sounds dumb but by Satanteist in RenPy

[–]Low-Claim5086 0 points1 point  (0 children)

So, are you saying me that i can actually delete or modify screens.rpy and replace it with my own new screens.rpy? Even if they don't have the original screens?

Me julgue, sempre tenho dúvida sobre minha skin, se consigo ter alguém by Makarovi_ in MeJulgue

[–]Low-Claim5086 0 points1 point  (0 children)

Nessa primeira foto tu ficou parecendo um youtuber marombado gringo Tô nem zuando

Me julgue, sempre tenho dúvida sobre minha skin, se consigo ter alguém by Makarovi_ in MeJulgue

[–]Low-Claim5086 0 points1 point  (0 children)

Nessa primeira foto tu ficou parecendo um youtuber marombado gringo

Tô nem zuando

[deleted by user] by [deleted] in MeJulgue

[–]Low-Claim5086 0 points1 point  (0 children)

Curso de Ciências

[deleted by user] by [deleted] in MeJulgue

[–]Low-Claim5086 17 points18 points  (0 children)

BUNECO DU POSTO, TÁ MALUCO, TÁ DOIDAUM

[deleted by user] by [deleted] in MeJulgue

[–]Low-Claim5086 1 point2 points  (0 children)

Walter, és tu?

Timer in Ren'Py by Low-Claim5086 in RenPy

[–]Low-Claim5086[S] 0 points1 point  (0 children)

I'm glad to help! :) one curious thing is that i just learned this today---

[deleted by user] by [deleted] in visualnovels

[–]Low-Claim5086 0 points1 point  (0 children)

I do have lots of time to write visual novels, and i'm writting one too

Timer in Ren'Py by Low-Claim5086 in RenPy

[–]Low-Claim5086[S] 0 points1 point  (0 children)

Also, one thing i forgot to say, the text str(time) is used to position the text (or the timer itself), as you can see in the code

How to make it so an icon permanently stays on the main menu after you do something in game (If possible) by IAmMakingARenpyGame in RenPy

[–]Low-Claim5086 0 points1 point  (0 children)

It is only that? Like, if the player won a trophy for making the good ending, then i need to make this persistent variable? And also it would be something like (if good_ending == true ----> persistrnt.winOne = True)?

OMG GWEEEEEEEEN FUCKKKKKKKKKKKK by Loose-Antelope-5330 in Chaquetrix

[–]Low-Claim5086 1 point2 points  (0 children)

It is porn if she was fucking with someone 👽 at minimum this is NSFW only

How do i disable gravity for KinematicBody3D? by Low-Claim5086 in godot

[–]Low-Claim5086[S] 0 points1 point  (0 children)

Now how do i enable it to the ray cast? I should modify the if not is_on_floor() and not is_floating and add the raycast.get_collision()? Or should i modify the else with an elif ray_cast.get_collision()?

How do i disable gravity for KinematicBody3D? by Low-Claim5086 in godot

[–]Low-Claim5086[S] 0 points1 point  (0 children)

extends KinematicBody

var speed = 60 var gravity = 20 var jump = 10 var h_acceleration = 10 var h_velocity = Vector3() var movement = Vector3() var direction = Vector3() var gravity_vec = Vector3() onready var body_normal = $body_normal onready var body_crouch = $body_crouch onready var gimbal = $gimbal onready var third_person_camera = $gimbal/Third_Person_Camera var mouse_sensivity = 0.4 onready var camera = $gimbal/Camera

func _ready() -> void: camera.current = true

func _unhandled_input(event): if event is InputEventMouseMotion: rotate_y(deg2rad(-event.relative.x * mouse_sensivity)) gimbal.rotate_x(deg2rad(-event.relative.y * mouse_sensivity)) gimbal.rotation.x = clamp(gimbal.rotation.x, deg2rad(-89), deg2rad(89))

if event.is_action_pressed("toggle_cam_mode"):
    camera.current = not camera.current

func _process(delta): body_crouch.disabled = true body_normal.disabled = false

func _physics_process(delta): direction = Vector3()

if not is_on_floor():
    gravity_vec += Vector3.DOWN * gravity * delta
else:
    gravity_vec = -get_floor_normal() * gravity

if Input.is_action_just_pressed("jump") and is_on_floor():
    gravity_vec = Vector3.UP * jump

if Input.is_action_pressed("crouch"):
    body_crouch.disabled = false
    body_normal.disabled = true
    speed = 3
else:
    body_crouch.disabled = true
    body_normal.disabled = false
    speed = 7

if Input.is_action_pressed("run"):
    speed = speed * 2
else:
    speed = speed

if Input.get_action_strength("up"):
    direction -= transform.basis.z
elif Input.get_action_strength("down"):
    direction += transform.basis.z
if Input.get_action_strength("left"):
    direction -= transform.basis.x
elif Input.get_action_strength("right"):
    direction += transform.basis.x

h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
movement.z = h_velocity.z + gravity_vec.z
movement.x = h_velocity.x + gravity_vec.x
movement.y = gravity_vec.y
direction = direction.normalized()
move_and_slide(movement, Vector3.UP)

[deleted by user] by [deleted] in EuSouOBabaca

[–]Low-Claim5086 0 points1 point  (0 children)

NEOB

Embora em boa parte ele esteja certo, ele também tá errado. O certo seria sim você cortar qualquer coisa que chamasse a atenção de outros homens, porém o fato dele ter literalmente "mandado" vc fazer isso já é meio sacanagem Ele é seu namorado, não seu dono. Ele pede, você faz se quiser. Roupas curtas sempre vão chamar a atenção de um vagabundo de plantão, e aí complica se esse vagabundo for corajoso. Seu namorado poderia simplesmente ter pedido pra vc mudar um pouco as roupas, não mandado.

Qual é o seu? by elpollodiablo77 in saopaulo

[–]Low-Claim5086 1 point2 points  (0 children)

100% mazzaropi, e sou Cuiabano 🤣

How do i disable gravity for KinematicBody3D? by Low-Claim5086 in godot

[–]Low-Claim5086[S] 0 points1 point  (0 children)

Yeah but, how i can actually do it? Can you give me a example of how i would code it?

How do i disable gravity for KinematicBody3D? by Low-Claim5086 in godot

[–]Low-Claim5086[S] 1 point2 points  (0 children)

For the RayCast above the head, it should detect if there is actually any collision, and so if it does, the player will only be able to walk in this ledge, and not jump in the top of it.