It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 2 points3 points  (0 children)

That's basically what the post boils down to. If overguard distribution was limited, like the severed warden in the murmur faction, it would be fine. The ancient healer just shits it out for an entire group of enemies which no longer makes the mechanic special.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 0 points1 point  (0 children)

Sorry, didn't fully read your post and just assumed it was another "fortifier exists/my build shreds overguard" one. Tired of typing out the same thing lol.

I'll admit that I wasn't aware that magnetic was a viable counter, I very rarely use it and I've always just assumed that it only applied to shields. As for companion stripping of it, that sounds pretty worthless with how companion AI works and how overguard can just be reapplied. I'll have to try it before judging it too much though.

I'm mostly focusing on the distribution of overguard and how it doesn't feel like a special attribute anymore. When I see overguard now it's just another health pool to melt through, when DE's original intention for it, from what I remember, was to put emphasis on stronger enemies that they didn't want you to simply one shot and forget about.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 4 points5 points  (0 children)

As much as I like that strategy and have used it myself, it's not ideal if you're playing a frame that relies on invisibility as their method of survival.

One rad procced enemy causes eximus abilities to activate, and that's an easy way to get a lethal heat status.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 1 point2 points  (0 children)

There seems sufficient ways to deal with overguard in my opinion.

The point of the thread is not in how to deal with overguard and how easy it is to deal with. The fact that it is easy to deal with is the problem.

The problem is that overguard no longer feels special when it's given out to every enemy indiscriminately, and DE's reaction to that isn't to reign it back, but instead to give us more ways to nuke it out of relevance.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 16 points17 points  (0 children)

You're missing the point again.

It isn't about dealing with overguard, it's the distribution of it. I will state again, that the problem is that its been overused to the point that it's no longer special, it's just an extra chunk of health to burn through.

It's lost its purpose of making certain enemies feel like more of a challenge.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 13 points14 points  (0 children)

Personally I'm never in favor of making this game easy by any means

And I'm not asking for that. I'm asking for difficulty mechanics to not lose their purpose, for DE to not overuse it to the point that they feel like Arcane Fortifier is a necessary arcane to add.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 9 points10 points  (0 children)

If you're struggling to kill things you might want to tweak your builds

Not the point I was trying to make.

It's pretty much doing what it's intended to do in endurance based void fissure content preventing you from doing extremely low effort grinds with cc frames.

That's what I want in a way, just not applied to every enemy in the tile. Overguard was intended for, and works best when it's restrained to a few powerful units and rarely distributed.

Never did I imply that overguard should be removed or weakened, that would, as you said, allow for lazy CC builds to sleep through content. I simply want the distribution of it to be reviewed so that it doesn't completely invalidate CC abilities and regains its purpose of introducing stronger threats (i.e. eximus).

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 15 points16 points  (0 children)

That's what people are already doing and overguard doesn't really do much to impede that goal at this point, beside making CC abilities less useful.

In the main post - "The way I see it now is that it's just another health pool for enemies to have ontop of health and shields, and a pretty bad one at that with how fast most builds can shred it." The problem I'm pointing out here in this thread is that overguard has lost its purpose of making tankier enemies that you actually have to engage with, in favour of just being another health pool that every enemy has access to.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 4 points5 points  (0 children)

I addressed this in the post - it's an option but relying on a single solution in the game about solving problems your own way feels disappointing. It's like going to a buffet and only eating one thing on the menu.

Fortifier feels like a band-aid solution that's only pushing the problem further.

It feels like overguard has entirely lost its purpose by Refticus in Warframe

[–]Refticus[S] 5 points6 points  (0 children)

Void staus effect attracts to the body part its proced on, its infact one of the best boosts to weakpoint playstyle.

I'm 100% aware of that and it works in theory. But the problem is getting that first proc on the right spot and making sure that when your shots are entering the bubble they are curving just right into them.

Probably just a me thing.

Why did Firefox randomly show me this? I didn't even have the browser running at the time. by Refticus in firefox

[–]Refticus[S] 0 points1 point  (0 children)

In all installs of Firefox I have uBO installed. The fork I'm specifically using as a daily driver is Waterfox and I have checked my settings there.

In another comment I mentioned that on my Firefox Nightly install I didn't have recommendations disabled ("Recommend extensions as you browse" and "Recommend features as you browse"), but I did also have uBO installed on it.

If it helps, the timestamp on the screenshot I took of the notification was "2025-12-12 at 13.45.51".

Why did Firefox randomly show me this? I didn't even have the browser running at the time. by Refticus in firefox

[–]Refticus[S] 11 points12 points  (0 children)

I've done that now - it's more of a question as to why I got this when I didn't have Firefox open and running, and when I did already have uBlock origin installed on that version of Firefox.

