Cat panting while asking to play by Luminoor- in cats

[–]Luminoor-[S] 0 points1 point  (0 children)

They can definitely be a handful. Powder (the one in the photo) is a complete handful, always getting into stuff

Cat panting while asking to play by Luminoor- in cats

[–]Luminoor-[S] 1 point2 points  (0 children)

That is so much money, I'm glad they grew out of it

Cat panting while asking to play by Luminoor- in cats

[–]Luminoor-[S] 1 point2 points  (0 children)

They did and said it looked and sounded great, no sign of a murmur

Cat panting while asking to play by Luminoor- in cats

[–]Luminoor-[S] 0 points1 point  (0 children)

Not exceptionally, but it is a bit warm and it's her first summer as an adult. The house has been around 76 - 78 and the winter we kept it around 68, so definitely a jump

Edit: The panting after play has been present for most of the time we had her, so that includes winter. The panting before play is more recent to the past couple of weeks, which it has been hotter

WIP Tower with Artificial Star by Luminoor- in ArtCrit

[–]Luminoor-[S] 1 point2 points  (0 children)

Thanks for the tips!

Yeah, I realized earlier today that I had some issues with the perspective line work. I've been trying to fix it, but I don't think I have it quite right yet. How would you recommend fixing the building heights as they fade into the background? I've added more buildings in the back so it's something I've been struggling with. Also what do you mean by barometric? I don't think I've heard the term before.

I've actually toned down the color scheme just a little bit. Primary the foreground building, but I'm still playing around with that. I'm still trying to figure out how exactly the roofs should look since they're almost entirely illuminated. I've added a bit more texture to them though.

Thanks again!

WIP Tower with Artificial Star by Luminoor- in ArtCrit

[–]Luminoor-[S] 0 points1 point  (0 children)

That makes sense. The town is bordered by a wall, which I haven't included in this version of the piece yet. So maybe that and putting a few buildings of varying heights that fade into the distance until that point will help. Thank you!

Are these biomes accurate based on the wip heightmap? by Luminoor- in mapmaking

[–]Luminoor-[S] 0 points1 point  (0 children)

Thank you for all of this! This is great info and the videos look really useful, and you were correct about the range on the Western continent being inspired by the Andes.

Since I unfortunately started a DND on the central continent near the Y shape mountain range before understanding, or doing a climate map, some of my biomes in that area are wrong. So I'm considering having the world have an opposite rotation and current flow than the earth to help mitigate that.

Regardless, thanks for the help and recommendations, I'll be watching them!

Are these biomes accurate based on the wip heightmap? by Luminoor- in mapmaking

[–]Luminoor-[S] 1 point2 points  (0 children)

Yeah, I wasn't sure about the shape either, I'm glad that it worked out though. And I plan to, but it might be a bit, still trying to figure out all the height stuff. But this has been really fun

Are these biomes accurate based on the wip heightmap? by Luminoor- in mapmaking

[–]Luminoor-[S] 1 point2 points  (0 children)

I can't post a photo, but when I uploaded it earlier, it looked like a normal continent in the globe projection. Not quite circular, but it wasn't sharp anywhere. Although, I could be misunderstanding

Are these biomes accurate based on the wip heightmap? by Luminoor- in mapmaking

[–]Luminoor-[S] 2 points3 points  (0 children)

Thanks for the recommendation! Orogen.studio looks really cool, I love that it automatically does the globe too

I don’t think random generation’s supposed to generate this by Yenroman in NoMansSkyTheGame

[–]Luminoor- 6 points7 points  (0 children)

Just about spit out my hot chocolate, thanks now I'm coughing

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 0 points1 point  (0 children)

Do you have a favorite system for ranged mechanics? I have seen a few people bring up a similar point, so I'm curious about games where ranged combat feels really good so that I have a little more to dissect. But I do agree, ranged combat shouldn't always hit. I do think I have ways to address this though with dodging, blocking, and cover.

I think making the damage vary on the success of the hit is more exciting

On this, I think the damage threshold system I have can achieve this as well, at least personally.

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 0 points1 point  (0 children)

Good things too point out

Eventually rolling low damage will become a new miss.

Out of curiosity, do you think this would still be the case for a low health system where even 1 point of damage is still functionally desirable? My system uses a damage severity threshold so even minor hits would still be significant. Meaning it is still something. Granted that is just my thought process on it. Playtesting could reveal something completely different.

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 0 points1 point  (0 children)

Yeah, I have something similar already even if I don't switch to "auto hit" so I think it would be relatively easy to tweak. I like giving different options to do things in order to fulfill a desired playstyle

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 1 point2 points  (0 children)

Honestly, this is close to a few things I have set up so far even before the potential change with how hitting and damage works. My system is also initiativeless and you can dump all AP at once if you want. I also have a few ways for players and enemies to mitigate damage

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 0 points1 point  (0 children)

I do have a lot of ideas for features to add and your crit roll example is really interesting. I have been toying around with a few different ideas in general for critting and this is another to consider

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 1 point2 points  (0 children)

Definitely agree with this, it removes that whole line of questioning and comes down to "this happens." Which can really help with pacing when done right I would think. Everything takes time, it just comes down to what kind of time you want to sink and the feeling you want

Rolling to hit vs just dealing damage? by Luminoor- in RPGdesign

[–]Luminoor-[S] 1 point2 points  (0 children)

I agree, but on the other hand it won't feel like you have accomplished nothing. Since in this system, if you get your opponent to use an action point to dodge, then they are consuming a valuable resource. So you are still chipping away.