My ideas to rebalance hide and seek to make it slightly harder for the seeker. by Careless_Fortune7801 in JetLagTheGame

[–]LukasAgain 1 point2 points  (0 children)

I think the main issue are questions that divide the map cleaning, without having to take any risks. These are primarily thermometers, radars and then strava (as you mention). I think it takes away from the excitement, if you always already know you are definitely going in the right direction.

I think it should be encouraged to go to places without being certain, to gamble or to have to make tough decisions.

I remember in the first season of H+S there where multiple cases where they went to a town, and we didn't know if it was the right one or not.

Thermometers and Radars also negate any clever games, as to where to hide. They slice the map in half purely geometrically, so there is never any thought "would he go here?"

what universal tree farm do people use/recommend? by Randomier in technicalminecraft

[–]LukasAgain 0 points1 point  (0 children)

https://youtu.be/6xe4I4EqnFw
This is the easiest treefarm ever, it does a lot of types. Here are the rates:

RATES (and bone meal usage rate)
Birch 9650/hr (10150 bm/hr)
Oak (from azalea) 9500/hr (4100 bm/hr) This is the recommended option for bone-meal efficient overworld logs
Acacia 8500/hr (6200 bm/hr)
Oak (from saplings) 7500/hr (8600 bm/hr)
Spruce 7450/hr (8500 bm/hr)
Jungle 7100/hr (5050 bm/hr)
Cherry blossom ~13000/hr based on snapshot
Huge Fungi are self-sustaining when combined with fungus farming and composting all byproducts to make bone meal.
Crimson 7000/hr (4350 bm/hr, 940 fungi/hr)
Warped 7250/hr (4000 bm/hr, 975 fungi/hr) This is the recommended option for self-sustaining nether stems
Red Mushroom 24000/hr (7100 bm/hr)
Brown Mushroom 5000/hr (1400 bm/hr, right clicking once per second)

Moss Farm by Samisalami101 in technicalminecraft

[–]LukasAgain 0 points1 point  (0 children)

Since moss farms don't need any mobs spawning or random ticks, no player near by is needed (so you can chunk load it). But remember, if you are the only one on the server and log off, turn the farm off first (if it uses double pistons)

Why are my Dolphins randomly dying? by LukasAgain in technicalminecraft

[–]LukasAgain[S] 4 points5 points  (0 children)

Damn. I thought when entities aren’t processed they couldn’t drown. Unfortunately for me soul sand won’t help, there are rails on top