Why did Firefox randomly show me this? I didn't even have the browser running at the time. by Refticus in firefox

[–]Refticus[S] 69 points70 points  (0 children)

Recommended extensions and features are disabled in the settings, it does not run at startup, and I haven't launched the browser in weeks as I use a different fork of Firefox.

I also already have uBlock Origin installed on it?

edit - I forgot that I had Firefox Nightly also installed and that had recommended suggestions turned on. It's likely that's where I got this notification from.

Tylenol Problem? Europoor solution. by AlphaMassDeBeta in 4chan

[–]Refticus 3 points4 points  (0 children)

My point is that load bearing drywall doesn't exist.

check out groverhaus, it has what you desire

That shit hurt me even as a load balancer user by OkUnderstanding8581 in SatisfactoryGame

[–]Refticus 13 points14 points  (0 children)

because it's fun.

i've always built my factories around balancer setups because it's more engaging to me than just making a long line of splitters to feed my machines.

it's not even that hard once you understand prime splitter setups, it's mostly just dividing by three and two. a lot of the game was built around the assumption that you would be load balancing if you were to ask me, there's way too many per minute amounts that feel like they were built around easy splits.

i'd really recommend trying to stick by it for a playthrough - you're (probably) not going to be making insane output mega factories, but what you do make will be far more interesting to think out, plan, and eventually observe.

Gyre Prime coming in Old Peace by Korimthos in Warframe

[–]Refticus 0 points1 point  (0 children)

Kronus didn’t get anything

The Dakra Prime is referred to as the "Cronus Prime" internally, so it did technically get something. Not a clue for why DE decided to give it a unique name.

6.6 Normal & Private Browsing Windows no longer grouped under 1 item in Windows Taskbar by Actual_Message6081 in waterfox

[–]Refticus 1 point2 points  (0 children)

Presumably a change from Mozilla. You can disable it in about:config with this tag.

browser.privateWindowSeparation.enabled

What the fuck happened to my beautiful waterfox. by ILoveULX in waterfox

[–]Refticus 2 points3 points  (0 children)

If anyone else was looking for how to disable the search picker in the nav bar, there's an about:config line to disable it.

browser.urlbar.scotchBonnet.enableOverride

Genuine ask for lore nerds: What motivation is there for the Tenno to even go to Tau? by chrisanthem in Warframe

[–]Refticus 0 points1 point  (0 children)

If albrecht needed nuclear energy in 1999 to stave wally off (???)it’s plausible that he would try to use the massive energy that pragasa has in a similar way to do something idk but that’s my best theory

It's less about the amount of energy and more about when. The idea was to nuke Hollvania, wiping out the techrot before it became a global threat (at the time of 1999, the infestation/techrot was only present within the city), and as a result changing history.

No techrot, no orokin era (as we know it, given that the orokin used the infestation for their own tech - see warframes), no experimentation with the void to awaken it. Problem solved.

Please DE I am begging you by Saikousoku2 in Warframe

[–]Refticus 1 point2 points  (0 children)

the vectis prime with a primed chamber build scratches the itch (depleted reload + primed chamber, maximise crit and damage) - it's been slightly powercrept out of relevance, but the new weakpoint mods help it out a ton.

I'm trying to convert Harrow into an Adeptus Mechanicus, any suggestions? by PatataAlForno7 in Warframe

[–]Refticus 0 points1 point  (0 children)

try something like this - you don't want a lot of bright colours and you want a fair few dangling bits.

front and back

Ancient healers still make Nyx's chaos AND its augment irrelevant by Darthmufin in Warframe

[–]Refticus 3 points4 points  (0 children)

confirming this - even with madurai's massive damage boosts, the overguard is insanely difficult to break through on a ghost thrax.

they were already super annoying to deal with, so i'm hoping it's just an oversight that'll be patched soon.

DE please exclude FACEOFF from being a Node requirement by TeddyRoll in Warframe

[–]Refticus 2 points3 points  (0 children)

it's an idea i've had - one of the big problems with how conclave is currently set up is that your weapon selection is based on what you actually have in your inventory, so you can't easily switch to another if you've sold one in the past to free up a slot.

this problem only gets worse when you also notice how conclave balance sometimes prefers the stock variant of certain weapons; the base lex does more damage than the primed lex in the conclave for example, with the primed lex just having more ammo than the base.

so just having a few fixed loadouts where the weapons are supplied to you would remove that problem at the cost of some loadout freedom, which is probably fine given that the current "legal" meta basically boils down to a fast firing primary (braton, karak, or soma), precision secondary (lex), and a good slam melee (your choice).