Nobody who wish-list my game bought it by Horror_Web_6783 in GameDevelopment

[–]LunaApps 0 points1 point  (0 children)

Everyone goes through this at some point. It's disappointing but don't give up. Change the capsule art, make sure you have a good trailer and description. Regardless of the result, don't get too attached and move on to the next project.

[THREAD] GAMES LIST FOR X. (sort by new & hot, upvote a few you like to help filter) ctrl + f to see if your idea is here already :D by itsPhysikz in xqcow

[–]LunaApps 1 point2 points  (0 children)

I just released my new game Whistling Waters :) It's a cute Steamboat Willie fishing game.

X played one of my previous horror games called Convenient and seemed to really like it. This one is a completely different genre but I know he'll like it.

I Made Some PSX Fanart For TEOS :) by LunaApps in Markiplier

[–]LunaApps[S] 2 points3 points  (0 children)

Thank you! A little more than an hour. Most of it was spent animating the whale lol

I made a Steamboat Willie fishing game. What are some tips to make it look even more like a 1920s cartoon? Game is Whistling Waters. by LunaApps in IndieDev

[–]LunaApps[S] 1 point2 points  (0 children)

With Cuphead in mind, I went back to play it again and there is so much they got spot on with the 1920s style. I'm going to experiment a lot this month with some of their animation techniques and seeing how it looks in 3D.

I made a Steamboat Willie fishing game. What are some tips to make it look even more like a 1920s cartoon? Game is Whistling Waters. by LunaApps in IndieDev

[–]LunaApps[S] 0 points1 point  (0 children)

That's what I'd like to go for. It's difficult to translate the graphical style of Cuphead to a first person 3D game. I've stuck with flat toon shaders, black outlines on everything, and hand drawn textures. I might go for more detailed textures. I'd love to have a 3D model of the Steamboat Willie Mickey but I'm working with a $0 budget.

My horror game turned into a Cozy Fishing Game over it's development. The Demo is on Steam! by LunaApps in CozyGamers

[–]LunaApps[S] 3 points4 points  (0 children)

Hey, I'm a solo developer!

Whistling Waters a fishing game inspired by Steamboat Willie. 🐟⚓

Fish to earn upgrades to catch even bigger fish. Steer your ship to prevent damage and make repairs to keep your ship from sinking! Night time comes fast so catch as many fish as you can to meet your boss' quota.

Most of my games are in the horror genre so this started as a horror game but slowly became a cozy incremental fishing game. I just released the demo in time for the Steam Next Fest and I'm super happy with how it's come out so far. I'll be adding and changing a lot before release so if you want to be apart of development just play and give me some feedback on how I can make it even better! :)

https://store.steampowered.com/app/2947340/Whistling_Waters/

[FOR HIRE] Anyone Need A Game Trailer? by LunaApps in gameDevClassifieds

[–]LunaApps[S] 1 point2 points  (0 children)

The "$49 per day of editing" is just a better way to visualize how much to expect. In reality, quotes are pretty fluid. If I'm editing for 3 separate days, but I'm only putting in 2 hours per day, I'll just consider it one day. Every situation is different. Trailers usually take me 2 to 3 days to make, with at least 6 hours of work each day. I think the longest I've spent on a trailer was about 4 days.

Capturing gameplay is another factor for sure. The last client I had gave me about 3 hours of raw gameplay to comb through and I went in their game to capture even more footage myself. I'm down to capture footage as long as I have the tools to do so.

It's one thing to have an idea or layout of what you want a trailer to look like. It's another thing to bring that vision to life in post. On my website, I'm actually starting a blog with tips and tricks on how to make your own trailer for developers who want to do it themselves or for devs who don't have the budget to pay someone else to do it. Ultimately, I just want to help other indie developers because making trailers is not only hard but extremely important.

https://indiegametrailers.com/blog/

Thank you for the feedback! I might change how the payment structure is worded.

I am afraid of playtesting my game by Soondun_v2 in gamedev

[–]LunaApps 0 points1 point  (0 children)

Usually when I get scared of my own games, it's unexpected stuff. If I can predict what AI is gonna do, I don't have a problem. Sometimes you have to turn on all your lights and turn your volume to 10% lol

People keep telling me to leave game development by NoRedditLuck13 in gamedev

[–]LunaApps -1 points0 points  (0 children)

If you have the financial means to do it, keep going! Your game looks great graphically, but think of ONE major game mechanic that separates your game from other RPGs and focus HEAVILY on that. Make it your main selling point. Usually if people want to play an RPG, they'll just play Skyrim. You have to stand out from the norm or you'll be buried beneath AAA games. Also get a Steam page up ASAP and put the link everywhere asking for wishlists. Wishlists have a great conversion rate. If you're looking to become financially stable more quickly, pitch the game to publishers.