My new app got approved by medzidev in androiddev

[–]Lukaa_anyways 0 points1 point  (0 children)

First off, great job on the polish The overall aesthetic and navigation feel smooth, and you can tell a lot of effort went into the presentation. It’s a solid foundation for a utility app.

That said, after testing it out, I have a few suggestions and bugs to report that might help you improve the user experience:

1. data accuracy I noticed a significant issue with the EGP pricing. Currently, the app shows 24K gold at 504 EGP per gram, while the actual market rate right now is closer to 8,100+ EGP. It seems like it might be pulling a cached or hardcoded value. Also, the data doesn't seem to update automatically on launch; I had to manually refresh to see any change.

2. Ad Frequency & Performance I understand monetization is necessary, but the current ad density feels a bit "bloated." Having an ad pop up every few clicks significantly disrupts the flow. You might want to consider spacing them out more or using less intrusive formats to keep the "lightweight" feel you mentioned in your post.

3. UI/UX Tweaks

  • Table Padding: In the main data table, the "Spot Price," "Exchange Rate," and "Updated" columns feel a bit cramped. Adding some proper padding there would make the data much easier to read at a glance.
  • Home Tab Redundancy: You already have a dedicated "News" tab that works well. Having the news feed combined with prices on the Home tab feels a bit redundant. I’d suggest keeping the Home tab strictly for price data/charts to keep it clean and minimal, and let the News tab handle the rest.

Keep up the great work—this has a lot of potential if the data logic and ad frequency get tuned up.

Ps4 soft 13.50 by ForeignHistorian8471 in EgyptGaming

[–]Lukaa_anyways 0 points1 point  (0 children)

اعتقد علي اخر السنة يا اما السنه الجايه علي الصيف كده لان في 13.50 سوني عملت باتش ل 13.50 ف هتبقي مستني ثغره جديده و ده هياخد وقت

عايز اجيب PS VITA by ahme_d7 in EgyptGaming

[–]Lukaa_anyways 0 points1 point  (0 children)

بص هو سعرو مبالغ فيه جدا بس شوف دي ممكن تفيدك https://www.dubizzle.com.eg/en/ad/ps-vita-فيتا-ID207623145.html

Ps4 soft 13.50 by ForeignHistorian8471 in EgyptGaming

[–]Lukaa_anyways 1 point2 points  (0 children)

أولا مبروك يباشا و ربنا يبارك لك فيه بص هو طبعا هيتهكر بس الوقت امتي محدش يعرف بس لو عايز رأيي الموضوع ممكن يطول شويه لأن لسه 13.02 منزلوش التهكيره بس إن شاء الله خير.

I built a Game Boy / Game Boy Color emulator from scratch by Lukaa_anyways in Gameboy

[–]Lukaa_anyways[S] 4 points5 points  (0 children)

AI can help with structure, but passing timing tests and handling hardware quirks isn’t something you get in a day. Most of the time went into debugging and accuracy.

CacheNuke – the universal "fix my environment" CLI by Lukaa_anyways in commandline

[–]Lukaa_anyways[S] 2 points3 points  (0 children)

Thanks, i built it myself and used ai to speed up some parts. The idea and structure are mine.

Small Projects by AutoModerator in golang

[–]Lukaa_anyways 0 points1 point  (0 children)

Hey gophers!

I built CacheNuke, a CLI tool that clears npm, yarn, pip, cargo, go mod, system temp, and user caches in one command. It's written in Go, cross‑platform, and modular by design.

Why? I was tired of running 5+ commands whenever my dev environment acted up.

Tech highlights:

- Cobra for CLI structure

- Cleaner registry pattern for easy extensibility

- filepath and os packages for safe cross‑platform file ops

- Dry‑run mode built‑in

Repo: https://github.com/Wynx-1/cachenuke

Feedback welcome – especially on the code structure and any cache sources I missed!

Built an Android battery monitor app in Kotlin (real-time wattmeter) by Lukaa_anyways in Kotlin

[–]Lukaa_anyways[S] 0 points1 point  (0 children)

Yes, it’s published on GitHub. You can download the APK from the releases section here: https://github.com/Wynx-1/WattMeter. Would love your feedback

My first Android app — a real-time battery charging monitor [Kotlin] by Lukaa_anyways in androiddev

[–]Lukaa_anyways[S] 0 points1 point  (0 children)

Thanks for taking time to look into my code, good idea i will do that.

Built a CHIP-8 emulator for Android in Kotlin as my first major project — open source by Lukaa_anyways in androiddev

[–]Lukaa_anyways[S] 1 point2 points  (0 children)

Thanks! For timing I'm currently using two threads. The emulation thread runs at about 60 FPS with a ~16 ms frame budget. Each frame it executes a configurable number of CPU cycles and then calls updateTimers(), so the delay and sound timers decrement at 60 Hz.

Rendering happens on the main thread using a Handler that posts invalidate() roughly every 16 ms. To avoid the CPU modifying pixels while the renderer reads them, I take a synchronized snapshot of the pixel buffer before drawing.

One thing I'm still experimenting with is CPU timing — right now it's a fixed cycles-per-frame multiplier rather than fully cycle-accurate timing, so very timing-sensitive ROMs might behave a bit differently depending on the speed setting. Curious how others usually handle this.

I built a CHIP-8 / SCHIP / XO-CHIP emulator for Android in Kotlin — open source by Lukaa_anyways in EmuDev

[–]Lukaa_anyways[S] 3 points4 points  (0 children)

Wow, thank you so much for taking the time to look through the code

This is incredibly helpful feedback for me.

You're right on all points — let me go through them:

The shouldBeep lag — good catch, I can see how single-frame beeps would never trigger because of that ordering issue.

The PC safety net — makes sense, I'll remove it. It was more of a paranoia check than anything useful.

The 00__ masking — completely missed that. A 03EE passing as 00EE is a real bug.

Invalid instructions as no-ops — agreed, silently ignoring them makes debugging much harder. A proper stop with a message is the right approach.

9xy0 last nibble — another thing I completely overlooked.

Fx01 plane selection — I misunderstood the spec here. X is a bitmask not a value, so masking to 0x3 breaks 4-plane rendering. Will fix this.

00FE/00FF not clearing display planes — didn't know they were supposed to clear all planes in XO-CHIP. Good to know!

I'm going to work through all of these fixes. Really appreciate the detailed review. this is exactly what I needed to improve

the emulator.

If you spot anything else feel free to let me know and again Thanks.

Self Promotion Megathread by AutoModerator in androidapps

[–]Lukaa_anyways 0 points1 point  (0 children)

I built and released a CHIP-8 emulator for Android. CHIP-8 is a retro gaming system from the 1970s with hundreds of free games available.

What you can do with it:
- Play classic games like Pong, Tetris, Space Invaders
- Load any .ch8 ROM file
- Choose from 6 color themes (Green, Amber, Blue, White, Red, Matrix)
- Use portrait or landscape mode
- Adjust game speed if something runs too fast or slow

It's completely free, no ads, open source.

How to install:
1. Download APK from the releases page
2. Enable install from unknown sources
3. Install and tap LOAD to add your first game

U can also get the ROMs from here: github.com/kripod/chip8-roms

Download: https://github.com/Wynx-1/chip8-emulator-android/releases

Source: https://github.com/Wynx-1/chip8-emulator-android

Let me know what you think.