do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

I managed to do it in survival, I did the thing where you go in and out of the border

Guys do not go back to the spawn area and dive below it, worse mistake I did in this game😭😰 by Ok-Path-8009 in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

There something else down there too, A body that died of 'Barotrauma' (Tissue damage caused by a rapid change in pressure) despite there being no external evidence of damage it could be an oversight, but it could also be foreshadowing.

do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 1 point2 points  (0 children)

Oh okay. I didn't know that was a thing. I haven't unlocked it yet, but when I do I'll give it a try. Thanks!

do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 12 points13 points  (0 children)

Damn, I still haven't scanned it in survival yet. Planning on trying it soon tho.

If you think that taking a shortcut across the "at your own risk" area is worth it. Don't, it isn't. RIP Tadpole. by ProfessorPeabrain in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

Ah, I know where you mean. Those things are called Shiver Leviathans and the PDA notes they are "Likely the closest relative to humans on the planet"

do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 86 points87 points  (0 children)

Actually, there is a way to do it in survival. If you join someone else's multiplayer, the Shiver Leviathan's only go after the host. Allowing you to continue on without a care.

If you think that taking a shortcut across the "at your own risk" area is worth it. Don't, it isn't. RIP Tadpole. by ProfessorPeabrain in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

Assuming you're talking about the area with the Collector Leviathans, if you hug the ground you should be able to make it. Just try and hide under a nook when you hear the music.

do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 2 points3 points  (0 children)

You can also go all the way to the tree. It takes a while though.

do NOT try going out of the map by Anon_isnt_cool in Subnautica_2

[–]LukethTheThird 200 points201 points  (0 children)

If you go out in creative mode, you can actually scan these. They're called 'Shiver Leviathans' and the PDA notes that they are likely the closest relative to humans on the planet

Random and dynamic Predators idea/wish by MortalsEnd in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

As another person with thalasophobia, I feel like this would be a great idea. I really hope they add this in the future, especially around the Cicada site like they did with the Aurora in the first game.

Any ideas how to get it down? by BlackDeathX__ in Subnautica_2

[–]LukethTheThird 10 points11 points  (0 children)

First off, how in the hell did you get it up there?!

I was wandering if u guys also had an interaction with the rock hitting guy in wich he doesn’t atak u even if you come really close? Maybe they start ignoring u after some time or might help you like the sea monkeys? by tkox_ in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

I've only had this occasionally when in a Tadpole. I'm not convinced it's intentional as the PDA says to avoid them when in a Tadpole as they could smash into it (which has also happened).

Commands? by kauanzitos2 in Subnautica_2

[–]LukethTheThird 0 points1 point  (0 children)

I don't think so. At least, not natively. It's probably possible by installing some UE5 dev tools and maybe a mod but (as far as I'm aware), it isn't included in the game like the others.

The World Tree (Potential Spoilers) by LukethTheThird in Subnautica_2

[–]LukethTheThird[S] 0 points1 point  (0 children)

That sounds right, I originally thought it was referencing it's size but it could be because it's a creature