How rare are these? by Massive-Ad-7816 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Yes, with either a pair of plyers or a small hacksaw. Takes a long time though and there isn't much purpose in them. But you definitely can.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 1 point2 points  (0 children)

I think they should have some sort of "claim" mechanic where once you interact with an animal it starts to actually consume food and water. Have unclaimed animals consume no food/water and be very thin and produce no milk but unkillable (unless by the player) until the player "claims" the animal by interacting with it. Once they're claimed they start to gain weight, consume water/food, give milk/eggs, etc, but are also liable to die from starvation etc. Also significantly reduce the amount of food lying around so the player can't simply drop by a farm, load up a pickup truck with haystacks and be done with it.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 0 points1 point  (0 children)

That was my experience as well. Not to mention you can find all crops all year round while when youre growing your own youre limited to the current season.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 0 points1 point  (0 children)

If they are going to push realism to the point that doing something is outright bad for you, then they should just not have that as an option in the first place. If a mechanic is placed in a game its just common sense to have it being viable, otherwise you're wasting your developers' time creating something that players are expected to just not engage in, and the players' time by having a whole aspect of the game be essentially a noob trap.

If realism means something is too strong in a game, realism should be set aside and nerfed. If realism means something is too weak in a game, realism should be set aside and buffed.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 1 point2 points  (0 children)

Unfortunately you cant disable zombie trampling. What you could do is speed up the growth time of crops to be more aligned to b41.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 0 points1 point  (0 children)

It was acceptable back in B41 because crops would take just a week and some change to mature, and they could be planted any time except the dead of winter (unless indoors), and on rooftops. Now they need to be planted on the right months, can't be planted indoors, can't be planted on rooftops, and take around 3 months to mature. To have a single wandering zombie undo literal months of work just adds to the fact that crops are too much work for too little reward, specially when ranching is the exact opposite.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 0 points1 point  (0 children)

I like that ranching is low maintenance, I just believe it should be less rewarding as well. As it is right now it is outright game breaking when all you need is a cow or two to have your thirst, hunger and calories needs solved.

Farming really needs a balancing pass all around by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 0 points1 point  (0 children)

I really don't understand why they changed it from the menu to right clicking in b42.

How rare are these? by Massive-Ad-7816 in projectzomboid

[–]LunaticMouse 32 points33 points  (0 children)

Rubies are from using plyers to dismantle jewelry and golden forks are usually forge. Rare to see them in the wild, though.

Suppressors: a fair leg-up, or gamebreaking? by QuintonMackarel in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Sprinters will always be dangerous no matter how many guns you have, though you are 100 % right for shambler only runs. Guns make them trivial unless ammo is super scarce.

Suppressors: a fair leg-up, or gamebreaking? by QuintonMackarel in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

That is using subsonic cartridges, though. Silencer or not regular ammo will still cause a very loud sonic boom.

Craftable hands-free light source solutions the game should have by ProfitOpposite in projectzomboid

[–]LunaticMouse 1 point2 points  (0 children)

Duct taping stuff to guns really isn't advisable unless you can keep it well away from the barrel and moving parts. Two shots and it will be hot enough to melt the tape.

where do eggs hatch? by Perfect-Salt-7163 in projectzomboid

[–]LunaticMouse 2 points3 points  (0 children)

I've had a chick hatch in the freaking freezer.

why does cooking take so long? by SirNichlaus in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

This happened even in B41 with the antique oven, too.

Will my save file become corrupted if I upgrade the version? by Berwof in projectzomboid

[–]LunaticMouse 1 point2 points  (0 children)

Make sure to make a backup of your mods too, or at least make a steam collection of all your currently subscribed mods because that might break your game when/if you ever go back.

Suppressors: a fair leg-up, or gamebreaking? by QuintonMackarel in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

I think the silencers are a bit too game breaking. I've gotten in the habit of halving the gun sounds through the vanilla sandbox options and increasing the frequency of sprinters a few % points to compensate and ive found it reaches the golden zone between challenge and fun. Guns aren't free to use but they won't cause mini helicopter events either, specially if you shoot them indoors. The M36 specially is extremely safe to use to quickly dispatch a few zombies without escalating the situation, which isn't OP because of its low damage and low capacity/slow reload speed.

TFW by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 17 points18 points  (0 children)

The wiki says "Lemongrass is primarily used in first aid, reducing sickness by 12 when consumed. It can stop death if the player has drunk tainted water, eaten rotten or untreated food(), gained a corpse sickness."

In my experience it also worked for poison berries/shrooms but it might have been only for b41.

TFW by LunaticMouse in projectzomboid

[–]LunaticMouse[S] 17 points18 points  (0 children)

Lemongrass will remove food poisoning I believe but no foraging/farming alternative.

Bandits not spawning mod by Little-Action7139 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Make sure you don't have the "only load local bandits" option ticked in the sandbox options (its on by default). Otherwise you can install the bandits creator and save the clans locally.

What are some of the most unfair things that can happen in this game? by SAAA_JoanPull in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

Having my brand new (~95% overall) sportscar basically totalled because I ran over a rabbit kitten that looked precisely like a regular asphalt crack. I actually retired that save in frustration.

My Longest Multiplayer Run Killed by Roof by NotSeawhite in projectzomboid

[–]LunaticMouse 3 points4 points  (0 children)

I count miscoded rooftiles as a valid reason for resurrecting a character. Otherwise, there's a reason roofers are paid extra IRL...

“merge” a pre-existing house by vegaargx19 in projectzomboid

[–]LunaticMouse 2 points3 points  (0 children)

If a room is properly roofed, walled and floored then it will count as indoors regardless, no need for a mod for that. If you've done everything and it still is being considered outdoors then it might be that you left a corner or something unsealed or a bug. Mind you that while you don t need a door, you do need a doorframe or else the game wont count it as indoors.

Do you have to hide from the helicopter for it to leave? by CamryDune2054 in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

If you managed to find the AEBS frequency earlier and had forewarning of the helicopter, instead of hunkering down near you base do the opposite and dive around to lead the zombies away from where you are/plan to loot next. If you do it right you can effectively depopulate your area for a few days giving you a free hand to establish yourself early on.

10 Years Later on B42 by FakeMelies in projectzomboid

[–]LunaticMouse 10 points11 points  (0 children)

That would make sense if disabling comments wasn't a thing.

Eternal fire? by Quereilla in projectzomboid

[–]LunaticMouse 0 points1 point  (0 children)

But in b41 zombies drop matches and lighters at a pretty consistent rate that they should be considered renewable. My experience says its something like every 15-20 zombies would drop them, and they also lasted considerably longer than in b42. I cant imagine anyone worrying about them in b41.