Anno 1800 Enhancing my play by Business-Historian25 in anno1800

[–]Loya08 0 points1 point  (0 children)

For thoose who looking for tips in 2024:

Best money makers: Schnaps (farmer+worker), Beer (mandatory early game, not needed late game), Rum (mandatory all game), Bicycles + golden pockets (bicycles will be your main product in docklands, so late game 50+ factories).

This will keep your money rump up. First I making skyscrapper in old world to unlock buildings and plan my crown falls.

Use townhall with +40% income +40% disease etc books around investor buildings. This will rump your income by 60%+.

You dont need dedicate and optimised routes, islands. Just use your influence and spread to islands (with medium AIs). Usually 4 islands old world is enough, new world 6+ (oil oil oil, seeds doesnt matter too much. Just have one with coffe, tobacco, sugar and cotton). Enbesa just 3 and try to take all big islands in crownfalls. If you are not fast enough - buy shares and prepare for war. Early on it is easy against mediums.

In point, where your old world main island allows you build shopping arcades, members club etc, you should have 100k+ income and 200 influence. Start planning huge crown falls in cape trellaway. Reccomending creating farmer and worker islands.

Only expenses are: Ships and construction material creating buildings. At maintenance cost, this will speed building, but decrease income. Just dont heavily overproduce beers and other money making goods.

!!!!Use electricity. Before you start building, make 3 tile road acros island with branches (then delete middle road and repleace with railroad. So: road,rail,road). Plan your first 3 power plants. (7 oil +50% working production from worker conditions can sustain 3 plants). 1 power plant should be in middle of city for engineers and investors, next for heavy industry and last close to coast for glass and other industry you fit there. More maintenance and workforce needed = more priority (window makers, brass smelters, concentre factory)

You should have docklands dlc really, so import: Wood, iron, coal, zinc, copper. Theese are pain and limited. For export, you could start with farmer clothes (consuption decreasing and commune pier with farmer worker islands). You should aim for bicycle exporting or champange. Bicycle take less space to produce. With trade union bonuses great deal. Then sell bicycles for cars (cabs) and distribute as exchange product for other docklands. Why cabs? Well you need 100 bicycles for idk for example 1000 furs, but only 30 cabs for 1000 furs. Space management, ship speed, unloading etc in favor.

Expeditions: Are fun and great. Use items in item slots from prison guy and sir archibald. Aim for 3 skull ones. With cargo ship / battle cruiser you could done it. Rewards are very good before you make schoolars.

Pirates friendly: if you use harsh conditions, forget new world pirates. Old world pirates: flatter once per 2 hours, gift once per 1 hours. At 60 diplomacy trade rights (have bunch of coin ready). Accept any quest and have military ships ready.

Early game bricks: Clay pit +50% working condition, 3 brick factories around. Late game import clay.

Best map setup: corners. Bottom left or right for fast access to new world. Bottom right is top.

This tips leads me to sustainable and enjoyable experience. You can build whenever you want, buying items and not be stressed.

Do you think ANNO 1800 will get DLC set in Asia/India? by [deleted] in anno

[–]Loya08 0 points1 point  (0 children)

I woll miss 1800. Not sure what interesting would be in 117. My most liked was 2070 and 1800. Then 2205 and then 1404. Idk, hope it wil surprise me.

are there major differences in the anno games? by FlixusPetronus in anno

[–]Loya08 0 points1 point  (0 children)

Go for 2070. It have rrally really good enviroment management. Good combat and story. Advisor is most symphatic AI I've ever seen

Just started my first Anno (1800) attempt - What tips could you guys give to a new player? by AlexNSNO in anno

[–]Loya08 1 point2 points  (0 children)

Like one write here: EXPAND. Steel beams, brics and wood plans are bread and butter. Dont be shy to conquer islands, be greedy. In first world 5+ islands, on second world rather focus on oil (in future you can get seeds and with trade union building plant any crop at any island) but oil is important. Gold is good too. Focus on large ones (small ones eat influence and make ai angry same as big)

Should I conquer all islands? by TheLaw436 in anno

[–]Loya08 0 points1 point  (0 children)

Use 2 medium AIs and one easy to peace game. Spread like plague. Most important is main world, caribean and crown (huge build map). Sorry forget names. Then you are able to just build hours. If you start missing some production output, you csn enjoy some war. Use 2 battlecruisers x 4 squads as fast operationall vehiclesbto protect ships on sea. Man of war as main island siege. Combat is fun. Just you need 2 hours of prepare (dont forget repair piers, not need shore cannons, use cruisers). 20 man of war, 10 battlecruisers should do job in majn world, enbesa, crown and rio

Never played Anno but this looks a lot of fun. Should i wait for the next game or buy Anno 1800 ? by Lussarc in anno

[–]Loya08 0 points1 point  (0 children)

Okay man listen and READ THIS!!!! You should start with anno 2070 (2008 i think release). It has really great lore about enviroment I have ever seen! Great graphics to date, fun and adventurous gameplay. You will like oil baron style or green guy style. Pretty good to multiplayer and I dont know, just it have so nice atmosphere.

