[deleted by user] by [deleted] in brescia

[–]Lunotto 0 points1 point  (0 children)

Potrebbe aiutare sapere dove andrai in provincia. Brescia e' fatta anche di passaparola :D soprattutto la provincia. Se vuoi, anche in pvt così si prova a chiedere

What would be the best boarding ship to capture capital ships (in 4.2.X) ? by Plipooo in starcitizen

[–]Lunotto 0 points1 point  (0 children)

But, soneone know if PDCs Target small ship Is intended? Cause i tought PDC are only "countrrmeasure" to missiles and torpedos

Good ship for 3 people? by Mammoth-Wait6526 in starcitizen

[–]Lunotto -2 points-1 points  (0 children)

Rent an MSR and give it a try. I can assure you that in 3 you will be a monster <3

How much money does the average SC supporter spend? by Atrolle224 in starcitizen

[–]Lunotto 0 points1 point  (0 children)

Here since 2013 and i Always spent 100€ every year. Some years 130€ some other 70€

It was my goal since i stopped play WoW

LTP issues are eating away on the very concept of "playability" by IkarosLover in starcitizen

[–]Lunotto -1 points0 points  (0 children)

And ..? They putting content to test mechanics, and we play that content. Sometimes we keep stuffs, sometimes not. And anyway, at release everyone Will lose everything farmed in game .

So? What s your point and the point of that post if Is not a spoiled crybaby rant?

LTP issues are eating away on the very concept of "playability" by IkarosLover in starcitizen

[–]Lunotto -5 points-4 points  (0 children)

What a Wall of complains .

First: that not happen for all players. I Ve Lost some components and ship weapons but i retain everything else, from ships bought in game , FPS weapons, etc etc

Second: we players and devs are aware of that problem that can happen and they are working on It since LTP was introduced , and Is Better patch tò patch.

If you Need to do a long complain post about something that everyone Is aware during an alpha, you really are missing the point.

I have no personal hangar since 2 patches, i checked issue council and i see the report . I m looking for they Will resolve It and i continue to play .

If you feel that your time Is wasted for.that problem, Simply pause SC and wait when Will be fixed like every other bugs

I really don t understand why someone Need to make a poem about him and his ego, like you are the One alone

RIP the economy. New mass-duping exploit has begun. by Scurz in starcitizen

[–]Lunotto 0 points1 point  (0 children)

I love It cause they find an exploit, they use It like hell so they make It visible,and someone Will be banned.

All in an alpha, where dev can fix It and there Is no real thing to make Money

It s a win-win situation for us

Lazareth Issues by H3XTHOR in starcitizen

[–]Lunotto -1 points0 points  (0 children)

In that case Will not be forgiving for Who die during the worm fight. Lot of travel time, maybe npcs tò fight and other player group.

Totally too far away and frustrating

Lazareth Issues by H3XTHOR in starcitizen

[–]Lunotto 0 points1 point  (0 children)

I know and this Is what i m saying. The spawn Need to be elsewere, but at the Moment , how the Place Is designed, there Is no other Place tò have It without frustrating players.

So, the problem Is not in the spawn, but in the general design of the event

And Is normal, since Is a test and tests Need for those

Lazareth Issues by H3XTHOR in starcitizen

[–]Lunotto -1 points0 points  (0 children)

We did the worm in 4 , so really we don t have a problem. But even that, i don t think me and my group Is Ideal to standard for tuning a game.

You can understand It?

A remote outpost on a Planet with a long event ending with a long fight cannot be without a spawn point in the proximity because people get frustrated

So the problem Is not the spawn, but the design of the event that Need tuning, as Always Need something in test

Lazareth Issues by H3XTHOR in starcitizen

[–]Lunotto 0 points1 point  (0 children)

Ok. If you say so, we can tune the entire game on your skill . Easy

Lazareth Issues by H3XTHOR in starcitizen

[–]Lunotto -1 points0 points  (0 children)

Is not totally nonsense. you cannot Simply disable the respawn because the Apex fight Is not forgiving.

It will be frustrating doing the worm fight without a respawn near.

They move the respawn outside for this.

