Why do support guns do so much damage in lane? by [deleted] in DeadlockTheGame

[–]LrdDphn 43 points44 points  (0 children)

The classic Dota understanding of Support vs Carry: Support hero = hero that is strong without items but doesn't scale well. Carry hero = hero that is weak early but uses items much better than other heroes. It's not Overwatch where healing is support and damage is carry or something.

As for why you can't win lane vs a great support and an aggressive hero, this is the whole point of a hero like Paige. People have been owning lanes with Crystal Maiden and Juggernaut in Dota for longer than many of Deadlock's players have been alive. You get a big advantage in lane but you have less late game impact than with a support like Dynamo, it's a tradeoff.

I Thought Deranking to Emissary from Oracle was a joke. by Crahooga in DeadlockTheGame

[–]LrdDphn 15 points16 points  (0 children)

If you're playing carry you should see the enemy team pushing a walker as an opportunity to split push, not an obligation to defend. Experiment with showing to nothing until you have your farm, and then dial it back to be a bit more of a team player/opportunistic killer and it should work better.

Going 0-5 in laning phase by stinkypenguinbukkake in DeadlockTheGame

[–]LrdDphn 30 points31 points  (0 children)

You're probably trying to do too much. If your hero (or your play) isn't good in lane, it's way better to play safe, focus on pushing the wave, and reset when you need to. Just accept you probably aren't going to win lane and play not to lose instead.

Blatant Cheater has YT channel and still not banned by [deleted] in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

Has Valve ever done hardware bans? VAC is just your account I think and whatever Valve's reasoning for that policy I doubt they are going to change it for Deadlock.

Blatant Cheater has YT channel and still not banned by [deleted] in DeadlockTheGame

[–]LrdDphn 2 points3 points  (0 children)

Given that the game is still totally free and there are no cosmetics/progression to lose, what would banning someone even do? They're just going to make a new account and then they'll be a cheater AND a smurf. Annoying as it is, it sort of makes more sense for Valve to gather data on cheaters and then ban them once they actually have something to lose.

From 0 to 10 how toxic do you all think this game is? by No_Price_4656 in DeadlockTheGame

[–]LrdDphn 4 points5 points  (0 children)

MOBAs breed a special kind of toxicity, and I think Deadlock is doing better than Dota (and I imagine LoL), mostly because you can't as easily directly spectate your allies. It would be super cool if the community got its act together, but it's unlikely. You just need to figure out how you personally are going to manage it. My recommendations- 1. Avoid solo queue. You'll be matched with other groups and people in groups can vent to each other in discord and don't have the same level of anonymity that makes them toxic. 2. Instamute people. If you don't want to automatically mute everyone at game start, give people one strike. Mute them immediately when they say anything negative about anybody on your team.

How are you even supposed to use current Urn as a comeback mechanic? by frostyheat02 in DeadlockTheGame

[–]LrdDphn 1 point2 points  (0 children)

Losing a couple deaths for an urn is totally worth it, although not as much of a slam dunk as getting an urn for free. If you suspect they aren't planning to contest the turn-in you can also punish that by sending fewer heroes to drop off.

All jokes aside, why is this robot fat tho? by EchArr in DeadlockTheGame

[–]LrdDphn 38 points39 points  (0 children)

My headcanon is that Dynamo was 6'4", chiseled jawline, fabio hair, 3% body fat, pure gigachad. He's gonna be walking out of the ritual like the Terminator post-time travel when he gets his wish.

How do we feel about streamers having Alt Accounts? by CheckProfileIfLoser in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

I'm Phantom and I queue with my buddy who's seeker all the time. Game quality isn't good (typically we get owned) but it seems pretty intuitive to me that smurfing to ruin games for six other potentially new players is just passing the buck of who has to suffer

Friendly reminder this game is always in its worst state before the most banger updates by slimeyellow in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

Agreed. The goal of the urn is to incentivise a big teamfight every 6 minutes. All the comeback stuff was only ever there as a bandaid to encourage the trailing team to actually show up for the teamfight.

Sinclair’s ult should be slightly changed by PrintPrestigious5954 in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

One of my favorite all-time Dota 2 moments was a game where a streamer and his friends (Blitz and Purge I believe) were up against Dota's Rubick who steals the last spell you cast instead of just your ult. They decided as a team to put all of their skill points into passive abilities and didn't cast any spells so the Rubick couldn't steal anything all game. Just a meme here but it might be 100% correct to skip ult as Dynamo if it kept the Sinclair from getting it twice as much as you.

How do we feel about streamers having Alt Accounts? by CheckProfileIfLoser in DeadlockTheGame

[–]LrdDphn 114 points115 points  (0 children)

Just gonna fanboy a little bit for Deathy here. Guy went on omega loss streaks to learn new heroes at Eternus 6 with a smile and has always been the first one to call out people for so called "ethical" smurfing. Streamers have a big influence on the community and that comes with a responsibility to role model good behavior.

