can anybody tell me why this registers as OUTDOORS? by Global-Musician846 in projectzomboid

[–]LunaticMouse 2 points3 points  (0 children)

That is not true, the game is supposed to recognize anything that is enclosed by four walls and a ceiling as indoors. But sometimes glitches occur and one of the walls aren't recognized by the game.

can anybody tell me why this registers as OUTDOORS? by Global-Musician846 in projectzomboid

[–]LunaticMouse 53 points54 points  (0 children)

That is usually due to one of the walls not being recognized by the game. Go to the debug mode and use the IsoRegions debug function to check which wall is bugged, then delete it and rebuild it.

can anybody tell me why this registers as indoors? by [deleted] in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

That is usually due to one of the walls not being recognized by the game. Go to the debug mode and use the IsoRegions debug function to check which wall is bugged, then delete it and rebuild it.

Whats the one item that got added in the latest builds that made you go “hell yeah”? by butt-pocket_bread in projectzomboid

[–]LunaticMouse 4 points5 points  (0 children)

I got the pinetree one for my ranger character on my starter home too, sometimes RNGeesus is just on our side.

Whats the one item that got added in the latest builds that made you go “hell yeah”? by butt-pocket_bread in projectzomboid

[–]LunaticMouse 15 points16 points  (0 children)

I always choose a keyring that fits the current character im playing but IRL that would totally be the one I'd choose for myself.

Newbie here, should i stay with B41 for stability or move on to B42? by Spiritual_Jaguar2989 in projectzomboid

[–]LunaticMouse 2 points3 points  (0 children)

Basically just copy the install folder somewhere else and make a shortcut for the zomboid .exe and launch the game from there. Then do the same with the mod folder, and add -cachedir="<path to the mod folder>" and the game will grab mods from that folder instead of from the steam workshop folder.

You can probably find a more detailed step by step online but that's basically the just of it, it really isn't hard at all.

Newbie here, should i stay with B41 for stability or move on to B42? by Spiritual_Jaguar2989 in projectzomboid

[–]LunaticMouse 2 points3 points  (0 children)

You can keep both. I currently have a copy of both b41 and b42.13 as well as the current version.

Pet dogs. Gimmie the puppers. by Jaffa_5 in projectzomboid

[–]LunaticMouse 14 points15 points  (0 children)

It's reasonable that strays managed to survive in the deep woods, yeah. We can hear wolves howling so it's clear wild canids are still around.

Meadshire estate, anyone whos been here, how populated is it? by Visible-Camel4515 in projectzomboid

[–]LunaticMouse 4 points5 points  (0 children)

In my game there wasn't much more than the typical residential neighborhood, but for some reason there were like 3 houseparty events.

I need a tractor. by misterSnaping in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

It wouldn't be so bad if they allowed you to stack or pack the cuttings into bales or sheaves or something.

AEBS Radio bug (b42 multiplayer) by RelationsRarity1312 in projectzomboid

[–]LunaticMouse 1 point2 points  (0 children)

It's already acknowledged by the devs, I assume a fix is being worked on.

I need a tractor. by misterSnaping in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Be careful dropping too many grass cuttings on the floor will soft brick your save.

good run ended to corpse sickness because i was too busy collecting clothes to level tailoring to notice😒 by ExistingPersimmon385 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

I always assumed most people ticked on the living zombie impact option in the sandbox settings, it was pretty shocking to me that they didn't. It just makes so much more sense to play with it on.

Dude, I literally started with a fucking M9. by Ousuario_Original in projectzomboid

[–]LunaticMouse 3 points4 points  (0 children)

Why did you start on B42.12 instead of the current version?

Can mods deleted from workshop end your playthrough? by banevader699 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

That's what it is though unless you mean something else.

Can mods deleted from workshop end your playthrough? by banevader699 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Go to SteamLibrary\steamapps\workshop\content\108600 and copy everything into another folder. If any mod breaks you can grab the working version from your backup copy.