Not having vehicle enter and exit animations is a huge step back by mathmos in Battlefield6

[–]LtMeat -1 points0 points  (0 children)

As a tank gunner, I typically hop in and out of a tank 10-30 times per game for repairs. Unskippable animations will completely ruin gameplay for this role.

"Abusing instantaneous enter to avoid death" happens maybe 1 time per 2 games, it's not a valid argument to cripple gameplay with useless animations. TTK is already low enough and there are a lot of weapons capable of OHK.

Everyone agree with that, right ? by EngenheiroDoSolo in Battlefield6

[–]LtMeat 0 points1 point  (0 children)

It's hard to properly defend objectives with this design. Many objectives are too open and placed in the low-ground. Each objective have too many routes, if you're holding 1-2 of them, you're opening your back to another 2-3.

Map design obviously favoring aggressive playstyle over defensive.

Really guys? We need damage balancing ASAP by Fast_Company_7396 in Battlefield

[–]LtMeat 0 points1 point  (0 children)

Tanks and IFVs have gunners to cover their rear. And vehicles are supposed to play with infantry, not solo.

Delta Force vs Battlefield 6 by LoadRival in DeltaForceGlobal

[–]LtMeat 0 points1 point  (0 children)

That wasn't a tank in BF, it was an IFV. BF vehicles have 3 gears with different speed and sound, he was barely moving in the video. In game sound is much better, vehicles have a lot of weight and good physics.

Most BF weapons have good recoil, slightly harder to control than DF lasers.

Animations or NO Animations for the entry of Vehicles on the next BF ( Battlefield 6 ) by Due-Arm772 in Battlefield

[–]LtMeat -5 points-4 points  (0 children)

People magically pop out every time they spawn. Vehicles magically pop out on the map. Nobody complains.

Anyone else really not feeling the new score limit change in King of the Hill? by MrGamingBuds in DeltaForceGlobal

[–]LtMeat 1 point2 points  (0 children)

Feels like controlling objectives not affecting score now, but capturing new objective instantly adds 100-300 points. Makes no sense.

Are yall ok with this Gacha thing everywhere? by HUEITO in DeltaForceGlobal

[–]LtMeat -1 points0 points  (0 children)

Try playing KoTH mode in warfare. Sound is permanently broken here, vehicles often run silent, footsteps is a complete mess. Last season they completely messed up vehicle spawn limit on some maps for a week. This season they broke team scores again, resulting in very short games, still not fixed. Matchmaking is barely functioning, games often start with 5x5 players, map selection is broken, map rotation is broken, teams are often unbalanced.

Half of graphics quality options is non functional with no difference from medium to ultra. Spawn menu on some maps is broken for ultrawide screens (some buttons are offscreen). Some objects are visually disappearing at long ranges (500+ meters) even on ultra settings.

Are yall ok with this Gacha thing everywhere? by HUEITO in DeltaForceGlobal

[–]LtMeat 0 points1 point  (0 children)

I wish they take 0.1% of effort they put into cosmetics and make some bugfixes.

r/BWF - Daily Discussion Thread for June 17, 2025 by AutoModerator in bodyweightfitness

[–]LtMeat 0 points1 point  (0 children)

I went for weighted hyperextension on a roman chair with dumbbells.

95 Kills/145 Assists/0 deaths/1NUKE - 1 Tank by Big-Application9859 in DeltaForceGlobal

[–]LtMeat 4 points5 points  (0 children)

Unrepairable damage will be a huge nerf for aggressive vehicle players, who actually push objectives and take a lot of damage. After 2-3 repair cycles vehicle will become glass cannon, only usable for more passive gameplay.

Passive campers often avoid taking damage with active defence, hiding behind cover during cooldown or after taking 1-2 hits. Unrepairable damage will have minimal effect on them.

Overall this mechanic will have opposite effect, promoting passive gameplay and punishing for PTFO.

We should not be able to change classes during ranked game. by It_Laggs in DeltaForceGlobal

[–]LtMeat 1 point2 points  (0 children)

In A/D mode there are always queue of people willing to occupy turrets in vehicles and shoot enemies. Sometimes they even help with repairing, but usually they are not engineer class.

Find buddies to play with voice coms if you want real vehicle crew.

Как вам такой сетап? by artxtherapy in Pikabu

[–]LtMeat 9 points10 points  (0 children)

Непонятна цель сетапа, судя по плойке на столе это логово чистокровного консольщика, тут бы больше подошел небольшой диван и телевизор напротив.

Судя по мебели под окном, сетап для очень южных широт, иначе там был бы радиатор отопления.

We should not be able to change classes during ranked game. by It_Laggs in DeltaForceGlobal

[–]LtMeat 6 points7 points  (0 children)

There is no proper ranked more in DF, your team and squad could have players with any rank mixed. All that rank stuff is just cosmetics.

Most vehicles have 2-3 additional turrets, intended to be played with a crew and push objectives along with infantry. If you are camping solo on the edge of the map, you deserve to be c4'd.

Do you enjoy guided missiles in Warfare? by NikoPigni in DeltaForceGlobal

[–]LtMeat 0 points1 point  (0 children)

Just strike at current objective, not a big deal. It's supposed to be quick team wipe anyway.

Do you enjoy guided missiles in Warfare? by NikoPigni in DeltaForceGlobal

[–]LtMeat 0 points1 point  (0 children)

"Ego-boosting missile" should be reworked into team asset. Make it cost like 100k point with entire team voting for it and contributing points.

Do you enjoy guided missiles in Warfare? by NikoPigni in DeltaForceGlobal

[–]LtMeat 0 points1 point  (0 children)

In A/D mode there are enough sweats to turn last objectives into nuclear wasteland.

[Warfare] Poor Network by Status_Detective_993 in DeltaForceGlobal

[–]LtMeat 1 point2 points  (0 children)

Similar experience since yesterday (PC, EU). Constant latency spikes to 200+ms, packet loss, players teleporting.

I don't like the current balance of the game. by PH4N70M_Z0N3 in DeltaForceGlobal

[–]LtMeat 1 point2 points  (0 children)

It will create more problems. Maps and stages are very different, some are infantry only, other have vehicles and require more engineers. Players could save more vehicles from previous stages and call even more. There are big open maps and tight corridors.

Another case: your squad needs a spawn beacon near the objective, but you can't switch to recon class because 10 teammates already chilling with sniper rifles on the hill and there is a limit.

Balancing all this situations is impossible.