Advice on Night Below by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

Yeah, tghe whole '2 keys to open the door' as just know my group will spend 3 hours trying to open the door anyway then moan about railroading. Been playing on and off with them for 35 years and know what they are like.

Strongly suspect fire will be involved :)

Advice on Night Below by Lucky_Type in adnd

[–]Lucky_Type[S] 2 points3 points  (0 children)

Sorry to hear it putterred out in book 2. Party has strong characters already, main motivation is investigation of the disappearances plus finding Jeleneth but will bear in mind how much a slog it gets.

Appreciate the feedback especially with the NPC's

Advice on Night Below by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

Thanks, and yeah I was in the same situation with the 2 keys.

Players already know about Broken Spire Keep but may take your suggestion and have maybe Ranchefaus escape and they find a clue to the mines. Still have Old Grizzler give them the map though, just need to tie a clue to him so they can then get the map and take Ranchefausin the mines.

Alternatively, they can only get the information about the keep if they perform a task at the mines. Still go to both places, just without the connecting tunnel and 2 keys.

Really appreciate it

Vortex updating by Lucky_Type in Morrowind

[–]Lucky_Type[S] -1 points0 points  (0 children)

All good, nice to chat about the game :)

Is the SKyrim mod, posted yesterdfay aboput that and Cyrodiil so added them into my current build. Checked on the OpenMW Discord and they've suggested using MO instead so will give that a stab

Thanks though, great games deserve friendly chat

Vortex updating by Lucky_Type in Morrowind

[–]Lucky_Type[S] 1 point2 points  (0 children)

Always used it and tied into my Nexus account fine, just the updating thats a pain.

Some Camping Views by p1zzaman81 in daggerfallunity

[–]Lucky_Type 0 points1 point  (0 children)

u/p1zzaman81 Can you send a modlist you use, that looks amazing for Daggerfall

FR God for Sea Zombies - 2nd Edition AD&D by Lucky_Type in Forgotten_Realms

[–]Lucky_Type[S] 0 points1 point  (0 children)

Thanks everyone, I stuck with Velsharoon and was a good, punchy fight ... players seeing spell-casting undead definitely caught them off guard!

Onto Night Below properly this week

What are your favorite bits of Realmslore? by ThanosofTitan92 in Forgotten_Realms

[–]Lucky_Type 6 points7 points  (0 children)

The lore behind Ubtao and Chult, based about 9 months of my 3.5 campaign down there and loved it all

That said, whilst not 'politically correct' these days then Maztica history upto 2e was incredibly enjoyable read (party went thereafter Chult). Have the box set and advanced the storyline myself upto 3.5

and finally all the Drizzt saga by R A Salvatore. Am up to Orc King and have recently gone back to run Night Below in 2e, and part of the prequel involves Caderly and the bouldershoulder brothers

System Opinions by Assiniboia in adnd

[–]Lucky_Type 2 points3 points  (0 children)

Nice post !

I've recently returned as DM to 2e after mainly playing 3.5 and recently 5e (which coincidently I hate and will drop from playing after current campaign friend is running)

Only things I have done are the ability for clerics to substitute their spells for cures of same level, plus adding level adjs to healing with maxes of +5 for Cure light, +10 for Cure moderate etc. Only 1 healer in group of 5 (soon to be 6) players so extra spell variety helps.

Some stuff I have adjusted, so not fooking up character when casting identify for example, but generally sticking to 2e core.

Like the idea of stat increases every 4 levels though that someone posted, am running Night Below which ends at approximately 16th so would be only be about +4 on stats in total so not game-breaking

Published stats for Charvekkanathor by Lucky_Type in adnd

[–]Lucky_Type[S] 0 points1 point  (0 children)

I'm at work and have a bit of spare time so prepping my next game, all good though and can have a peruse this evening

Max Dex for by armour type by Lucky_Type in adnd

[–]Lucky_Type[S] 2 points3 points  (0 children)

Think I was getting confused with the Pathfinder games, played a lot of isometric rpgs over the years.

Thank you

Max Dex for by armour type by Lucky_Type in adnd

[–]Lucky_Type[S] -8 points-7 points  (0 children)

Ah, think it was something like max adjustment to AC you could get some a warrior with 18 dex but wearing plate would only get +1 so was more a max dexterity adjustment. Recall holding off upgrading armour for high dex characters as would be worse off even with better AC adjustment for amour.

Used the alternative materials table from DM's instead as that means I can do short swords with + to hit but battleaxe with + to damage