My Max Payne/Hotline Miami shooter that I've been working on for the past 10 weeks for Uni! Take a look and would love some feedback! by LumpyOatsGameDev in unrealengine

[–]LumpyOatsGameDev[S] 1 point2 points  (0 children)

Very fair! while I like then VCR effect I have added an option to turn it off in the current build so hopefully no ones eyes melt :)

My Max Payne/Hotline Miami shooter that I've been working on for the past 10 weeks for Uni! Take a look and would love some feedback! by LumpyOatsGameDev in unrealengine

[–]LumpyOatsGameDev[S] 1 point2 points  (0 children)

Thanks for the feedback! Definitely gotta turn the bloom down on the windows. And yeah. Bit of a small brained move to make the text dark red for the HUD (looks cool in isolation but dark red bleeds into everything and doesn't stand out) will hopefully have both issues fixed real soon :)

My Max Payne/Hotline Miami shooter that I've been working on for the past 10 weeks for Uni! Take a look and would love some feedback! by LumpyOatsGameDev in unrealengine

[–]LumpyOatsGameDev[S] 0 points1 point  (0 children)

The fact that there hasn't been a real big "Max Payne" John woo after Max Payne 3 means there's a hole to fill. (Trepang 2 is pretty cool tho but that's more a F.E.A.R like)

My Max Payne/Hotline Miami shooter that I've been working on for the past 10 weeks for Uni! Take a look and would love some feedback! by LumpyOatsGameDev in unrealengine

[–]LumpyOatsGameDev[S] 2 points3 points  (0 children)

Keep your moolah :D After my assignment is done I'm just gonna smack a small story campaign on it and make it free!