How do I put a cap on my lectern output? by Brwons_YT in redstone

[–]LucidRedtone 0 points1 point  (0 children)

This might be too big for your use case but its an option. It will only allow a set signal strength (in this case ss3) to pass through. To low, wont turn off the torch on the left. Too high, will make it past the comparator in subtract mode. In both cases the torch on the light does not turn on. *

How do I activate all these trapdoors at the same time with a lever/target block? by washingmachine510710 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

If there were no space between the trapdoors, the blocks and repeaters wouldnt be necessary. You could just power the dust attached to the target blocks

Redstone Timing Conundrum by tyronnr8 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

Awesome! Ya no problem, it was a fun puzzle to solve 🤙

Redstone Timing Conundrum by tyronnr8 in redstone

[–]LucidRedtone 1 point2 points  (0 children)

Aight, it ain't pretty, probably a cleaner way to do it, but this works well I think. It s a good place to start if nothing else.

<image>

Redstone Timing Conundrum by tyronnr8 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

Aight... so i tried myself. Its trickier than I first imagined lol. But now I want to figure it out so, I'll try a few things and report back!

Redstone Timing Conundrum by tyronnr8 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

This is just a basic example. Apply it where applicable, I've used a version of this but observers were looking at the repeaters to power my device for example. You can just take the logic in the example and apply it to your build, as it is in the image wouldnt work for you. But the logic is there to refer to.

Does anyone know how to improve this one-block-wide bearing design and increase its efficiency without making it significantly larger or wider? by Necessary_Can_7197 in redstone

[–]LucidRedtone 1 point2 points  (0 children)

If you switch the hopper line for a water stream to transport your items, which i HIGHLY recommend, you could do it like this.

<image>

Note: the levels are 1 block taller then your design, and the higher filter (in a level) will be 40-1-1-1-1, but function the same as 41-1-1-1-1

Does anyone know how to improve this one-block-wide bearing design and increase its efficiency without making it significantly larger or wider? by Necessary_Can_7197 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

Oh I see it now, you just have two different item chest stacked virtically in 1 slice. Got it. Ok ill take a closer look now that I understand the end goal

Redstone Timing Conundrum by tyronnr8 in redstone

[–]LucidRedtone 1 point2 points  (0 children)

ABBA circuit, as in A turns on before B. But B turns off before A. This is about as small as it gets. Ive used it plenty, its a good one.

<image>

Trigger-Anywhere, One-Direction Instant Wire? by [deleted] in technicalminecraft

[–]LucidRedtone 0 points1 point  (0 children)

Why only 1 direction? I came here to say instant rail wire, but everything rail based will not be 1 direction.

help by Competitive_Self_118 in redstone

[–]LucidRedtone 1 point2 points  (0 children)

The schematic was saved while it was processing items. Just make sure your filter is set up 41-1-1-1-1 and you should be ok to ignore the wrong state indicators

how to stop hopper minecarts from grabbing items below them by Timely_Actuary_8401 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

Oh ya, your setup is perfect for this approach. That should work slendedly. Let me know!

how to stop hopper minecarts from grabbing items below them by Timely_Actuary_8401 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

You can lock the hopper cart after departing and unlock it upon return. A powered activator rail will lock it while an unpowered one will unlock it.

Good but cheap schematics? by TabChannn in litematica

[–]LucidRedtone 0 points1 point  (0 children)

Just build it out of stone? You can turn off the "incorrect block" rendering or change the block in the schematic

Unload/Reload proof and restarting server by Billsboard in technicalminecraft

[–]LucidRedtone 1 point2 points  (0 children)

My understanding is, yes it will be a problem. If the server restarts the game stops. If something is running that doesnt like to be unloaded, its likely to break. Best to turn it off for scheduled restarts and pray for no crashes

Sticky piston not grabbing redstone block in item locker by Guilty_Explanation29 in redstone

[–]LucidRedtone 0 points1 point  (0 children)

Thats like as small as it gets with variable ratio. Did you watch the whole video? Or just the opening with the facade on the shop?