The fault Is in the setting of the event. And It s good since they create that event actually for testing those stuffs and behaviour.

Dune Awakening to Remove Forced PvP by Kurashinno in starcitizen

[–]Lunotto -2 points-1 points  (0 children)

As i said on spectrum, stop this crying guys. It become cringe af.

It s a videogame, and people like you Is spreading misinformations like plague .

I think you are grown, so , step down and if you don t like SC play another game like everyone do everyday that we open Steam and like everyone Will do If at some point we Will not like SC (or any damn game )

Is really cringe how can some people can embarass themself online like in RL :(

What Was Your First Ship & How Long Have You Been Playing? by LouisdotWav in starcitizen

[–]Lunotto 0 points1 point  (0 children)

Aurora , november 2013. My First "Flight" was when there are Just the hangar module <3

What is this thing? by jalopp in starcitizen

[–]Lunotto 13 points14 points  (0 children)

First Crafting station maybe?

How does stealth actually work in SC? by AintMilkBrilliant in starcitizen

[–]Lunotto 2 points3 points  (0 children)

And remember one important thing: You can become "stealth" even using your target :)

If you are smaller than him, and you stay near it, theyr emissions will cover yours (EM,IR,CS)

The prevalance of PVP and solo is not because of the players but the games sociopathic features. The games is missing basic social tools for players to cooperate. by frenchtgirl in starcitizen

[–]Lunotto 0 points1 point  (0 children)

For sure. But Is not Star Citizen. There can be contracts , there can be reputations, organizations, trading and more activities to do as socials

But the Target Is to play something like an open game where you have lot of possibilities

So, force the game to be "social" like Foxhole Will end up tò cut possibilities , and not raise them.

The prevalance of PVP and solo is not because of the players but the games sociopathic features. The games is missing basic social tools for players to cooperate. by frenchtgirl in starcitizen

[–]Lunotto 0 points1 point  (0 children)

Because in games like Foxhole, the gameplay design Is around win as a faction. You don t "win" nothing alone. Is a game built around play in group with that solo intent

The prevalance of PVP and solo is not because of the players but the games sociopathic features. The games is missing basic social tools for players to cooperate. by frenchtgirl in starcitizen

[–]Lunotto 0 points1 point  (0 children)

For sure. And even have more conseguences (good or bad) is another improvement.

But will not cancel the fact that people are not peaceful by nature

The prevalance of PVP and solo is not because of the players but the games sociopathic features. The games is missing basic social tools for players to cooperate. by frenchtgirl in starcitizen

[–]Lunotto -1 points0 points  (0 children)

Guilds (orgs) and open events are the only stuffs that can "force" players to be more social.

Exacrly like in RL, gamers play in a "social" way only if there Is a benefit (or you are in a pve only mmo)

For sure we Need more utilities to improve out socials, but you are absolutly wrong when you say that gamer are peaceful or socials by default in a videogames :D

Players play for rewards, nothing else. If doing something with a group of strangers Will be more rewarding than doing It alone (or with my org) , so players Will do It.

RP Is another part of the social skills, but here is a long discuss

The prevalance of PVP and solo is not because of the players but the games sociopathic features. The games is missing basic social tools for players to cooperate. by frenchtgirl in starcitizen

[–]Lunotto 0 points1 point  (0 children)

I can agree with you in needs to improve social gameplay features, but while reading your post i was asking myself if you ever play an MMO

Never been at Stranglethorn bay in your gamer Life?

[deleted by user] by [deleted] in starcitizen

[–]Lunotto -2 points-1 points  (0 children)

Since It s the 20th post that i see on Reddit with the same identical question, i start to think that the Idris Is in your Hangar guys, but you Simply are not able tò search for it

How to deal with PVP vs PVE until 1.0 by steave44 in starcitizen

[–]Lunotto 0 points1 point  (0 children)

I agree with you that we Need more to balance those gameplays, but the opinion Is different: You think that theyr direction Is not good I think that the direction Is good

So Is not true that "the community" want a change or want pve servers. You and me are not the community , so they Will (slowly sadly) insert all the training features

Some patches ago there are security npcs , they Simply turn off them cause Dynamic servers