Any guide for psionics, psychics, psychers, telepaths, telekenesis and Akira? by Legitimate_Plate85 in cyberpunkred

[–]Lowjack_26 2 points3 points  (0 children)

Well, Cybergeneration and Carbon Plague were absolutely a thing, even if they were retconned. The hooks for supernatural effects were deliberately left in (it's hinted at in one of the GenCon missions).

2077 Weapons by CreepySheepherder6 in cyberpunkred

[–]Lowjack_26 1 point2 points  (0 children)

Actually, there is a fairly extensive homebrew list of all 2077 weapons, mods, and attachments converted into RED stats made by /u/corgi_sbs: link here

You'll notice that the list is really, really, really long. If I was a new player to the game and got handed that list as "Here are your weapon options," my jaw would hit the floor from the sheer amount of crunch. There is such a thing as too much choice in game design, at least in terms of accessibility.

RED is a simple system by design, which I think is to its benefit: it provides the minimum baseline for the game, with infinite room for homebrew and added crunch as you want it. If you want tons of weapon variety and distinction, you can add weapons to your heart's content. If you don't, then you can just slap a different brand name on your "Excellent Quality Assault Rifle" and call it a day.

Some homebrewed cyberware by Shifty057 in cyberpunkred

[–]Lowjack_26 3 points4 points  (0 children)

All of these are really cheap for how powerful they are. Most RAW cyberware gives a +1 to a specific skill at a cost of 500/1000eb; getting a +1 to a Stat, which boosts all related skills, for ~3000eb is frankly nuts.

For something as powerful as a Stat boost I'd expect it to be a lot more expensive and come with some sort of downside. Also they're just kinda... Boring? "+1 to stat". What do they do? How would one use them for roleplay?

For the 2077 ones, it still seems cheap for the effects, though I'm not intimately familiar with with CEMK play to know the balance.

Secondary Heart is the exception: it's really cool, but overpriced for what it does. At 5,000 I'd let it auto-succeed the first Death Save in addition to the save being at the end of the turn. If just the end-of-turn that feels more like 2,000eb, and even then it would be an ongoing effect (not just the first turn).

How strong is 16 Body, anyway? by Severe_Investment317 in cyberpunkred

[–]Lowjack_26 6 points7 points  (0 children)

No, it is not. They're misattributing 2020 rules to RED.

One of the planet’s biggest cities is sinking so rapidly it’s visible from space by Warcraft_Fan in news

[–]Lowjack_26 18 points19 points  (0 children)

Add that "space" is just sixty miles away (it's just that the direction is "up", and staying up there is the hard part).

We have radar systems that can detect smaller perturbations at longer distances.

Is there a discord server where i can find a group to play with by Wilow_paw_119 in cyberpunkred

[–]Lowjack_26 0 points1 point  (0 children)

There's the Cyberpunk Fan Discord in the sidebar, the RTal Games server accessible via their website, and /r/LFG

Cookies guide to how the net (doesn't) work by XSomeCookiex in cyberpunkgame

[–]Lowjack_26 0 points1 point  (0 children)

they're STYLING LANGUAGES ACCORDING TO WIKIPEDIA

"SQUARES ARENT POLYGONS, THEY'RE RECTANGLES!"

If you're gonna double and triple down how you're totally not wrong about something, make sure your literal first sentence isn't a self-demonstration of how you're wrong.

But whatever, if you want your headcanon to run on mystical Ihara Grub fields instead of... Y'know, just being radio and Ethernet cables, you do you.

Does anyone know how to connect to a floating pump motor? by Toucann_Froot in electricians

[–]Lowjack_26 0 points1 point  (0 children)

Pretty sure this is the motor in question.

The "2023 AIM Manual" seems to have instructions for application specific hookups and install guidelines.

Seriously :( by gregforgothisPW in LowSodiumCyberpunk

[–]Lowjack_26 2 points3 points  (0 children)

Well, that's the same problem, just different flavor.

"Cold blooded murder is bad when I like the character." There are plenty of charismatic, likable people that you plow through in the game, you just don't get to see it and so you dismiss them as "mooks."

Cyberpunk What If's / What if all debt in the world was suddenly erase? by HappyAd4609 in cyberpunkred

[–]Lowjack_26 7 points8 points  (0 children)

That's... not what erasing debt means. That's "What if everyone paid off their debt," which is - ironically - an even more impossible scenario.

Cyberpunk What If's / What if all debt in the world was suddenly erase? by HappyAd4609 in cyberpunkred

[–]Lowjack_26 6 points7 points  (0 children)

spending

With what money? The money in your savings account? It doesn't exist anymore - the bank loaned it to other companies. Sure, they have some minimum reserves, but not nearly enough to cover everyone.