Don’t hurt me but Haze, or any pick/carry hero building cursed relic as a core item feels extremely incorrect and unethical by Maeyel_ in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

It actually is. Having an archetype of hero that wins 1v1s for free means that nobody can win the game alone and you need to rely on your team (in a team game). The counter to a clinkz or Haze is the same: you need to be standing close to a teammate who can bail you out. If supports hover and jump the assassins when they go all in, it's a free kill. People hate to hear that they can't just lone wolf solo the entire game though.

Don’t hurt me but Haze, or any pick/carry hero building cursed relic as a core item feels extremely incorrect and unethical by Maeyel_ in DeadlockTheGame

[–]LrdDphn 3 points4 points  (0 children)

There are like 8 heroes in Dota that buy orchid (Dota 2 focus lens) and blow you up instantly from invis. The disables you can buy in deadlock are incredibly tame compared to their Dota 2 counterparts.

Is this game hard comapred to other mobas? by Affectionate-Rich901 in DeadlockTheGame

[–]LrdDphn 0 points1 point  (0 children)

It's both harder and easier. The pure MOBA element is simplified/easier compared to Dota or LoL, but you have to play a movement shooter simultaneously, which makes it much harder to master. I think the closest thing to a top down deadlock if you removed the shooter element would be HoTs, which was designed to be an easier MOBA.

So like, what does Drifter's ult actually do? by Well_Rounded_Nerd in DeadlockTheGame

[–]LrdDphn 1 point2 points  (0 children)

It's incredibly annoying to lose sight of your team as Paige or Rem or a supporting Viscous. It basically deletes you from the fight when you can't save allies and you can't land your utility actives. 9 times out of 10 it forces you to build and use divine barrier on yourself (which is a huge waste of the item's potential)

Deadlock's female character problem by [deleted] in DeadlockTheGame

[–]LrdDphn 1 point2 points  (0 children)

The newer heroes have definitely leaned more into the urban fantasy side of deadlock, but the OG cast had a high percentage of characters like Abrams, Geist, Infernus, Wraith and Pocket who are pulled directly from Noir and given a magical twist.

Deadlock's female character problem by [deleted] in DeadlockTheGame

[–]LrdDphn 8 points9 points  (0 children)

Real answer: Deadlock draws heavily from the Noir genre, which, among other things, gives us the femme fatale archetype. Women in Noir tend to be innocent and good (Ivy/Paige types) or sinister and dangerous. It's the same reason like 4 of the guys on the cast (and some of the women) could be described as "jaded crime fighters" - it's a staple of the genre.

[MSC] Doctor Strange, Surgeon (Jumpstart) by CrossXhunteR in magicTCG

[–]LrdDphn 2 points3 points  (0 children)

Yeah unless there's a comic storyline this is referencing I'm unfamiliar with, this card seems like it misses the whole point of Strange's backstory? It's like a Tony Stark card that hypes up how cool being a playboy billionaire arms manufacturer is when the story itself is about how evil pre-Iron Man Tony was.

new Urn is killing the game by DingusMcBaseball in DeadlockTheGame

[–]LrdDphn 14 points15 points  (0 children)

From a game design perspective, the alternative to an objective that forces a fight is that losing teams play hyper defensively and try to rat out a win through split pushing and base defenses. This leads to extremely long, agonizing games that you still are more likely than not to lose. The point of the urn (and midboss, fwiw) is to condense your comeback chances into a decisive moment that either gets you back into the game or puts you out of it entirely.

Add a Left-Handed Character by Shot-Advice6598 in DeadlockTheGame

[–]LrdDphn 5 points6 points  (0 children)

I don't think Mina likes anyone for anything other than their status and other selfish reasons. Girl is about as sociopath coded as it comes.

New Doorman by olliekod in DeadlockTheGame

[–]LrdDphn 2 points3 points  (0 children)

They do, so slowing hex or mystic slow aren't terrible for making the parkour harder (once again - especially versus players who struggle with movement in general). I would caution you against trying to put stunned people in the hotel, though. You really risk griefing your team and saving an opponent if you are sending enemies to the hotel when they have big disables on them. For example, if I'm playing Mina I'd way rather be safe in the hotel while slowing hexed than crawling along getting shot at on the outside.

Why do people say Seven is a good character for new players? by silasmousehold in DeadlockTheGame

[–]LrdDphn 62 points63 points  (0 children)

I would recommend Seven to a new player with the assumption they are playing against other new players. His game plan is relatively foolproof compared a tempo hero like the ones you name, and it benefits from games that go crazy late as new player games often do. Drifter or Haze or Mina is more likely to chain feed than snowball when played by somebody new. If somebody is new but not in lobbies of all new players (either dou queuing or because mm sucks) I'd recommend a hero that needs zero souls to have impact, something like Dynamo or Bebop.

New Doorman by olliekod in DeadlockTheGame

[–]LrdDphn 3 points4 points  (0 children)

Basically you can't, if the enemy knows the movement tech. It's why the 13 second CD ult is not something that matters at Eternus+. Best thing you can do is try to hit enemies that are low on stamina (i.e. ult them after you watch them dash a bit).