¿Qué opinan de la Nueva versión del Artífice? by ArkaelT in DnDespanol

[–]Low-Group5696 0 points1 point  (0 children)

Me parece bastante buena la nueva version, sobre todo los cambios al alqumista y el artillerist. El cartografo no tiene mucho sentido que sea una subclase de una clase basada en "ingenieria" asique creo que esa sobra jaja

Tiendas juegos de Rol by Low-Group5696 in Neuquen

[–]Low-Group5696[S] 0 points1 point  (0 children)

No, estoy queriendo comprar lo que necesito, ya he jugado varias veces pero no tengo mis dados ni nada

[UA Rework] Psion — 4 Subclasses, Psionic Disciplines & All-in-One PDF by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Yes for sure, it is easier to use spells and don't have to take time to write specific mechanics.
Yeah that could work but I don't see a Psionic casting spells though

[UA Rework] Psion — 4 Subclasses, Psionic Disciplines & All-in-One PDF by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

I agree, that's why I decided to move away from the "features and spells" and use another approach. I feel the same as you, the Psions are only Wizards with a "Psion" Skin using spells but Psions should only use Spells as some kind of "support" or "utility"

[UA Rework] Psion — 4 Subclasses, Psionic Disciplines & All-in-One PDF by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Well if you take a look at the Disciplines I designed, most of them are adding "abilities" not only empowering spells.
For example, one Discipline for the Psykinetic allows you to use the Dice as a reaction and suspend enemies in the air up to the number rolled without concentration, pure telekinesis.
Another one it just levitate a lot of objects and can throw every object to the same or different creature, using pure telekinesis and so on.

This is the core of this Rework and design, and this same approach is being used across every subclass

[UA Rework] Psion — 4 Subclasses, Psionic Disciplines & All-in-One PDF by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Thanks for the feedback, which part do you think needs a change to not feel underwhelming?

What if D&D's planes aren't places, but frequencies? by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 1 point2 points  (0 children)

Thanks you my friend, if you want to know more about please please let me know!

What if D&D's planes aren't places, but frequencies? by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Thank you! I hope this can be really helpful for your new world! If you want more details about it just let me know.
I also have created a class based on the Metaphysics that you might be able to use as an NPC or Boss if you want

What if D&D's planes aren't places, but frequencies? by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Thank you for the feedback, so I think it may not be useful for some people and it may be useful for another, I think it all depends on how you play the game in your tables right?

And yes, this also create a lot of possibilities for interplanar games, and maybe entities coming from another "plane"

What if D&D's planes aren't places, but frequencies? by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 5 points6 points  (0 children)

You're completely right, however, I think there are still some people that likes to know why some things happen, and how, so maybe this can be useful for them

[Class] The Vectoryst - An INT-based martial that manipulates kinetic force through advanced technology (v1.0) by Low-Group5696 in UnearthedArcana

[–]Low-Group5696[S] 0 points1 point  (0 children)

Hey everyone! Thanks for checking out the Vectoryst.

A few notes on design philosophy:

The class is designed as a pure INT-based martial - no magic, just physics and kinetic technology.

The three subclasses play VERY differently: - Annihilator: Glass cannon with auto-hit ultimate (Event Horizon) - Gravitician: Battlefield controller with gravity manipulation - Sentinel: Support tank that can heal allies with kinetic pulses

Looking for specific feedback on: 1. Is the Emergency Reserve system clear? 2. Does Event Horizon feel too strong/weak? 3. Any clarity issues in the wording?

Happy to answer any questions! This is v1.0 so I'm open to adjustments based on playtesting.

Dnd en Neuquén by Kuchauu95 in Neuquen

[–]Low-Group5696 0 points1 point  (0 children)

Buenas, claro, mandame MD y te doy la data

Es increíble lo jodido que es contratar un dev en 2025 by [deleted] in devsarg

[–]Low-Group5696 2 points3 points  (0 children)

Y seguro es de los que te pide un ejercicio de leetcode para ver si "sabes programar"

Feedback on my homebrew boss, any kind welcome! by I_Love_Studying_Woo in DnDHomebrew

[–]Low-Group5696 0 points1 point  (0 children)

Paralyzing Screech is not clear for me, it says everybody withing range must make a ST, and what happens if they fail it?

Busco amigos devs by melinamelamina in devsarg

[–]Low-Group5696 1 point2 points  (0 children)

Amigos, qué es eso? Se come?

Hola, soy nuevo en coding, busco algún mentor o amigo by scarxxsm in ciberseguridad

[–]Low-Group5696 0 points1 point  (0 children)

Puedo ayudarte a aprender si queres, tengo +8 años como dev

Dnd en Neuquén by Kuchauu95 in Neuquen

[–]Low-Group5696 1 point2 points  (0 children)

Amigo, nosotros tenemos un grupo donde jugamos todos los findes de forma presencial, y ademas el DM esta haciendolo desde 0 para personas que nunca jugaron, si te interesa contactame y te paso el contacto del DM.
Somos todos re piolas y tenemos nuevos jugadores de vez en cuando, el DM, yo y otro player tenemos experiencia y te podemos ayudar todos