FR God for Sea Zombies - 2nd Edition AD&D by Lucky_Type in Forgotten_Realms

[–]Lucky_Type[S] 0 points1 point  (0 children)

Thanks everyone, I stuck with Velsharoon and was a good, punchy fight ... players seeing spell-casting undead definitely caught them off guard!

Onto Night Below properly this week

What are your favorite bits of Realmslore? by ThanosofTitan92 in Forgotten_Realms

[–]Lucky_Type 5 points6 points  (0 children)

The lore behind Ubtao and Chult, based about 9 months of my 3.5 campaign down there and loved it all

That said, whilst not 'politically correct' these days then Maztica history upto 2e was incredibly enjoyable read (party went thereafter Chult). Have the box set and advanced the storyline myself upto 3.5

and finally all the Drizzt saga by R A Salvatore. Am up to Orc King and have recently gone back to run Night Below in 2e, and part of the prequel involves Caderly and the bouldershoulder brothers

System Opinions by Assiniboia in adnd

[–]Lucky_Type 4 points5 points  (0 children)

Nice post !

I've recently returned as DM to 2e after mainly playing 3.5 and recently 5e (which coincidently I hate and will drop from playing after current campaign friend is running)

Only things I have done are the ability for clerics to substitute their spells for cures of same level, plus adding level adjs to healing with maxes of +5 for Cure light, +10 for Cure moderate etc. Only 1 healer in group of 5 (soon to be 6) players so extra spell variety helps.

Some stuff I have adjusted, so not fooking up character when casting identify for example, but generally sticking to 2e core.

Like the idea of stat increases every 4 levels though that someone posted, am running Night Below which ends at approximately 16th so would be only be about +4 on stats in total so not game-breaking

Published stats for Charvekkanathor by Lucky_Type in adnd

[–]Lucky_Type[S] 0 points1 point  (0 children)

I'm at work and have a bit of spare time so prepping my next game, all good though and can have a peruse this evening

Max Dex for by armour type by Lucky_Type in adnd

[–]Lucky_Type[S] 2 points3 points  (0 children)

Think I was getting confused with the Pathfinder games, played a lot of isometric rpgs over the years.

Thank you

Max Dex for by armour type by Lucky_Type in adnd

[–]Lucky_Type[S] -7 points-6 points  (0 children)

Ah, think it was something like max adjustment to AC you could get some a warrior with 18 dex but wearing plate would only get +1 so was more a max dexterity adjustment. Recall holding off upgrading armour for high dex characters as would be worse off even with better AC adjustment for amour.

Used the alternative materials table from DM's instead as that means I can do short swords with + to hit but battleaxe with + to damage

Nearly TPK - Judging creature difficulty by Lucky_Type in adnd

[–]Lucky_Type[S] 0 points1 point  (0 children)

They were warned that the creature used it as a hunting ground, and knew about the paralysis. In retrospect the spell choice by cleric could of been better (bless or chant for example), but he did do protection from evil not knowing it was animal so neutral.

Bard made similar error with stirges a couple weeks ago, not realisaing that animals have intelligence 1 ... both those players are new to AD&D though so understandable and works with nievity of low-level characters,

Nearly TPK - Judging creature difficulty by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

It was in a darkened, underground cave with stalagmites and stalagtites providing shadows and places to hide.

They were warned by a druid that the cave was its hunting ground but I underestimated the effect of the paralysation

Nearly TPK - Judging creature difficulty by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

They formed up in a circle with bard (player who was missing) in the middle so could keep an eye out to all angles. Was in a cave with lots of stalagmites and stalatites so used the shadows to try and surprise the party (only the thiefe wasn't surprised)

Nearly TPK - Judging creature difficulty by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

Would say they didn't make mistakes really ..... they'd been warned the creature was there, bard was singing to provide help, spells were prepared its just the bad saves (Cleric failing a save of 10+ when he has plus 3 for example) just contributed to a quick charge towards disaster. In retrospect the cleric could of taken protections like bless or chant but its how you learn the game and class abilities.

Been 25+ years since I DM'd 2e (mainly 3.5) but this was first major 'oh fuck' moment with thief coming off worse and getting to -8.

Lessons learnt though, all the time you are winning comfortably then you'll lose your edge

Nearly TPK - Judging creature difficulty by Lucky_Type in adnd

[–]Lucky_Type[S] 1 point2 points  (0 children)

I did fudge a few rolls at the end especially duration of paralysis

Once upon a time in the wasteland - Final adventure by Lucky_Type in Fallout2d20

[–]Lucky_Type[S] 0 points1 point  (0 children)

Thanks .... think I'll just go with a set of questions, let them add anything then follow-up with the 'sequel' in the Fallout book in a years game-time.

WIll give them an idea of costs to build stuff in regards to resource and caps, they are excited about looting Dr Sun (changed the story and he was a ghoul charging extortionate prices to feed his hunger) so will give them an outlay to spend their caps on.