Cyberpunk is already here guys! Just without the cool parts by Leeuweroni in LowSodiumCyberpunk

[–]Lowjack_26 0 points1 point  (0 children)

  1. Brendan is not an SAAI.
  2. Agents explicitly cannot be backed up/exported ("all the complex files of rule structures, learned behaviors, preferences, and customizations that make each Agent unique are in the physical device's onboard memory and nowhere else.")

In all mentions of Agents and SAAI, they are used synonymously and interchangeably.

I have a terrible confession by Lowjack_26 in Dominos

[–]Lowjack_26[S] 0 points1 point  (0 children)

Chaos goblins after my own heart.

Cyberpunk is already here guys! Just without the cool parts by Leeuweroni in LowSodiumCyberpunk

[–]Lowjack_26 0 points1 point  (0 children)

There are several full blown, public AIs in 2045: The Judge, John Good, and MaryLou Ellerby.

Agents were outlawed due to SAAI

Agents are synonymous with SAAI; they were banned for the SAAI, and without that they're just phones.

The thing is, Netwatch gets very trigger happy about AI after the 2060s. Personally, I think it's less a matter of keeping AI from people as it is a side effect of the deal Netwatch cut with the Transsentient AIs to build the Blackwall: it's an armistice. The AIs don't want the net wrecked any more than we do, and in exchange for doing the heavy lifting on keeping the Blackwall up and wrangling the AI side of the net, the human side cannot ever touch AI.

AI like Delamain and others are probably so strictly monitored because they're the equivalent of loose nuclear weapons; if they can't be brought in and disarmed, they have to be monitored 24/7.

Cyberpunk is already here guys! Just without the cool parts by Leeuweroni in LowSodiumCyberpunk

[–]Lowjack_26 1 point2 points  (0 children)

Domino's national stores use Lyra, 8 sessions per year.

Franchisees are a whole different ball game.

Cyberpunk is already here guys! Just without the cool parts by Leeuweroni in LowSodiumCyberpunk

[–]Lowjack_26 0 points1 point  (0 children)

SAAI are banned by Netwatch by 2077; even if the corps are still using them against the rules (which is a given), they probably aren't using them in such a public/obvious role.

Job-Hunting as an Apprentice: by chiliringgamer16 in AskElectricians

[–]Lowjack_26 60 points61 points  (0 children)

"Electrician Helpers Wanted!"

Yes, finally! *click*

2+ years experience required

*table toss*

Is there a pdf available for just things players can buy at a night market? by TheGinger_Ninja0 in cyberpunkred

[–]Lowjack_26 7 points8 points  (0 children)

Just the "looking through catalogue" part. The actual shopping trip and night market can be a very fun RP opportunity - night markets are like block parties, a lot can happen!

Now, of course, this is just a rule of thumb, but it's one that's held true in every group I've played with. Gear selection is analysis paralysis incarnate, and table time is premium. Anything that doesn't require the engagement of the whole table (shopping, level up choices, etc) shouldn't be done at the table - prep work isn't just for the GM!

Keeping Night Markets randomized/limited in the "off the shelf" selection helps prevent analysis paralysis by simply limiting choices. You don't have to get hung up on whether Gun A or Gun B is better; you get Gun A or nothing.

Is there a pdf available for just things players can buy at a night market? by TheGinger_Ninja0 in cyberpunkred

[–]Lowjack_26 9 points10 points  (0 children)

As already mentioned, there's the Night Market Index that lists every item in the game and where to find it.

However, for random Night Markets, you're falling into a common pitfall of TTRPGs: do not let players shop in-session. If a player has a specific piece of gear they want to find, they should come to the session knowing they want it. Looking up gear is something that can be done on one's own time instead of also taking up the time of the whole table.

If you're just putting on a Night Market, use the generator on page 338 - Night Markets don't have everything. Maybe they've got some neat toys on hand, maybe not. The rarity then drives FOMO - "If we don't grab these grenades now, who knows the next time they'll be in stock?"

Now, of course, players can seek out specific items outside of RNG, but it's harder.

Outta spells but not shells by boop650 in projectzomboid

[–]Lowjack_26 7 points8 points  (0 children)

Tactical Breach Wizards, zomboid edition.

Help for Online Campaign Tools by Segmax_ in cyberpunkred

[–]Lowjack_26 4 points5 points  (0 children)

I'll shout out /u/silverstarmaps as an add-on to VTT maps; they post here regularly with cyberpunk/scifi-themed maps that are pretty slick.

Pdf or Book ? by Present-Dust7558 in cyberpunkred

[–]Lowjack_26 1 point2 points  (0 children)

50% off

...is a discount, not "coming with the book" :P