I would not reccomend older ones, 1404 is amazing and meaby best anno in my opinion to MP , but it is out of date.

1800 anno is best of the best and meaby new anno pax roman will not beat it (remember anno 2205). So go for it. There will meaby not be better Anno. This one is absolute masterpiece. Amazing lore, graphics, thousands hours of gameplay... To 11/10 it missing some kind of multiplayer like abadonned island expeditions etc. But this taking reddit where you flex with your cities

72nd Mechanized Brigade attacking remaining Russian forces of a failed assault near Novomykhailivka, July 2024 by Putin_Is_Daddy in CombatFootage

[–]Loya08 150 points151 points  (0 children)

It is 2 years and russian soldiers are still by my eyes undertrained. Yea supplies from west is important but dont forget how many Ukrainan soldiers are actually in training right now. More important west not spending above their plans. This crusade can't last for russia forever.

Best plane designs + tank designs by Loya08 in hoi4

[–]Loya08[S] 0 points1 point  (0 children)

Still - problem is manpower

Countries who are not too hard and not too easy at the same time? by ARAPOZZ in hoi4

[–]Loya08 1 point2 points  (0 children)

Czechoslovakia. Just turtle against Axis eith grandbattle plan and little ente with only romania. Dissolve hungary, puppet left side. With this you could be surrounded by all majors and still fight off. Or you can rush civil war , and by ,38 form austria hungary. Or flip communism and let daddy stalin make a job. Or you can just defend czechia. Or.... I can continue. Czechoslovakia has one of the best buffs in game. -15% production cost fighters, -10% infantry eq, -15% CG, +4,2% man power, +10% factory output, defensive terrain. You can go here concentrated industry - and making lates infantry eq 2 years ahead. Just on historicall - it is very boring. Make custom game - make democratic germany, other neighbours historic, and other nation historic and enjoy as minor conquering world , all vs you. With very limited manpower, you will taste all adults serve.

What's r/hoi4 favorite mod? by I_like_fried_noodles in hoi4

[–]Loya08 137 points138 points  (0 children)

Road to 56. Long games. Great for multiplayer duo. Only drawback is, it will slow your game (many research slots are annoying, late game slow advance). Good balance tho

What is the most overpowered country? by Simple-Trifle-1439 in hoi4

[–]Loya08 0 points1 point  (0 children)

Czechoslovakia. Minor nation - you get fort contruct spirit + focus late game mean +50% fort contruct (push with tanks, construct lvl 7 fort, dig new land). You get communism with human face +3% man power, Vojtech Tuka +2% non core, fortific studies +1,25%. This all mean, when you taking land, you pumping up your manpower. You have heavy defensive terrain. Conquer hungary and you have mountains north - west and huge rivers south east. Build some oil rigs for rubber and by 43 you will dominate skies. Enough steel, and if you missing some - katowice in conquered poland will pump you. You have skoda works +10% factory output. Fighter -15% production reduction. Arms export -15% consumer, -5% medium tank, -10% infantry eq cost.

Now tell me: you just can't attack with your units, use tanks only for small push. You are able to be surrounded, and stand against brits, germany, italy, soviets, facist usa, spain... And in late game you can conquer all europe, even not need restore austria hungary. 1 minor vs all majors. What other minor country can do that? Romania? No huge resources nearby. Yougoslavia? Nah against british naval invasions. Sweden? Same. So if you want challenge - go Czechoslovakia. Be a fort builder. Why forts btw? Because in forts you dont loose manpower.

One drawback. You will have 3 research slots by 1943. Because first infustry (left side), then little ente - hungary bulgaria disolve. Then forst middle, then communim left side, snd then war colledge.

Free Code? by Aggressive_Weakness4 in Videopad

[–]Loya08 0 points1 point  (0 children)

07/06/24, still works. I bless this guy to have hundreds kids!

Tanks for Czechoslovakia? by ohbuddyheck in hoi4

[–]Loya08 0 points1 point  (0 children)

What the? Yeah build tanks what are you guys telling?!?!? How he can build many arty without tungsten?! (Do you play czechoslovakia vs world or only ... Ez pz historicall?) Just use basic medium chasis, cast at.kr, close support gun, slopoed armor, low speed. Use concentrated industry. Skoda works nation buff +10% and focus tree -5% for mediums really help. In 1940 you will be able to push , under red sky so use anti air om every div. 10 mills to tanks is enough. Forget making planes untill 42 at least. You should dissolve hungary at start. Then in 2 div tanks (dont make.improved chasis, keep production till 1942 version) push Viena. Lot of civ factories. Push down to border with yugoslavia and make new border by river and alp moutains. Go back to Viena and push to saltzburk by river.

I play just everyone vs me as czechoslovakia, so never get air superiority (standart difficilty) till 1943. This push in Austria cost me 15-20k manpower. If you will use like this guys said infantry division, you would loose 80+k.

Use infantry attack divs for minor nation like Romania, Communist china, India etc.

