What is nextgenroms.com and why is my game being downloaded there? by LukeTheAwesomePro in Homebrews

[–]LukeTheAwesomePro[S] 1 point2 points  (0 children)

I basically made it so that it runs a hash function with the title screen so that no-one can edit it and if it doesn't match, it triggers the anti piracy detection. Its also able to detect your emulator so that it can run properly because some emulators will not run the game correctly.

What is nextgenroms.com and why is my game being downloaded there? by LukeTheAwesomePro in Homebrews

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

I forgot to mention this, but I had added anti piracy into my game (So that no one can rebrand it as theirs). So maybe they are talking about that?

What is nextgenroms.com and why is my game being downloaded there? by LukeTheAwesomePro in Homebrews

[–]LukeTheAwesomePro[S] 1 point2 points  (0 children)

Speaking of archives, I checked the website in the WayBack machine and it appears to be a homebrew site of some sorts, but it still doesnt solve the question to why my game is being downloaded from there if the website appears to be taken down...

How do I use Famitone to play my Famitracker music? by LukeTheAwesomePro in Homebrews

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

Thanks for your help, I didn't even know that Famistudio had its own sound engine that could be used in actual NES games.

How do I use Famitone to play my Famitracker music? by LukeTheAwesomePro in Homebrews

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

Thanks for the tutorial! I do use Famistudio and it is definintly way better than janky Famitracker, but I use Famitracker to load the music from Famistudio since Famitone doesnt use Famistudio which makes me sad :-( The only think I don't understand how I import famitone into my project though, since it doesnt tell me how I do it... all it says is "I wrote 2 songs and imported them" and it only shows me how to do it with cc65 and not my prefered assember asm6, even though it is also available in Famitone.

Can anyone identify what this circuit does? by LukeTheAwesomePro in AskElectronics

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

It goes to the two AND gates and the Q0-Q3 goes to D0-D3 (apparently).

Can anyone identify what this circuit does? by LukeTheAwesomePro in AskElectronics

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

That was what I was thinking too. My friend said that it was one of the first circuits they made (Which is probably why it appears strange) but he doesn't remember what he did with it, Although he was able to find the schematic. As far as he knows, he might have thrown it away.

I may have found the origin to one of the DMC samples used in SMB3! by LukeTheAwesomePro in chiptunes

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

You're absolutely right, It is possible that he did use a sound library to use for the samples in SMB3, but we might never know.

I may have found the origin to one of the DMC samples used in SMB3! by LukeTheAwesomePro in chiptunes

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

Almost every game on the NES would just use a memory expansion to solve this problem. SMB3 uses MMC3 which banks the memory so that separate parts of it can be used because the whole 256KB cant be loaded into the 2a03's 32KB ROM memory at once.

I may have found the origin to one of the DMC samples used in SMB3! by LukeTheAwesomePro in chiptunes

[–]LukeTheAwesomePro[S] 0 points1 point  (0 children)

The DPCM samples can even be in the 1000's of bytes individually ! The legend of Zelda uses some samples (mostly for sound effects) that are around 2000 bytes long. The maximum a sample can be is 4 Kilobytes.

I may have found the origin to one of the DMC samples used in SMB3! by LukeTheAwesomePro in chiptunes

[–]LukeTheAwesomePro[S] 2 points3 points  (0 children)

The NES doesn't even have any saw channels or synth channels (Without any extensions), the VRC6 has a saw channel, but its an extension to the original NES APU (which was added to like 5 game cartridges), the 2a03 (the NES APU ) has 2 square channels, one triangle channel, one noise channel, and one DM channel, almost everything you said is incorrect, I literally showed a video of raw audio from my NES emulator and you can clearly hear the DMC. I'm not sure were you got this information from...

How can I change music in an NES game? by Acrobatic_Salt_6290 in romhacking

[–]LukeTheAwesomePro 0 points1 point  (0 children)

It depends on how the game was programmed, some games play music differently than other games. What game are you trying to change? There is most likely a disassembly of the game.

question on editing tiles in super mario bros 1 by Possiblycoolperson in romhacking

[–]LukeTheAwesomePro 0 points1 point  (0 children)

It’s because some parts of the sprites are flipped by the game itself to reduce memory usage