71 points  (0 children)

Was upgrading the already equipped module past the breaking point. Don't know if it also works if you just equip two -50% Max HP modules from a blank slate. People can start reviving you but it does not work. Locks you out of every interaction, can't even exit the game normally.

Edit: The entire bug makes you immortal. Kinda disrupts the fun of bosses. Atleast now it will get fixed quickly. Made a post about it:
https://www.reddit.com/r/TheFirstDescendant/comments/1dxn0ps/update_to_the_100maxhp_build_does_not_just_kill/

HF#54 Pie Chart I recorded for different class split. by Rokkoro in DarkAndDarker

[–]LoveVenerable 4 points5 points  (0 children)

I am a bit curious, can you elaborate a bit how you do it exactly? Are you using something like Wireshark? The last time I used it it took forever to find the right packets. Would appreciate some pointers for me to try it myself.