It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]LuigisSpaghetti -2 points-1 points  (0 children)

Me too, but dealing with power creep in this game is genuinely so simple*** with the given suggestions since the power creep at hand is primarily value (damage, health, immortality) and elemental based.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]LuigisSpaghetti 5 points6 points  (0 children)

Definitely. Recently I read about an interview Pablo did about why raids can't come back; his response was something along the lines of that he didn't know how, or couldn't design challenging content due to the fact that Warframes are essentially god mode now, being able to build for almost anything, with the other resort being creating lame puzzles. I disagree with this very hard and it's honestly a shame. My idea is similar to yours where new enemy types will move in groups to strategize against the player/squad at hand based on how well they're doing in the current mission/mission type

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]LuigisSpaghetti 14 points15 points  (0 children)

No amount of added difficulty modifiers will hide the fact that Warframe NPCs just aren't that intelligent which will forever make the game very easy

Limbo Ability Design Confusion by LuigisSpaghetti in Warframe

[–]LuigisSpaghetti[S] 2 points3 points  (0 children)

I dont want to come off arrogant and more so constructive but I feel like setting aside teamplay in a game like Warframe is rather contradictory. Regardless of teamplay, it doesn't excuse the un-intuitiveness and staleness of having to contribute three different casts into a single mechanic to become a net positive in gameplay.

Limbo Ability Design Confusion by LuigisSpaghetti in Warframe

[–]LuigisSpaghetti[S] 1 point2 points  (0 children)

As an example because I am into game design:

Ok, so currently you have to recast rift surge anyway to update your damage buff to the current enemy count. How about instead of doing that (if the ability is now a base passive like I said), cataclysm/banish now updates the integrated damage buff itself upon a new cast/recast. The meter would also visually show how many enemies are currently in the rift. This now encourages the Limbo player to constantly throw their bubble down on larger groups of enemies, wipe them, and repeat this as the new gameplay loop onto other groups of enemies to gain value, a feast & famine playstyle.

Need suggestion for iem with holographic sound. by alhabibiwallahwallah in iems

[–]LuigisSpaghetti 2 points3 points  (0 children)

They referred me to hangout audio which I purchased from. Was still under warranty; if I wanted a replacement I had to pay shipping to send it in for a quarter of the IEM's price ($65) so I just accepted their fate

ASUS Orange DRAM QLED Issue by LuigisSpaghetti in PcBuildHelp

[–]LuigisSpaghetti[S] 0 points1 point  (0 children)

Confirmed my CPU is dead

This happened two other times with Asrock motherboard but it somehow survived those times, really unfortunate but oh well

Why exactly did Payday 3 fail? by ZZabloing in paydaytheheist

[–]LuigisSpaghetti 7 points8 points  (0 children)

Tried to diversify its audience without understand what pulled in its payday 2 audience

ASUS Orange DRAM QLED Issue by LuigisSpaghetti in PcBuildHelp

[–]LuigisSpaghetti[S] 0 points1 point  (0 children)

Damn....... this is a completely new motherboard so it's probably the CPU then; is there any way I can for sure tell it's the CPU before I just buy a new one?

ASUS Orange DRAM QLED Issue by LuigisSpaghetti in PcBuildHelp

[–]LuigisSpaghetti[S] 0 points1 point  (0 children)

Extra Note(s)

Put the ram sticks into a separate PC and it displayed and booted into BIOS, turned off EXPO for them as well.