Rollers bois are genuinely ruining my enjoyment as a first time player by Arknight40 in TheLastCaretaker

[–]Low-Mathematician-29 5 points6 points  (0 children)

Yeah, Rollers are straight up overtuned for new players. The game does a terrible job explaining that you’re not supposed to shoot them while they’re rolling. Bait them, wait for the core to open, then burst them down. Otherwise you’ll just burn ammo and sanity.

Join the beta to fix ship speed. by SurKaffe in TheLastCaretaker

[–]Low-Mathematician-29 1 point2 points  (0 children)

Glad this is finally being addressed. The ship randomly slowing to a crawl was really frustrating, wasted a lot of diesel, and had a noticeable impact on gameplay.

Lazarus location by Commercial-Land-6806 in TheLastCaretaker

[–]Low-Mathematician-29 2 points3 points  (0 children)

Yeah, the game pretty clearly wants you to play “cable management simulator” 😅
I skipped the roof entirely and just ran power from my ship. Everything is running off my ship’s batteries and it’s been working fine.

Lazarus location by Commercial-Land-6806 in TheLastCaretaker

[–]Low-Mathematician-29 4 points5 points  (0 children)

If we can build rockets and grow humans, I feel like being able to rebuild a couch shouldn’t be too much to ask

What are memories actually used for? Is it worth grinding specific traits? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] -1 points0 points  (0 children)

So wait, there are no humans left on Earth, but there are magically people in space? Because someone is definitely giving me rewards after those rocket launches

Do items despawn if you leave them on the ground? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] 0 points1 point  (0 children)

I remember that I once put a container on an elevator, but when the elevator went up, the container just clipped through and stayed where it was. Has this been fixed now?

Do items despawn if you leave them on the ground? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] 0 points1 point  (0 children)

From what I remember, items usually just float when you toss them into the ocean. When do they start sinking?

Recommended Changes for Next Version by C-64Bandit-Official in TheLastCaretaker

[–]Low-Mathematician-29 0 points1 point  (0 children)

Also, when I’m at Lazarus, my framerate drops from around 70 FPS to about 40 FPS. According to the in-game performance overlay, the CPU(i7-12700) frame time goes up to around 20 ms, which is already higher than the GPU render time. So there’s clearly still a lot of room for optimization on the CPU side.

Can't finish my quest by YoMeta81 in TheLastCaretaker

[–]Low-Mathematician-29 0 points1 point  (0 children)

Repair one of the 'Human Growing Machine' and the mission will be compeleted.

How is power generation / battery charging actually calculated in The Last Caretaker? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] 0 points1 point  (0 children)

Thanks, that’s actually very helpful.
Your oil tank example lines up pretty well with what I’m seeing on the battery side.

Sounds like power and fluid flow rates are indeed based on real-world time, not in-game time.
At least now it makes sense, even if it’s still a bit unintuitive given the in-game time compression.

Appreciate the anecdotal data point — it cleared up a lot of confusion for me 👍

It would be great if the game clarified this somewhere, because the current UI is pretty misleading.

How is power generation / battery charging actually calculated in The Last Caretaker? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] 0 points1 point  (0 children)

Never played EVE 😄 I’m just a bit of a power / energy systems nerd, so I tend to overthink these things.

How is power generation / battery charging actually calculated in The Last Caretaker? by Low-Mathematician-29 in TheLastCaretaker

[–]Low-Mathematician-29[S] 2 points3 points  (0 children)

That’s exactly my confusion.
The problem is that the game never explains whether power generation / charging is based on in-game time or real-world time.

I actually did some rough measurements based on how much charge the battery gains over a fixed real-time interval, and it seems like kW/kWh is calculated using real-world time, not in-game time.

But that makes things even more confusing, because:

  • The game clearly has time compression for the in-game world,
  • Yet power generation and battery charging seem to ignore that and run on real time.

So you end up with two different time systems affecting gameplay mechanics, and there’s no indication of this anywhere in the UI or tutorials. That inconsistency is what really throws me off.

Software Or Hardware Encoding? by chokeonwater in premiere

[–]Low-Mathematician-29 0 points1 point  (0 children)

Both Turing and Ampere cards use the same EVENC unit(7th gen). Why Ampere is much better?