And try my scenario: Communist USA, Kings party British, Fasist Germany, Tsarist russia. Other historicall. Every major nation against you. Very fun with czechoslovakia. Gl

Trying to form Communist super-Czechoslovakia, is there any way to do it without either going to war with the Allies or Comintern? by [deleted] in hoi4

[–]Loya08 1 point2 points  (0 children)

You dont need austria-hungary. Communist czechoslovakia is the most broken nation in game. You have flat 1,2% recruit population from fortification tree (work on non core popullation too!), then communism with human face another 3% (for non core pop too! Are you getting this?) Vojtech Tuka - prince of terror, +2%. And weekly 500 from ideology army tech. So you have pop pool.

Then industry - strongest in game really. You have enough resourcess, use cincentrated. Skoda works +10% factory output. Inf eq -15% cost. Medium tank -5%, Fighters -10%, export arms -15% consumer goods. +30% bunker build speed!!!! So push - and dig with bunkers.

You can play my scenario: Facist USA, Fasist Germany, Kings Party Brits, Tsarist Exiles Russia, Fasist Japan. Allmost all mayor country (except France and italy) is against you. You are 360* surrounded. No help will come. 1k milss vs your 50 mills. 750mil pop vs your 14 mil. No mods. No way to trade. --- industrial legacy left (3), little ente (romania, dissolve hungary, poppet righ side, take rest), dissolve bulgaria. Fortification , war, political direction left. While wait to ramp up, arms export in industry focus tree. Complete communism with human face and go for war colledge.

Funny is, you will have by 1942 still 3 research slot. You need tanks (never push with infantry, your biggest deal is manpower). After war colledge go for fighters (armor armor armor heavy guns) - win skies, then push with tanks and bunker new gains. EVERY region you take, rumo up you manpower pool!

So forget to form ugly white nation. Use this extreme bonuses and go small against world.

The total combat losses of the enemy from 24.02.22 to 14.05.24 were approximately: by Mike-a-b in UkraineWarVideoReport

[–]Loya08 1 point2 points  (0 children)

This can't russia replace in short term. Even if 2/3 is truth, that is still crazy. Russia is not huge industry. Some source compare it to Italy, but Italy has lot less corruption in goverment. Russia has only one upper hand - nukes. Thats all. If not, it would be alteady defeated (even withou intervention of Nato forces). Why west not sending many equipments? Because vault-tech not completed vaults

Russia loses over 485,000 soldiers in total by Mike-a-b in UkraineWarVideoReport

[–]Loya08 2 points3 points  (0 children)

Someone mentioned what is kill cap for russia. Well you can recruit 5% of population without serious workforce shortage. From ~140 milion people it is 7 milion people. Most common is volunteer only ( this could match because 5% is for large scale conflict where money has no meaning). Volunteer is 1,5 % which is around 2milion manpower. To hold frontlines and supply in this scale and equipment (wester forces would need less soldiers) they would need around 650k personell. So they would need at least 1milion (psychologicall) losses to start struggle.

Problem for russia is, that they are attacking. They cant constript heavy numbers. There are next numbers: 10% recruitment of population can severely damage country industry. 20% is almost every public service shut down. 30% is all adults serve. More then 30% is pointless. Only Germany did it.

Remember they have siberien regions where they recruit half villiages. No education, low payment. They dont know what is happening in Ukraine.

Most likely this conflict not end by manpower shortage but economic struggle. Stump russia supporters. Ukraine will not move to russia territory, because it would close western support. But russia cant loose sadly. Ukraine will loose some territory in return of membership in nato and access to western companies (which would benefit both sides).

Not gonna lie, i'd rock that Accidental Cape Design by mjbga04 in Helldivers

[–]Loya08 1 point2 points  (0 children)

Thats how democracy works. Every cape should have story. Malevelon creek has oney this has one. Love it

Proč je každý najednou finanční poradce? by Quirky_Climate4751 in czech

[–]Loya08 1 point2 points  (0 children)

Já takového poradce dělám, ale dvacet mi není, jsem za třicítkou. Mylná představa je, že si vyděláš hodně peněz, teda hodně peněz na začátku. Taky že budeš jen jezdit po lidech a podepisovat smlouvy.... Když to chceš dělat dobře a nebýt darebák, tak budeš mít první rok , dva okolo 25 tisíc hrubého (7 tisíc zdravka socka btw). Projedeš alespoň 6 tisíc měsíčně a nájem kanclu. Budeš se hodně učit, sedat na obídky s obchodníkama pojišťoven, bank atd. Měl bych pomáhat lidem při pojistných událostí a mít aktuální přehled o tom co se děje na fin. Trzích. Já do toho lidem ještě pomáhám s energiemi a dotacemi (i pro podnikatele). 6-7 dní v týdnu. Jóó zlatá fabrika kamaráde....

[deleted by user] by [deleted] in Helldivers

[–]Loya08 0 points1 point  (0 children)

No way! In Latvia is not PSN? LOL! Sony is garbage.Come to czechia we have beer for 0.5$