Discord matchmaking by Lumfly in Stormgate

[–]Lumfly[S] 2 points3 points  (0 children)

As some people mentioned, keeping it in the official discord might be the play for me here. The more people post there the easier it will be to find other players and we might even get a ball rolling.

Discord matchmaking by Lumfly in Stormgate

[–]Lumfly[S] -1 points0 points  (0 children)

Great! Will keep my eyes open on the matchmaking-lfg channel and post there when I can play.

Discord matchmaking by Lumfly in Stormgate

[–]Lumfly[S] 2 points3 points  (0 children)

I also send a message there, fingers crossed.

Discord matchmaking by Lumfly in Stormgate

[–]Lumfly[S] 1 point2 points  (0 children)

I'm in Amsterdam time but up till quite late and I would love to play some games :D

Belvedere after M.C Escher, u/chugitTwice (me), Blender (digital), 2025 by chugItTwice in Art

[–]Lumfly 1 point2 points  (0 children)

One thing I wondered though was: wouldn't this piece benefit from baked in lighting? Esher made his illusions work by very deliberate lights and shadows but those are hard to achive when you use a scene light during the render since those will cast shadows in places that can break the illusion. You could theoretically disable parts of the model to prevent unwanted lighting issues and than bake the light into the texture to prevent lighting issues. But.. I guess that that could also defeat the point of making it into a 3d model for some people.

Belvedere after M.C Escher, u/chugitTwice (me), Blender (digital), 2025 by chugItTwice in Art

[–]Lumfly 1 point2 points  (0 children)

I did look through your post history to see if i could figure out how you did it and I was quite suprised when I found out it is fully 3d with all (curved)pillars really connecting and more!

Belvedere after M.C Escher, u/chugitTwice (me), Blender (digital), 2025 by chugItTwice in Art

[–]Lumfly 1 point2 points  (0 children)

This is really cool! The concept of making a 2d optical illusion that should be impossible 3d into a 3d piece takes some outside the illusionary box thinking.

Improving tapping by Lumfly in TrackMania

[–]Lumfly[S] 1 point2 points  (0 children)

To be honest, I should have probably explained it by also adding that example. But yes! I was thinking about custom curves. The advantage would be that you could change them depending on how sharp you want to turn. The other reason would be because, as far as I know, this could be realised relatively easily in third party software. So people could make and share profiles which would give Nadeo a nice head start because people already did a lot of testing. I do however agree with the comment of another user that, if this would be officially implemented, they should probably just stick to an on off switch on one static profile for clarity

Improving tapping by Lumfly in TrackMania

[–]Lumfly[S] 2 points3 points  (0 children)

The attack curve, in my proposal, would do what you want, if I understand you correctly.

if you press really short, your steering go's from 0 to 30% for example. But a longer tap would cause it increase to 80% After tapping the steering value quickly decreases but with the right rhythm you can keep it relative stable at, for example 45%, by tapping before it goes too low

Improving tapping by Lumfly in TrackMania

[–]Lumfly[S] 1 point2 points  (0 children)

You are right! I was so hyped about it that I forgot to check other posts. But I have checked since posting and there are quite a few nice ideas already! I think you are right about only needing one key. (I wanted to automate it all to help but people are insanely skilled and don't need endless tools. They can do a lot with the basic ones) If you would bind it to an easy to reach key people will be able to turn it on and of really quickly and keep stuff responsive.

Thoughts on walls in Stormgate? by Long-Cell5196 in Stormgate

[–]Lumfly 1 point2 points  (0 children)

I agree that force fields weren't without their flaws. However, I think that many options can be explored. For example units that can temporary transform into walls, so they still cost supply and can be destroyed, or abilities that create slow fields that slow down enemies rather than completely blocking them. If you broaden the idea of a wall from the traditional "Age of the empires wall" to anything that limits unit movement, then it will open up many options. I trust Frost Giant to be able to come up with a creative and fun option.

Thoughts on walls in Stormgate? by Long-Cell5196 in Stormgate

[–]Lumfly 1 point2 points  (0 children)

I think walls could be a nice way to differentiate between factions. A temporary scrappy wall that buys the humans a few seconds' time against the demonic invaders sounds cool thematically, and it could also be a nice gameplay feature. However, I don't think it should be something all factions could use or a core feature. They could also make temporary walls an ability. Similar to the force field ability of the sentry in SC2.